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crypsis
Camouflage
uniform camouflage
matches background
disruptive camouflage
breaks the visual line of the body
flight initiation distance (FID)
how close the predator can get before an animal starts running (can be calculated)
approaching predators
information seeking
turning towards feline predators (to not expose neck)
feigning death
opossums, some beetles, goats
predator won’t be interested in a dead prey/takes the attention away from the rest of the heard
aposematism
warning colouration to show toxicity
ie monarch butterflies (induce non lethal sickness)
mimicry
looking like a naturally unpalatable toxic species
batesian mimicry
palatable species tend to look like unpalatable species
mullerian mimicry
unpalatable species tend to look similar
signals
evolved body part or behaviour of the SENDER that changes the behaviour of the RECEIVER
(Cooperative/classic) definition of communication
transfer of information between a sender + receiver
both must gain fitness benefits
sender —> signal —> receiver
manipulator/mind reader definition
selection would favour senders to maximise their own fitness at the expense of the receiver using signals
selection favour receivers to detect manipulation (“mind readers”)
—> manipulator gets better at sending signals that only benefit them, mind reader gets better at deciphering these signals
classical communication
not exaggerated (conspirational whispers)
manipulated communication
exaggerated (like a car salesman)
deceit
no intent
animal behaviour
cross-species (anti predator)
lying
implies intent
theory of mind (knowing what other individuals know)
beneficial if everyone else is honest (or is assumed to be)
kill deer deceit
pretending to look injured (feigning)
look vulnerable seperate from nest (distract predators from baby)
Lordosis
weird primate pose w ass up
signals fertility, but not all species do this in association w fertility
discrete communication
signal can only be on or off (ie fireflies)
continuous/graded communication
varying intensity of a signal
composite signals
combined signals
ie cat airplane ears
context dependent signals
same signal w different meaning
meta communication
communication abt context behaviours that follow
ie play bow in dogs
play smile in gorillas to differentiate aggression vs playfulness
odours/olfactory communication
seen in almost all animals except birds
PROS:
long lasting, low cost (often waste), works at night, long range, dont have to be around after
CONS:
slow transmission rate, difficult to identify sender
pheremones
chemicals secreted that trigger social response in members of the same species
signalling pheremones
communicates information about the sender
orienting pheremones
attract and orients (scent trail)
flehmen response
receiver responds to olfactory communication signals with this face, especially in mammals
cats open mouth after smelling
sound/auditory communication
used by almost all animals
PROS:
long range, variety, works at night, can identify sender
CONS:
fades quickly, predators can hear too
varies in loudness/frequency:
—> high frequency: bats, rats, dolphins
—> low frequency: kangaroo rats, elephants
Touch/tactile communication
PROS:
works at night, can idenfity sender, low cost
CONS:
short range, fades quickly
ie: grooming in primates, bee waggle dance
Visual communication
used by most animals
PROS:
medium range, variety, transmits quickly, can id sender
CONS:
fades quickly, medium cost (predator can also see sender), does not often work at night
incipient behaviour
indication about subsequent action
cat chirping before pouncing, still performs chirping when barriers to prey
displacement behaviour
doing something “out of context” in conflict situations
coordination feeding
in social animals, communicating food location to others
aggressiveness/social status communication
saves animals from having to fight if they have a signal that identifies their “quality”
most animals will avoid fighting if they can
ideal free distribution model (resource matching rule)
V1/N1=V2/N2 predicts where animals will be found based on resource availability
the bigger the value of the resource, the more individuals it can support
once you get individuals in patch B, the next will go to patch A, bc it has more resources than when B started
parasite avoidance
natural selection strongly selects for behaviour that reduces exposure to disease (avoid pathogen heavy habitats, avoid sick/infefcted individuals)
spatial memory
important in selecting habitats, remembering cache sites, predator location, how to move around the habitat
stressful habitats negatively affect this
territory
area that is defended; the bigger the more costly it is to defend
home range
area visited regularly but not defended (shared space)
free ranging
animals without home range or territory
all purpose territory
all the life history of the individual can occur here
specialized territory
used for mating, lekking, nesting, roosting, wintering etc
conspecific cueing
copying territorial choice of who was there before
torpor
like hibernation, but animals occasionally wake up
bears do this!
