PE Unit 3 AOS 1

Sport specific skill:

  • Advanced versions or combinations of fundamental motor skills, relevant to the rules and equipment of a sport

 

Fundamental motor skill:

  • Foundational skills that provide the basis for the development of Sport specific skills.

 

Movement precision:

  • Fine motor skill:

    • A skill that recruits smaller or less muscle groups, which is focused on precise and controlled movements.

  • Gross motor skill:

    • A skill that recruits larger or more muscle groups, which is focused on producing speed or force.

 

Type of movement:

  • Discrete skill:

    • A skill with a distinct beginning and end.

  • Serial skill:

    • Several skills performed in a coordinated sequence.

  • Continuous skill:

    • A skill with no clear beginning and end, particularly relevant to locomotion.

 

Predictability of the environment:

  • Open skill:

    • A skill performed with little to no control over the environment.

  • Closed skill:

    • A skill performed with the greatest control over the environment.

 

Cognitive learner:

  • A person who has had little to no exposure to a particular movement skill

 

Associative learner:

  • A person who is beginning to refine their technique and success in a particular movement skill

 

Autonomous learner:

  • A person who can complete a skill automatically in a range of settings

 

Attention:

  • Amount of conscious thought required to complete a movement skill

 

Error:

  • A skill performed incorrectly or which does not achieve its intention

 

Continuum of learning:

  • A spectrum from cognitive to autonomous in which all leaners can be placed

 

Sociocultural factors that affect skill development:

Factor

As a positive influence

As a positive influence

As a negative influence

Time

 

 

Having spare time every Saturday morning and deciding to go for a run

Working long hours and having lots of time-consuming commitments that take precedence over skill

Family dynamics

 

Older siblings encouraging younger

siblings to take part in physical games and competitions

Being a parent or carer who has to prioritise their dependants and is thus unable to spend time on skills

Role models

 

A recent Olympic athlete excelling in their sport and inspiring the next generation

Parents or guardians leading sedentary lives and not encouraging their kids to play sports

Resources

 

Having the money for a gym membership and a car or public transport to travel there available

Being of low socioeconomic status and lacking the money to buy necessary equipment like a tennis racket or good running shoes

Personality

 

Being an enthusiastic team player keen to bond with friends while learning a new sport together

Being self-critical, overly competitive, a sore loser, or aggressive in team sports

Self-belief

 

Embracing the challenge of learning a new skill and having the resilience to bounce back after failure

Having anxious or defeatist thoughts when confronted with challenge or uncertainty

Education level

 

A strong foundation in basic education and the importance of physical activity health level

Insufficient training or instruction about how to develop a new skill safely and without injury

Religion and culture

 

A church group signing up to learn a new sport together or support a local team where their children are developing new skills

Some religions or cultures may deem it inappropriate for women to take part in physically demanding or dangerous sports and prohibit young girls from taking part

Housing

A stable and secure home located near parks, gyms, or specific facilities like football ovals or pools

Living in a remote or rural area with no facilities nearby and no space in one's home to dedicate to skill development

Climate

A sunny, 22° C day suitable for outdoor exercise

Extreme heat, cold, rain, or snow that prevents outdoor exercise

 

Sociocultural factors that affect learning development:

Factor

Cognitive stage

Associative stage

Autonomous stage

Role models

Visual demonstrations are essential, so having an elite coach can encourage participation and enthusiasm.

Visual demonstrations are still important to refine skills and techniques.

Visual demonstrations are less important than analysing opponents to develop strategies. The athlete may have even become a role model for others.

Family dynamics

Having parents and siblings that encourage playing sport and can join team games is important for interest and skill development.

Often, it is important that family members are able to provide transport to training or matches, and/or provide someone to practise with.

Family dynamics are unlikely to be overly important in this stage.

Resources

Individuals may need access to basic equipment and facilities to participate.

Individuals may need more advanced equipment and facilities as they improve.

Athletes may need high-level training and facilities to play at an elite level.

