Convergence and the Reshaping of Mass Media

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39 Terms

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metaverse

metaverse an online mirror world where users interact in computer-generated environments with other users

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day and date release

simultaneously releasing a movie to the pub­lic in some combination of theater, cable, DVD, and download

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premium video on demand

paying for individual, on-demand streamed movies

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subscription video on demand

pay a monthly fee for a wider variety of options

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media multitasking

simultaneously consuming many different kinds of media

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convergence

the erosion of traditional distinctions among media

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platform agnostic

having no preference where media content is accessed

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concentration of ownership

ownership of different and numerous media companies concentrated in fewer and fewer hands

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conglomeration

the increase in the ownership of media outlets by nonmedia companies

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enterprise reporting

stories written not from press releases, but those journalists discover on their own

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news desert

communities starved for news vital to their existences due to a lack of journalistic resources

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ghost papers

once-prospering newspapers cut to bare bones in an effort to maximize profits

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economies of scale

concept that relative cost declines as the size of the endeavor grows

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oligopoly

a media system whose operation is dominated by a few large companies

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community information district

special service district paid for by taxes or annual fees assessed in a geographic area to support local journalism

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globalization

ownership of media companies by multinational corporations

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audience fragmentation

audiences for specific media content becoming smaller and increasingly homogeneous

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narrowcasting

aiming broadcast programming at smaller, more demographically homogeneous audiences

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niche marketing

aiming media content or consumer products at smaller, more demographically homogeneous audiences

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targeting

aiming media content or consumer products at smaller, more specific audiences

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streaming ad insertion

insertion into streamed content of individually tailored commercials based on user data

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zonecasting

technology allowing radio stations to deliver different commercials to specific neighborhoods

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location based mobile advertising

technology allowing marketers to send targeted ads to people where they are in the moment

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addressable technology

technology permitting the transmission of very specific content to equally specific audience members

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taste publics

groups of people or audiences bound by little more than their interest in a given form of media content

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hypercommercialism

increasing the amount of advertising and mixing commercial and noncommercial media content

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virtual product placement

sponsored products digitally inserted into existing content after the fact

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product placement

the integration, for a fee, of specific branded products into media content

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brand entertainment

when commercials are part of and essential to a piece of media content

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payola

payment made by recording companies to DJs to air their records

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webisode

Web-only television show

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wifi

wireless internet

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synergy

the use by media conglomerates of as many channels of delivery as possible for similar content

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user-generated content

content created by users of a brand and made available for commercial or other promotional use

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cost of entry

amount of money necessary to begin media content production

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RSS (really simple syndication)

aggregators allowing Web users to create their own content assembled from the Internet’s limitless supply of material

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appointment consumption

audiences consume content at a time predetermined by the producer and distributor

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consumption on demand

the ability to access any content, anytime, anywhere

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cheap speech

information available to people from an almost infinite number and variety of sources, unmediated by traditional media institutions