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Drive theory
As arousal level increases, performance increases in a linear relationship —> Professional basketball player performs better in a large crowd, however beginner may make more mistakes
Inverted U theory
Performance increases with arousal until optimum point but declines if arousal becomes too high —> A gymnast needs moderate arousal for focus, too relaxed or too anxious can affect performance
Catastrophe theory
Arousal and performance are related with cognitive anxiety, doesn’t slowly drop but suddenly collapses —> A goalkeeper may play well with moderate arousal but if they become to anxious it may lead to panic and error
Zone of optimal functioning
Each athele has there own ideal level of arousal and axiety at which they perform best —> Gymnast may need low arousal to stay calm, rugby player may need high arousal
Interactionist theory
Combination of both traits determine behaviour but can be modified by situation
SLT theory
By watching others, acting in a similar way can change in differnt situations and enviroments
Trait theory
Born with it, pre - destined
Hollanders structure of personality and diagram
Psychological core - Represents a persons true self, values and beliefs, consistent
Typical response - Reflect how indiviual usually responds to different situations, may vary depending on context
Role related behaviour - Influenced by social enviroment, indiviual adapts behaviour to meet demands
—> Footballer believes strongly in fair play, may usually respond to aggressive tackels by staying calm, when becoming captain may become more vocal
Martens structure of personality
Very similar but does not include enviroment
Psychological core - Represents a persons true self, values and beliefs, consistent
Typical response - Reflect how indiviual usually responds to different situations, may vary depending on context
Role related behaviour - Influenced by social enviroment, indiviual adapts behaviour to meet demands
—>athlete with high trait anxiety is more likely to experience high state anxiety in competitive situations, which can negatively affect performance, such as missing a crucial free throwm
What is Command style most suitable for? +cons
Cognitive stage
Large numbers
Lack of fitness
Risks
Lack of motivation
Little equipment
Low experience
Bad behaviour
Cons —> Lacks creativity for elite performers, and may be boring ofr experienced performers
What is reciprocal most suitable for? +cons
Peer coaching
Pairs/groups
Feedback
cognitive approach
Performer and observer
Cons —> Beginners may not know what there doing, Make sure infomation is accurate from peers
What is Discovery most suitable for? +cons
Problem set
Learner find solutions
Creative routines
Teacher asks questions
Deep understanding
Cons —> If something goes wrong it may decrease motivation, and technique may be wrong
What is problem solving most suitable for? +cons
Individual
Finds own solutions
More suitable for pros
Cons —> Bad option for beginners and not suited for younger years, TIme consuming, when theres not a right or wrong answer it is not suitable
Dissection of a skill
Layer 1 : Preperation —> Foot movement, weight transfer, body alignment, head positioning
Layer 2 : Swing —> Action, head postion to maintain balance , weight transfer
Layer 3 : Follow through/ Recovery—> Readjust and regain balance
6 Different continums
High - Low organisation
Open - closed
Complex - simple
Internally paced - Exernally paced
Discrete - Serial - Continous
Gross - fine
Define classical conditioning
Classical conditioning is a learning process where a neutral stimulus becomes associated with an unconditioned stimulus, producing a learned (conditioned) response.
Define Oprah conditioning
Operant conditioning is a form of learning in which behaviour is shaped and maintained by its consequences, such as reinforcement or punishment.
Define Social learning theory
Social learning theory proposes that learning occurs through observing, imitating, and modelling the behaviour of others, particularly role models, and is influenced by vicarious reinforcement
S-R bond
Stimulus - Response bond
Thorndickes law
Law of exercise —> Repetition and practice
Law of effect —> Reinforcement
Law of readiness —> Mature and ready physically and mentally
Three stages of learning
Cognitive —> Beginner
Intermediate —> Associative
Advanced —> Autonomus
What are the 4 practice structures
Massed, Distributed, Fixed and variable
Massed practice structure
Continous over a long period of time, no rest breaks, strengthens S-R bond
Distributed practice structures
Sessions that have rest periods, allowing for feedback to take place, and rest and recover to reduce fatigue
Fixed practice structures
Practicing closed practice, reducing stimuli
Variable practice structure
Skills in an open environment, player in different environments and scenarios, competitive situations
What are the 4 practice methods
Whole, part practice, progressive part, whole part whole
Whole practice
Practice the whole skill as one, low complexity
Part practice method
Break skill down, high complexity, long and slow skill or dangerous
Progressive part method
Practice skills separately and then put them into phases, high complexity, only done in phases
Whole part whole
Whole skill then practice in phases and do the whole skill again