Sound Glossary IB Film

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27 Terms

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Diegetic Sound

sound within a story (what the characters can hear)

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Non-Diegetic Sound

sound added for the audience, but the characters cannot hear

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Synchronous Sound

sound matches its onscreen source (ex: footsteps lining up with walking)

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Asynchronous Sound

sound that doesn't visibly match on screen (ex: a scream is heard but the camera shows an empty hallway)

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Onscreen Sound

source of sound is visible (ex: a character is playing guitar on screen)

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Offscreen Sound

sound exists in the world but is not seen (ex: a door slamming offscreen in a horror film)

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Dialouge

conversation between two or more people

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Voice-over

the recorded voice narrating the story

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Sound Effects (SFX)

artificially created/enhances sounds

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Foley

the art of recreating incidental sound effects (such as footsteps) in synchronization with the visual component of a movie.

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Ambience/Ambient Sound

natural background sounds (ex: birds and wind in an outdoor scene)

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Score

original composed music

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Sound Bridge

audio that carries from one scene into the next

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Pitch

highness or lowness of a sound

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Volume/Loudness

how intense a sound is

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Tone/Timbre

Unique "color" of a sound (ex: the metallic quality of swords clashing)

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Silence

the absence of sound

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Reverb/Echo

reflected sound creating space (ex: dialogue echoing in a cathedral)

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Automated Dialogue Replacement (ADR)

dialogue re-recorded in post (usually to fix mistakes)

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Dubbing

replacing dialogue, often in another language

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Mixing

adjusting levels of sound layers

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Sound Perspective

sense of distance and location of a sound source (ex: a voice muffled when overheard through a wall)

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Sound motif

Recurring sound linked to an idea (ex: the music in Jaws before someone is attacked by a shark)

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Leitmotif

Repeated musical theme tied to a character or idea (ex: Darth Vader's "Imperial March" in Star Wars)

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Parallel Sound

sound that matches an image's mood (ex: sad music in a breakup scene)

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Contrapuntal Sound

sound that contrasts with the image (ex: cheery music during a violent fight)

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Mickey-Mousing

Music that directly imitates the action on-screen (ex: violins playing as a character tiptoes)