 

 

Motor skills, participation and performance:

  • If a person is unable to perform fundamental motor skills their participation is likely to decrease which will also decrease their performance

 

Qualitative movement analysis (QMA):

  • Used to assess movement then improve movement which will lead to an increase in performance

 

Preparation:

  • Involving the collection of all relevant information including a purpose, knowledge of the skill, amount of times observations will be made and method of observation that will be used

 

Observation:

  • Involving watching the skill be performed either live or digitally

 

Evaluation:

  • Involves judging the quality of the skill that was observed and how it may be improved

  • Should be both valid and reliable

 

Error correction:

  • Involves addressing issues or weaknesses observed using coaching

 

Validity:

  • Refers to whether a test measures what it is intended to measure

 

Reliability:

  • Refers to if a test will produce the same or similar results when repeated

 

Inter-rater reliability:

  • Refers to the degree of agreement amongst different observers

 

Intra-rater reliability:

  • Refers to the consistency of scores given by the same assessor

 

Linear acquisition:

  • Based on a learner moving through predictable, step by step stages of skill development

 

Non-linear acquisition:

  • Acquiring skills through a non-fixed path may involve rapid change and regressions

 

Direct coaching:

  • Where feedback is generally given on every attempt and learner has little need to make decisions

    • Advantages

      • Environment is predictable and closed

      • Maximizes practice time

    • Disadvantages

      • Can be repetitive and boring

      • Doesn’t emphasize tactical awareness

 

Constraints based approach:

  • More adaptive and changes depending on individual, environmental and task constraints

    • Advantages

      • Practice replicates games environment

      • Practice is varied and motivating

    • Disadvantages

      • Less refinement of skill technique

      • May not cater for all players

 

Types of constraints:

  • Individual

    • Constraints personal to the player such as height, weight, motivation (coach can take into account)

  • Environment 

    • Constraints involved in the playing area such as climate, lighting, cultural norms (Coach cannot control most)

  • Task

    • Constraints involved in the game such as dimensions of play, rules, equipment (Coach can manipulate)

 

Confidence:

  • The belief an athlete or learner has about their ability to execute a skill or goal successfully

  • It is important for an athlete to be self confident as they are more likely to calm and composed under pressure

  • It is also important that a athlete is not over confident or arrogant as it may lead to a decrease in performance

 

Motivation:

  • The causes of the initiation, maintenance and intensity of behaviour

 

Intrinsic motivating factors:

  • Factors internal to the athlete such as happiness or satisfaction

 

Extrinsic motivating factors:

  • Factors external to the athlete such as prize money or trophies

 

Positive motivation:

  • Involves reinforcing or encouraging good performance

 

Negative motivation:

  • Involves criticizing or punishing poor performance

 

Optimal arousal:

  • Arousal is how ready a person is to perform an action or task

 

Ways to increase arousal levels:

  • Increased breathing rate

    • Taking quick short breaths to stimulate the CNS and increase awareness

  • Acting energetically

    • Listening to upbeat music, shaking muscles to 'get pumped'
       

Ways to decrease arousal levels:

  • Reducing breathing rate

    • Taking slow deep breaths can help calm the body and focus the mind

  • Progressive muscle relaxation (PMR)

    • Slowly tensing muscles then relaxing them, working from top of the body to the bottom, taking slow deep breaths at the same time

  • Meditation

    • Focusing concentration internally, managing external distractions, quieting internal dialogue

 

Concentration:

  • The ability to focus on relevant cues, and ignore distractions

 

Types of concentration:

  • Broad internal

    • Focusing on own thoughts and feelings

  • Narrow internal

    • Used to mentally rehearse specific upcoming movements and shut out irrelevant thoughts and feelings

  • Broad external

    • Focusing on actions of others

  • Narrow external

    • Focusing one particular thing that is external to your own thoughts and feelings

 

Types of practice:

  • Part practice

    • Breaking down a skill into small manageable parts and practicing each part separately

  • Whole practice

    • Performing the entire skill start to finish, beneficial for skills that are continuous and have interdependent components

 

Practice distribution:

  • Massed practice

    • Involves longer less frequent training sessions with less time to rest throughout

    • Mainly used at local and amateur level, quicken initial learning but increase fatigue

  • Distributed practice

    • Involves shorter more frequent training sessions

    • Used at professional level as it enhances learning, better balance of long term retention and rest

