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metaverse
metaverse an online mirror world where users interact in computer-generated environments with other users
day and date release
simultaneously releasing a movie to the public in some combination of theater, cable, DVD, and download
premium video on demand
paying for individual, on-demand streamed movies
subscription video on demand
pay a monthly fee for a wider variety of options
media multitasking
simultaneously consuming many different kinds of media
convergence
the erosion of traditional distinctions among media
platform agnostic
having no preference where media content is accessed
concentration of ownership
ownership of different and numerous media companies concentrated in fewer and fewer hands
conglomeration
the increase in the ownership of media outlets by nonmedia companies
enterprise reporting
stories written not from press releases, but those journalists discover on their own
news desert
communities starved for news vital to their existences due to a lack of journalistic resources
ghost papers
once-prospering newspapers cut to bare bones in an effort to maximize profits
economies of scale
concept that relative cost declines as the size of the endeavor grows
oligopoly
a media system whose operation is dominated by a few large companies
community information district
special service district paid for by taxes or annual fees assessed in a geographic area to support local journalism
globalization
ownership of media companies by multinational corporations
audience fragmentation
audiences for specific media content becoming smaller and increasingly homogeneous
narrowcasting
aiming broadcast programming at smaller, more demographically homogeneous audiences
niche marketing
aiming media content or consumer products at smaller, more demographically homogeneous audiences
targeting
aiming media content or consumer products at smaller, more specific audiences
streaming ad insertion
insertion into streamed content of individually tailored commercials based on user data
zonecasting
technology allowing radio stations to deliver different commercials to specific neighborhoods
location based mobile advertising
technology allowing marketers to send targeted ads to people where they are in the moment
addressable technology
technology permitting the transmission of very specific content to equally specific audience members
taste publics
groups of people or audiences bound by little more than their interest in a given form of media content
hypercommercialism
increasing the amount of advertising and mixing commercial and noncommercial media content
virtual product placement
sponsored products digitally inserted into existing content after the fact
product placement
the integration, for a fee, of specific branded products into media content
brand entertainment
when commercials are part of and essential to a piece of media content
payola
payment made by recording companies to DJs to air their records
webisode
Web-only television show
wifi
wireless internet
synergy
the use by media conglomerates of as many channels of delivery as possible for similar content
user-generated content
content created by users of a brand and made available for commercial or other promotional use
cost of entry
amount of money necessary to begin media content production
RSS (really simple syndication)
aggregators allowing Web users to create their own content assembled from the Internet’s limitless supply of material
appointment consumption
audiences consume content at a time predetermined by the producer and distributor
consumption on demand
the ability to access any content, anytime, anywhere
cheap speech
information available to people from an almost infinite number and variety of sources, unmediated by traditional media institutions