PSYCH TEST TODAY

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75 Terms

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Absolute threshold

The minimum stimulus needed for detection.

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Difference threshold

The smallest difference between two stimuli that can be detected.

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Weber’s Law

The principle that the size of the Just-Noticeable Difference (JND) is a constant proportion of the original stimulus.

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Photoreceptors (rods and cones)

The cells in the retina responsible for detecting light.

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Trichromatic theory

The theory of color vision that suggests we have three types of cones (red, green, blue) that allow us to see color.

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Opponent-process theory

The theory that color perception is controlled by the activity of two opponent systems (red-green, blue-yellow).

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Frequency theory

Explains how we perceive pitch based on the frequency of sound waves.

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Place theory

Explains pitch perception based on where vibrations occur on the basilar membrane.

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Cochlea

The spiral-shaped organ in the inner ear that plays a key role in hearing.

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Transduction

The process of converting stimuli into neural signals.

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Sensory adaptation

The diminishing sensitivity to a constant stimulus over time.

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Gestalt Psychology

A theory that emphasizes the human ability to perceive patterns and wholes, not just parts.

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Top-down processing

Perception that is guided by higher-level cognitive processes, like expectations.

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Bottom-up processing

Perception that starts with sensory input and works up to higher cognitive processes.

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Selective attention

The process of focusing on one specific thing while ignoring others.

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Change blindness

The failure to notice significant changes in a visual scene.

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Heuristics

Mental shortcuts or 'rules of thumb' used for problem-solving and decision-making.

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Algorithms

Step-by-step procedures that guarantee a solution to a problem.

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Executive Functions

Higher-order cognitive processes involved in decision-making, problem-solving, and planning.

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Framing

The way information is presented that influences decision-making.

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Mental Set

A tendency to approach problems in a particular way, often based on past experiences.

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Gambler’s Fallacy

The mistaken belief that past random events influence future random events.

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Sunk-cost Fallacy

The tendency to continue an endeavor once an investment in money, effort, or time has been made.

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Creativity

The ability to produce novel and valuable ideas.

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Convergent Thinking

Narrowing down multiple ideas to a single solution.

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Divergent Thinking

Generating a wide variety of possible solutions to a problem.

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Long-Term Memory

The stage of memory with the capacity to store information for long periods of time.

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Encoding

The process of getting information into memory.

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Retrieval

The process of getting information out of memory.

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Working Memory

A memory system involved in holding and processing information temporarily.

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Long-Term Potentiation

A long-lasting strengthening of synapses between nerve cells, believed to be the basis of learning and memory.

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Episodic Memory

Memory for specific events or experiences.

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Semantic Memory

Memory for facts and general knowledge.

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Implicit Memory

Unconscious memory (e.g., how to ride a bike).

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Explicit Memory

Conscious memory (e.g., remembering a specific date).

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Levels of Processing Model

The theory that memory retention depends on how deeply information is processed.

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Memory Retention

The ability to retain information over time.

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Rehearsal

Repeating information to encode it into long-term memory.

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Amnesia

Memory loss, often caused by trauma or brain injury.

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Alzheimer’s Disease

A neurodegenerative disease that affects memory and cognition.

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Context-dependent Memory

The phenomenon where memory retrieval is better when in the same environment as when the memory was encoded.

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State-dependent Memory

The phenomenon where memory retrieval is better when in the same emotional or physical state as when the memory was encoded.

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Recall

Retrieving information without cues.

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Recognition

Identifying information from a set of options.

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Intelligence

The ability to learn from experience, adapt to new situations, and solve problems.

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Intelligence Quotient (IQ)

A measure of intelligence derived from standardized tests.

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Multiple Intelligences

Howard Gardner’s theory that intelligence is composed of several types, including linguistic, logical-mathematical, spatial, musical.

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Reliability

The consistency of a test's results over time.

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Validity

The extent to which a test measures what it claims to measure.

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Growth Mindset

The belief that abilities and intelligence can be developed through effort.

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Fixed Mindset

The belief that abilities and intelligence are static and cannot change.

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Availability Heuristic

Estimating the likelihood of events based on their availability in memory.

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Assimilation

Interpreting new information based on existing schemas or frameworks.

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Accommodation

Adjusting schemas to incorporate new information.

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Prototypes

Mental representations of the most typical examples of a category.

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Echoic Memory

A brief sensory memory of auditory stimuli.

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Iconic Memory

A brief sensory memory of visual stimuli.

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Phonological Loop

The part of working memory that deals with auditory information.

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Visuospatial Sketchpad

The part of working memory that processes visual and spatial information.

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Infantile Amnesia

The inability to remember events from early childhood.

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Autobiographical Memory

Memory of one’s life events and experiences.

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Elaborative Rehearsal

A technique for improving memory by associating new information with existing knowledge.

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Metacognition

Awareness and understanding of one’s own thought processes.

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Mood-congruent Memory

The tendency to recall memories that are consistent with one’s current mood.

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Testing Effect

The phenomenon where taking tests helps improve memory retention.

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Constructive Memory

Memory that is influenced by current knowledge and expectations.

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Encoding Failure

The inability to store information in long-term memory due to a failure to encode it properly.

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Forgetting Curve

A graph that shows how information is forgotten over time.

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Misinformation Effect

The distortion of memories due to misleading information.

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Proactive Interference

When old information interferes with the ability to learn new information.

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Retroactive Interference

When new information interferes with the recall of old information.

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Flynn Effect

The observed rise in IQ scores over time.

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Aptitude Tests

Tests designed to measure potential or ability in a specific area.

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Achievement Tests

Tests designed to measure what someone has already learned or accomplished.

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Test-Retest Reliability

The consistency of test results when the same test is given multiple times.