IAT 380: Sound Design

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This set of flashcards covers essential vocabulary terms related to sound design, specifically in relation to reverberation, audio processing, and acoustics.

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18 Terms

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Reverberation

The time it takes for sound to die away to a level 60 decibels below its original level.

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Dynamic Range (SNR)

The ratio of the loudest possible undistorted sound to the quietest background noise.

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Fourier Transform

A mathematical transform used to analyze the frequency spectrum of sound waves.

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Noise Level

The level of background sound that can interfere with the clarity of recorded audio.

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Peak Limiter

A device used in audio processing to prevent clipping by controlling the peak levels of the audio signal.

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Sound Propagation

The movement of sound waves through a medium.

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Direct Sound

Sound that reaches the listener directly from the source.

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Indirect Sound

Sound that reaches the listener after reflecting off surfaces.

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Diffusion

The scattering of sound to create a desired auditory effect.

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Musique Concrète

An avant-garde music genre that uses recorded sounds, including environmental noises, to create compositions.

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Convolution Reverb

Reverb created by using impulse responses to simulate the acoustics of real spaces.

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Plunderphonics

A compositional technique that involves reusing recognizable sonic quotes from recordings.

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Analog Audio

Audio signals that are continuous and vary in amplitude.

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Sampling Rate

The number of samples of audio recorded every second, typically measured in kilohertz.

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Acoustic Chamber Reverb

Natural reverb produced in a room with highly reflective surfaces employing microphones and a loudspeaker.

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Spring Reverberation

A reverb type using the vibrations of a metal spring to create echoes.

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Digital Reverberation

Reverb simulated through computer software to emulate the sound characteristics of physical spaces.

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Reference Level

A standard audio level against which other sound levels can be measured.