Animal Behaviour Exam

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/96

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

97 Terms

1
New cards

crypsis

Camouflage

2
New cards

uniform camouflage

matches background

3
New cards

disruptive camouflage

breaks the visual line of the body

4
New cards

flight initiation distance (FID)

how close the predator can get before an animal starts running (can be calculated)

5
New cards

approaching predators

  • information seeking

  • turning towards feline predators (to not expose neck)

6
New cards

feigning death

opossums, some beetles, goats

  • predator won’t be interested in a dead prey/takes the attention away from the rest of the heard

7
New cards

aposematism

warning colouration to show toxicity

  • ie monarch butterflies (induce non lethal sickness)

8
New cards

mimicry

looking like a naturally unpalatable toxic species

9
New cards

batesian mimicry

palatable species tend to look like unpalatable species

10
New cards

mullerian mimicry

unpalatable species tend to look similar

11
New cards

signals

evolved body part or behaviour of the SENDER that changes the behaviour of the RECEIVER

12
New cards

(Cooperative/classic) definition of communication

  • transfer of information between a sender + receiver

  • both must gain fitness benefits

  • sender —> signal —> receiver

13
New cards

manipulator/mind reader definition

  • selection would favour senders to maximise their own fitness at the expense of the receiver using signals

  • selection favour receivers to detect manipulation (“mind readers”)

    —> manipulator gets better at sending signals that only benefit them, mind reader gets better at deciphering these signals

14
New cards

classical communication

not exaggerated (conspirational whispers)

15
New cards

manipulated communication

exaggerated (like a car salesman)

16
New cards

deceit

  • no intent

  • animal behaviour

  • cross-species (anti predator)

17
New cards

lying

  • implies intent

  • theory of mind (knowing what other individuals know)

  • beneficial if everyone else is honest (or is assumed to be)

18
New cards

kill deer deceit

pretending to look injured (feigning)

  • look vulnerable seperate from nest (distract predators from baby)

19
New cards

Lordosis

  • weird primate pose w ass up

  • signals fertility, but not all species do this in association w fertility

20
New cards

discrete communication

signal can only be on or off (ie fireflies)

21
New cards

continuous/graded communication

varying intensity of a signal

22
New cards

composite signals

combined signals

  • ie cat airplane ears

23
New cards

context dependent signals

same signal w different meaning

24
New cards

meta communication

communication abt context behaviours that follow

  • ie play bow in dogs

  • play smile in gorillas to differentiate aggression vs playfulness

25
New cards

odours/olfactory communication

seen in almost all animals except birds

PROS:

  • long lasting, low cost (often waste), works at night, long range, dont have to be around after

CONS:

  • slow transmission rate, difficult to identify sender

26
New cards

pheremones

chemicals secreted that trigger social response in members of the same species

27
New cards

signalling pheremones

communicates information about the sender

28
New cards

orienting pheremones

attract and orients (scent trail)

29
New cards

flehmen response

receiver responds to olfactory communication signals with this face, especially in mammals

  • cats open mouth after smelling

30
New cards

sound/auditory communication

used by almost all animals

PROS:

  • long range, variety, works at night, can identify sender

CONS:

  • fades quickly, predators can hear too

varies in loudness/frequency:

—> high frequency: bats, rats, dolphins

—> low frequency: kangaroo rats, elephants

31
New cards

Touch/tactile communication

PROS:

  • works at night, can idenfity sender, low cost

CONS:

  • short range, fades quickly

ie: grooming in primates, bee waggle dance

32
New cards

Visual communication

used by most animals

PROS:

  • medium range, variety, transmits quickly, can id sender

CONS:

  • fades quickly, medium cost (predator can also see sender), does not often work at night

33
New cards

incipient behaviour

indication about subsequent action

  • cat chirping before pouncing, still performs chirping when barriers to prey

34
New cards

displacement behaviour

doing something “out of context” in conflict situations

35
New cards

coordination feeding

in social animals, communicating food location to others

36
New cards

aggressiveness/social status communication

saves animals from having to fight if they have a signal that identifies their “quality”

  • most animals will avoid fighting if they can

37
New cards

ideal free distribution model (resource matching rule)

V1/N1=V2/N2 predicts where animals will be found based on resource availability

the bigger the value of the resource, the more individuals it can support

  • once you get individuals in patch B, the next will go to patch A, bc it has more resources than when B started

38
New cards

parasite avoidance

natural selection strongly selects for behaviour that reduces exposure to disease (avoid pathogen heavy habitats, avoid sick/infefcted individuals)

39
New cards

spatial memory

important in selecting habitats, remembering cache sites, predator location, how to move around the habitat

  • stressful habitats negatively affect this

40
New cards

territory

area that is defended; the bigger the more costly it is to defend

41
New cards

home range

area visited regularly but not defended (shared space)

42
New cards

free ranging

animals without home range or territory

43
New cards

all purpose territory

all the life history of the individual can occur here

44
New cards

specialized territory

used for mating, lekking, nesting, roosting, wintering etc

45
New cards

conspecific cueing

copying territorial choice of who was there before

46
New cards

torpor

like hibernation, but animals occasionally wake up

  • bears do this!

