1/74
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Absolute threshold
The minimum stimulus needed for detection.
Difference threshold
The smallest difference between two stimuli that can be detected.
Weber’s Law
The principle that the size of the Just-Noticeable Difference (JND) is a constant proportion of the original stimulus.
Photoreceptors (rods and cones)
The cells in the retina responsible for detecting light.
Trichromatic theory
The theory of color vision that suggests we have three types of cones (red, green, blue) that allow us to see color.
Opponent-process theory
The theory that color perception is controlled by the activity of two opponent systems (red-green, blue-yellow).
Frequency theory
Explains how we perceive pitch based on the frequency of sound waves.
Place theory
Explains pitch perception based on where vibrations occur on the basilar membrane.
Cochlea
The spiral-shaped organ in the inner ear that plays a key role in hearing.
Transduction
The process of converting stimuli into neural signals.
Sensory adaptation
The diminishing sensitivity to a constant stimulus over time.
Gestalt Psychology
A theory that emphasizes the human ability to perceive patterns and wholes, not just parts.
Top-down processing
Perception that is guided by higher-level cognitive processes, like expectations.
Bottom-up processing
Perception that starts with sensory input and works up to higher cognitive processes.
Selective attention
The process of focusing on one specific thing while ignoring others.
Change blindness
The failure to notice significant changes in a visual scene.
Heuristics
Mental shortcuts or 'rules of thumb' used for problem-solving and decision-making.
Algorithms
Step-by-step procedures that guarantee a solution to a problem.
Executive Functions
Higher-order cognitive processes involved in decision-making, problem-solving, and planning.
Framing
The way information is presented that influences decision-making.
Mental Set
A tendency to approach problems in a particular way, often based on past experiences.
Gambler’s Fallacy
The mistaken belief that past random events influence future random events.
Sunk-cost Fallacy
The tendency to continue an endeavor once an investment in money, effort, or time has been made.
Creativity
The ability to produce novel and valuable ideas.
Convergent Thinking
Narrowing down multiple ideas to a single solution.
Divergent Thinking
Generating a wide variety of possible solutions to a problem.
Long-Term Memory
The stage of memory with the capacity to store information for long periods of time.
Encoding
The process of getting information into memory.
Retrieval
The process of getting information out of memory.
Working Memory
A memory system involved in holding and processing information temporarily.
Long-Term Potentiation
A long-lasting strengthening of synapses between nerve cells, believed to be the basis of learning and memory.
Episodic Memory
Memory for specific events or experiences.
Semantic Memory
Memory for facts and general knowledge.
Implicit Memory
Unconscious memory (e.g., how to ride a bike).
Explicit Memory
Conscious memory (e.g., remembering a specific date).
Levels of Processing Model
The theory that memory retention depends on how deeply information is processed.
Memory Retention
The ability to retain information over time.
Rehearsal
Repeating information to encode it into long-term memory.
Amnesia
Memory loss, often caused by trauma or brain injury.
Alzheimer’s Disease
A neurodegenerative disease that affects memory and cognition.
Context-dependent Memory
The phenomenon where memory retrieval is better when in the same environment as when the memory was encoded.
State-dependent Memory
The phenomenon where memory retrieval is better when in the same emotional or physical state as when the memory was encoded.
Recall
Retrieving information without cues.
Recognition
Identifying information from a set of options.
Intelligence
The ability to learn from experience, adapt to new situations, and solve problems.
Intelligence Quotient (IQ)
A measure of intelligence derived from standardized tests.
Multiple Intelligences
Howard Gardner’s theory that intelligence is composed of several types, including linguistic, logical-mathematical, spatial, musical.
Reliability
The consistency of a test's results over time.
Validity
The extent to which a test measures what it claims to measure.
Growth Mindset
The belief that abilities and intelligence can be developed through effort.
Fixed Mindset
The belief that abilities and intelligence are static and cannot change.
Availability Heuristic
Estimating the likelihood of events based on their availability in memory.
Assimilation
Interpreting new information based on existing schemas or frameworks.
Accommodation
Adjusting schemas to incorporate new information.
Prototypes
Mental representations of the most typical examples of a category.
Echoic Memory
A brief sensory memory of auditory stimuli.
Iconic Memory
A brief sensory memory of visual stimuli.
Phonological Loop
The part of working memory that deals with auditory information.
Visuospatial Sketchpad
The part of working memory that processes visual and spatial information.
Infantile Amnesia
The inability to remember events from early childhood.
Autobiographical Memory
Memory of one’s life events and experiences.
Elaborative Rehearsal
A technique for improving memory by associating new information with existing knowledge.
Metacognition
Awareness and understanding of one’s own thought processes.
Mood-congruent Memory
The tendency to recall memories that are consistent with one’s current mood.
Testing Effect
The phenomenon where taking tests helps improve memory retention.
Constructive Memory
Memory that is influenced by current knowledge and expectations.
Encoding Failure
The inability to store information in long-term memory due to a failure to encode it properly.
Forgetting Curve
A graph that shows how information is forgotten over time.
Misinformation Effect
The distortion of memories due to misleading information.
Proactive Interference
When old information interferes with the ability to learn new information.
Retroactive Interference
When new information interferes with the recall of old information.
Flynn Effect
The observed rise in IQ scores over time.
Aptitude Tests
Tests designed to measure potential or ability in a specific area.
Achievement Tests
Tests designed to measure what someone has already learned or accomplished.
Test-Retest Reliability
The consistency of test results when the same test is given multiple times.