PE Unit 3 AOS 1

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Last updated 2:23 AM on 2/16/26
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57 Terms

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Sport specific skill

Advanced versions or combinations of fundamental motor skills, relevant to the rules and equipment of a sport.

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Fundamental motor skill

Foundational skills that provide the basis for the development of sport specific skills.

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Movement precision

The accuracy and smoothness of movement when performing a motor skill.

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Fine motor skill

A skill that recruits smaller or less muscle groups, focusing on precise and controlled movements.

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Gross motor skill

A skill that recruits larger or more muscle groups, focusing on producing speed or force.

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Discrete skill

A skill with a distinct beginning and end.

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Serial skill

Several skills performed in a coordinated sequence.

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Continuous skill

A skill with no clear beginning and end, particularly relevant to locomotion.

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Open skill

A skill performed with little to no control over the environment.

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Closed skill

A skill performed with the greatest control over the environment.

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Cognitive learner

A person who has had little to no exposure to a particular movement skill.

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Associative learner

A person who is beginning to refine their technique and success in a particular movement skill.

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Autonomous learner

A person who can complete a skill automatically in a range of settings.

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Error

A skill performed incorrectly or which does not achieve its intention.

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Qualitative movement analysis (QMA)

Used to assess movement to improve it, which leads to an increase in performance.

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Preparation (in QMA)

Involves collecting all relevant information, including purpose, knowledge of the skill, frequency of observations, and methods of observation.

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Observation (in QMA)

Involves watching the skill performed either live or digitally.

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Evaluation (in QMA)

Judging the quality of the observed skill and how it may be improved.

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Validity

Refers to whether a test measures what it is intended to measure.

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Reliability

Refers to if a test will produce the same or similar results when repeated.

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Inter-rater reliability

Refers to the degree of agreement among different observers.

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Intra-rater reliability

Refers to the consistency of scores given by the same assessor.

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Linear acquisition

Learning through predictable, step-by-step stages of skill development.

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Non-linear acquisition

Acquiring skills through a non-fixed path, possibly involving rapid changes and regressions.

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Direct coaching

Feedback given on every attempt, where the learner has little need to make decisions.

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Constraints based approach

Practicing according to individual, environmental, and task constraints.

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Confidence

The belief an athlete has about their ability to execute a skill successfully.

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Motivation

The causes of the initiation, maintenance, and intensity of behavior.

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Intrinsic motivation

Factors internal to the athlete such as happiness or satisfaction.

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Extrinsic motivation

Factors external to the athlete such as prize money or trophies.

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Positive motivation

Reinforcing or encouraging good performance.

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Negative motivation

Criticizing or punishing poor performance.

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Optimal arousal

The state of readiness to perform an action or task.

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Concentration

The ability to focus on relevant cues and ignore distractions.

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Part practice

Breaking down a skill into smaller parts and practicing each separately.

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Whole practice

Performing the entire skill from start to finish, beneficial for continuous skills.

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Blocked practice

Practicing the same skill continuously for a period without moving on to a different skill.

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Random practice

Varying skills or movements in a non-sequential order requiring cognitive engagement.

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Types of feedback

Includes intrinsic feedback, augmented feedback, terminal and concurrent feedback.

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Linear motion

Movement of an object or body in a straight line or curved path.

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Angular motion

Movement of an object or body around an axis (rotational).

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General motion

A combination of linear and angular motion.

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Projectile motion

The flight path of an airborne body or object influenced by specific factors.

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Mass

The measure of the quantity of matter found in an object.

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Force

A push or pull that causes an object to accelerate, decelerate, or change direction.

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Speed

Distance divided by time, the rate at which an object is moving.

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Acceleration

The rate of change in velocity, indicating if an object is speeding up, slowing down, or constant.

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Momentum

The amount of motion possessed by an object.

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Impulse

The change in momentum of a body.

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Torque

A force that causes an object to rotate.

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Friction

Occurs when two surfaces come into contact; may require varying amounts for successful skill execution.

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Lever

A structure made up of a rigid bar, an axis, force input, and resistance, used in human movement.

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Axis

The point of rotation for a lever.

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Mechanical advantage

A measure of a lever's ability to produce speed or force.

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Newton's first law

An object in motion stays in motion unless acted upon by an unbalanced force.

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Newton's second law

An object accelerates proportionate to the force applied and inversely proportionate to its mass.

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Newton's third law

For every action, there is an equal and opposite reaction.

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