 

Practice variability:

  • Blocked practice

    • Involves practicing the same skill continuously for a period of time without moving on to a different skill. While this may lead to improvements in skill during the session it may not correlate to a game situation

  • Random practice

    • Involves varying skills or movements in a nonsequential order requiring the learner to constantly adapt and reengage cognitively

 

Types of Feedback:

  • Intrinsic feedback

    • Where an individual uses their own senses to judge their performance

  • Proprioception

Sensory information received from within the muscle

  • Augmented feedback

    • External feedback generally from a coach

  • Concurrent feedback

    • If feedback occurs during activity

  • Terminal feedback

    • If feedback occurs after activity

  • Knowledge of results

    • Refers to feedback about the outcome of a task

  • Knowledge of performance

    • Refers to feedback about the characteristics of a task rather than the specific outcome of the task

 

Frequency of feedback:

  • During cognitive stage frequent feedback is necessary however is less needed as the learner develops

 

Linear motion:

  • Movement of an object or body in a straight line or curved path

 

Angular motion:

  • Movement of an object or body around an axis (rotational)

 

General motion:

  • A combination of linear and angular motion (most human movement)

 

Projectile motion:

  • The flight path of an airborne body or object that can be manipulated by three main factors

 

Projectile:

  • An airborne body (e.g. person) or object (e.g. ball)

 

Air resistance:

  • Force acting on a projectile that affects the horizontal distance of a projectile

 

Gravity:

  • Force acting on a projectile that affects the vertical distance of a projectile

 

Speed of release:

  • The rate at which a projectile is released into the air

 

Angle of release:

  • The angle at which a projectile is released into the air

 

Height of release:

  • The starting height at which a projectile is released into the air

 

Mass:

  • The measure of the quantity of matter found in an object or body

 

Inertia:

  • The reluctance of a body to change its state of motion

 

Force:

  • A push or pull from one body with mass to a second body, causing it to accelerate, decelerate or change direction

 

Distance:

  • The amount of ground an object covers throughout its motion (or degrees it rotates)

 

Displacement:

  • A body or object's overall change in position from start to finish (contains a direction)

 

Speed:

  • Distance / time - the rate at which an object or body is moving from one location to another.

 

Velocity:

  • Displacement / time - another rate at which an object or body is moving from one location to another (contains a direction, unlike speed)

 

Acceleration:

  • The rate of change in velocity of an object or body

  • An indicator of whether an object is speeding up, slowing down or staying the same (can be +velocity, -velocity or zero)

 

Momentum:

  • The amount of motion that an object or body possesses

  • Linear = m x v

  • Angular = Angular velocity x Moment of inertia.

 

Moment of inertia:

  • The reluctance of a body or object to rotate

  • (radius^2 x mass) of object that is rotating

 

Summation of forces:

  • The correct timing and sequencing of body segments through a range of motion

  • Body parts, sEquence, Stabilise, Timing (BEST)

 

Impulse:

  • The change in momentum of a body

  • (Impulse = force x time)

 

Torque:

  • A force that causes an object to rotate

 

Friction:

  • Occurs when two surfaces come into contact

  • Successful skill execution may require high or low amounts of friction

 

Lever:

  • A structure made up of a rigid bar, an axis, force input and resistance. Used in human movement to manipulate other objects (e.g. projectiles)

 

Axis:

  • The point of rotation for a lever (e.g. an elbow)

 

Range of motion:

  • The full extent (in degrees) that a lever can move through its potential arc

  • The larger the ROM, the greater the speed advantage

 

Mechanical advantage:

  • The measure of a lever's ability to produce speed or force (MA = length of Force arm / length of resistance arm)

  • The lower an MA, the greater range of motion and speed that the lever can produce

 

Third class lever:

  • where the force (effort) is applied between the axis (fulcrum) and the resistance (load)


 

Newtons first law:

  • An object in motion stays in motion unless acted upon by an unbalanced force

 

Newtons second law:

  • An object will accelerate proportionate to the force applied and inversely proportionate to its mass

  • Force = mass x acceleration

 

Newtons third law:

  • Every action has its equal and opposite reaction