negative phototaxis
moves away from light (ie nematodes)
positive phototaxis
moves towards light (ie moths)
zungunruhe
migratory restlessness at night
very heritable
powerful internal clock
true navigation (homing)
animal knows where they are and where they need to go
Fixed cues (homing)
landmarks associated with destinations (creates a mental map of surroundings)
ant pedometer
when ants cant use scent to create trails (ie in sand), they count steps
aggression
intention to inflict noxious stimulation/destruction on another organism, or exclusion from resources
agonistic behaviours
conflict among conspecifics (NOT predation)
territorial dispute, dominance, sexual, etc
exploitation/scramble competition
passively taking up a resource
interference/contest competition
active interaction to reduce another’s access to resources
dominance hierarchy/pecking order
in social groups, one animal controls the behaviours of others and gets access to resources first (dominant and subordinate)
if X is dominant, Y is subordinate to X
linear dominance hierarchy
X—>Y—> Z
reconciliation
increased probability of contact between individuals following agnostic interactions (special behaviour patterns after a fight, ie: hugging, kissing, grooming, etc)
war of attrition
how long will displays last (standoffs) before moving on to a fight? standoffs can lead to missing out on other opportunities/resources
the longer you go, the shorter the probability of displays lasts
the bigger the value of the resource, the bigger the dropoff is
sequential assessment
individuals assess their opponents fighting ability over a number of bouts, increasing the levels of aggression over the bouts
(mouth wresting in fish)
testosterone
plays an important role in aggression, does not cause it but can amplify it
vertebrate high serotonin levels causes
low aggression
invertebrate high serotonin levels causes
high aggression
winner/loser effects
winners of one fight tend to win in the future, and losers tend to lose in the future (previous social experiences can amplify aggression)
bystander effect
learning about potential opponents through seeing their aggression, learning whos good/bad to fight against
audience effect
having others watching during aggressive behaviours can change opponents behaviours (also changes based on who is in the audience)
5 criteria of play
NOT fully functional in its form or context (not directly contributing to survival)
autotelic - done for own sake/self-reinforcing
exaggerated, awkward sequencing, or incomplete when compared to ethotypic (“serious”) behaviours
repeated by flexible and not rigidly stereotypic behaviours and movements
done in a low stress setting
object play
using inanimate objects to push, throw, tear, manipulate, etc
locomotor/rotational play
running, jumping, rolling, etc
body movements
social play
with others, generally directed towards conspecific
more common in “cognitively complex” species
the 5 freedoms of animal welfare
freedom from hunger + thirst
freedom from discomfort
freedom from injury, pain, disease
freedom to express normal behaviour
freedom from fear + distress
arousal signs
heart rate variability (HRV)
adrenaline/cortisol (hormones)
activity levels
communication signals
valence
how much you enjoy the feeling
positive/negative
ethogram
operational definitions of behaviours (based on observation)
behaviours must be functional and mutually exclusive
phenotypic plasticity
phenotypes (esp behaviours) can change within the lifespan of an animal
environments change, therefore behaviour must be flexible and able to respond
learning
a relatively permanent change in behaviour as a result of experience
habituation/sensitsation
strength of a behaviour/response towards the stimulus is decreased with repeated presentation/exposure to stimulus
“getting used to something”
neophilia
approaches and explores new things
neophobia
avoids new things
sensitisation
increase in strength of response with repeated presentation of stimulus
unconditioned stimulus (US)
biologically salient object/event, already has a response associated with it (ie food, shock)
conditioned stimulus (CS)
initially a neutral stimulus (NS) (ie chime/bell), becomes a ____ _________ after being paired with US
unconditioned response (UR)
reflex behaviour (ie salivation, blinking, startling, etc)
conditioned response (CR)
same behaviour as the unconditioned response (UR), elicited by CS with enough pairing between CS and US
Appetitive stimulus
stimulus that the animal finds pleasant (ie food, play, scratching)
aversive stimulus
stimulus that the animal finds unpleasant (ie shock, poison)
operant conditioning
goal oriented learning
responses to stimuli come to be controlled by their consequences
law of effect
if a response, in the presence of a stimulus, is followed by a satisfying state of affairs, the bond between stimulus + response will be strengthened
organisms tend to repeat behaviours that are followed by favourable consequences
discriminative stimulus
any stimulus that signals the availability of reinforcement
positive reinforcement
add appetitive stimulus (increased probability of behaviour)
negative reinforcement
remove aversive stimulus (increased probability of behaviour)
positive punishment
add aversive stimulus (decrease probability of behaviour)
negative punishment
remove appatitive stimulus (decrease probability of behaviour)
shaping
behaviours dont start off perfect, need successive reinforcement of approximate behaviours towards a final ideal response
chaining
reinforce each response with the opportunity to perform the next response (develops a sequence of behaviours)
extinction
ending an association
in classical conditioning: CS no longer predicts US, CR weaks
operant conditioning:
response no longer followed by reinforcement, response decreases