47
New cards

negative phototaxis

moves away from light (ie nematodes)

48
New cards

positive phototaxis

moves towards light (ie moths)

49
New cards

zungunruhe

migratory restlessness at night

  • very heritable

  • powerful internal clock

50
New cards

true navigation (homing)

animal knows where they are and where they need to go

51
New cards

Fixed cues (homing)

landmarks associated with destinations (creates a mental map of surroundings)

52
New cards

ant pedometer

when ants cant use scent to create trails (ie in sand), they count steps

53
New cards

aggression

intention to inflict noxious stimulation/destruction on another organism, or exclusion from resources

54
New cards

agonistic behaviours

conflict among conspecifics (NOT predation)

  • territorial dispute, dominance, sexual, etc

55
New cards

exploitation/scramble competition

passively taking up a resource

56
New cards

interference/contest competition

active interaction to reduce another’s access to resources

57
New cards

dominance hierarchy/pecking order

in social groups, one animal controls the behaviours of others and gets access to resources first (dominant and subordinate)

  • if X is dominant, Y is subordinate to X

58
New cards

linear dominance hierarchy

X—>Y—> Z

59
New cards

reconciliation

increased probability of contact between individuals following agnostic interactions (special behaviour patterns after a fight, ie: hugging, kissing, grooming, etc)

60
New cards

war of attrition

how long will displays last (standoffs) before moving on to a fight? standoffs can lead to missing out on other opportunities/resources

  • the longer you go, the shorter the probability of displays lasts

  • the bigger the value of the resource, the bigger the dropoff is

61
New cards

sequential assessment

individuals assess their opponents fighting ability over a number of bouts, increasing the levels of aggression over the bouts

(mouth wresting in fish)

62
New cards

testosterone

plays an important role in aggression, does not cause it but can amplify it

63
New cards

vertebrate high serotonin levels causes

low aggression

64
New cards

invertebrate high serotonin levels causes

high aggression

65
New cards

winner/loser effects

winners of one fight tend to win in the future, and losers tend to lose in the future (previous social experiences can amplify aggression)

66
New cards

bystander effect

learning about potential opponents through seeing their aggression, learning whos good/bad to fight against

67
New cards

audience effect

having others watching during aggressive behaviours can change opponents behaviours (also changes based on who is in the audience)

68
New cards

5 criteria of play

  1. NOT fully functional in its form or context (not directly contributing to survival)

  2. autotelic - done for own sake/self-reinforcing

  3. exaggerated, awkward sequencing, or incomplete when compared to ethotypic (“serious”) behaviours

  4. repeated by flexible and not rigidly stereotypic behaviours and movements

  5. done in a low stress setting

69
New cards

object play

using inanimate objects to push, throw, tear, manipulate, etc

70
New cards

locomotor/rotational play

running, jumping, rolling, etc

  • body movements

71
New cards

social play

with others, generally directed towards conspecific

  • more common in “cognitively complex” species

72
New cards

the 5 freedoms of animal welfare

  1. freedom from hunger + thirst

  2. freedom from discomfort

  3. freedom from injury, pain, disease

  4. freedom to express normal behaviour

  5. freedom from fear + distress

73
New cards

arousal signs

  • heart rate variability (HRV)

  • adrenaline/cortisol (hormones)

  • activity levels

  • communication signals

74
New cards

valence

how much you enjoy the feeling

  • positive/negative

75
New cards

ethogram

operational definitions of behaviours (based on observation)

  • behaviours must be functional and mutually exclusive

76
New cards

phenotypic plasticity

phenotypes (esp behaviours) can change within the lifespan of an animal

  • environments change, therefore behaviour must be flexible and able to respond

77
New cards

learning

a relatively permanent change in behaviour as a result of experience

78
New cards

habituation/sensitsation

strength of a behaviour/response towards the stimulus is decreased with repeated presentation/exposure to stimulus

“getting used to something”

79
New cards

neophilia

approaches and explores new things

80
New cards

neophobia

avoids new things

81
New cards

sensitisation

increase in strength of response with repeated presentation of stimulus

82
New cards

unconditioned stimulus (US)

biologically salient object/event, already has a response associated with it (ie food, shock)

83
New cards

conditioned stimulus (CS)

initially a neutral stimulus (NS) (ie chime/bell), becomes a ____ _________ after being paired with US

84
New cards

unconditioned response (UR)

reflex behaviour (ie salivation, blinking, startling, etc)

85
New cards

conditioned response (CR)

same behaviour as the unconditioned response (UR), elicited by CS with enough pairing between CS and US

86
New cards

Appetitive stimulus

stimulus that the animal finds pleasant (ie food, play, scratching)

87
New cards

aversive stimulus

stimulus that the animal finds unpleasant (ie shock, poison)

88
New cards

operant conditioning

goal oriented learning

  • responses to stimuli come to be controlled by their consequences

89
New cards

law of effect

if a response, in the presence of a stimulus, is followed by a satisfying state of affairs, the bond between stimulus + response will be strengthened

  • organisms tend to repeat behaviours that are followed by favourable consequences

90
New cards

discriminative stimulus

any stimulus that signals the availability of reinforcement

91
New cards

positive reinforcement

add appetitive stimulus (increased probability of behaviour)

92
New cards

negative reinforcement

remove aversive stimulus (increased probability of behaviour)

93
New cards

positive punishment

add aversive stimulus (decrease probability of behaviour)

94
New cards

negative punishment

remove appatitive stimulus (decrease probability of behaviour)

95
New cards

shaping

behaviours dont start off perfect, need successive reinforcement of approximate behaviours towards a final ideal response

96
New cards

chaining

reinforce each response with the opportunity to perform the next response (develops a sequence of behaviours)

97
New cards

extinction

ending an association

in classical conditioning: CS no longer predicts US, CR weaks

operant conditioning:

  • response no longer followed by reinforcement, response decreases