LA Elements of Fiction and Vocab

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ELA 10

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57 Terms

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Setting

when and where a story takes place

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Plot

what happens, the events as they occur

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Conflict

a struggle between the main character and an opposing force

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Theme

the underlying message

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Point of View

-the narrator; who tells the tale

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Mood

the emotional feeling of the story

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Tone

-the author’s attitude toward the subject

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Style

what makes the writing unique

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Suspense

anxious anticipation

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Symbolism

something represents something else (e.g. Heart represents love); a concrete object, item, place character, or action-represents an abstract idea.

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Motif

a recurring symbol throughout a work which reflects the theme

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Irony

a discrepancy between what is expected and what actually happens

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verbal irony

what is said is different than what is meant

<p>what is said is different than what is meant </p>
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situational irony

something happens that we wouldn’t expect

<p>something happens that we wouldn’t expect</p>
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dramatic irony

readers know something that the characters don’t

<p>readers know something that the characters don’t</p>
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satire

exposes the vice and limitations of society; uses irony to create a humorous or empathic effect - literary genre

<p>exposes the vice and limitations of society; uses irony to create a humorous or empathic effect - literary genre </p>
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exposition

beginning that sets everything

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antecedent action

what happens before the story

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flashback

jumping back in time mentally to re-live a past event (usually antecedent action)

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initial incident 

a story must contain a problem to be solved or a goal to be reached

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types of conflict

person vs. self - internal

person vs. person -external

person vs. society - external

person vs. nature - external

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conventional symbol

widely recognized (romance→rose)

<p>widely recognized (romance→rose)</p>
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contextual symbol

meaning determined by author  (CLAMP’s Tsubasa Chronicles- Sakura’s memories → feather)

<p>meaning determined by author&nbsp; (CLAMP’s Tsubasa Chronicles- Sakura’s memories → feather)</p>
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rising action

problem gets worse; rising action is developed primarily through incident, description, characterization, and dialogue. It is a series of events based on the conflict introduced in the initial incident; it is the complications that cast doubt on the eventual successful solution of the protagonist’s problem.

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turning point

protag. is forced into action (won’t always be climax);  it is the point of no return where the protagonist’s situation has changed.

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falling action

after climax; finishes any scenes or episodes that are necessary to give the reader completion of the story

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climax

most intense moment of suspense; affects outcome

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resolution

ties up loose ends-it can be explained as “what happens to who.”

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personification

the attribution of a personal nature or human characteristics to something nonhuman, or the representation of an abstract quality in human form.

<p>the attribution of a personal nature or human characteristics to something nonhuman, or the representation of an abstract quality in human form.</p>
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pathetic fallacy

the attribution of human emotion and conduct to things found in nature that are not human; often weather

<p>the attribution of human emotion and conduct to things found in nature that are not human; often weather</p>
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anthropomorphism

attribution of human traits, emotions, or intentions to non-human entities.

<p>attribution of human traits, emotions, or intentions to non-human entities. </p>
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resignation

the acceptance of something undesirable but inevitable.

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contempt

the feeling that a person or a thing is beneath consideration, worthless, or deserving scorn.

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tension

mental or emotional strain.

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courteous

polite, respectful, or considerate in manner.

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proverb

simple, traditional saying that expresses a perceived truth based on common sense or experience. Proverbs are often metaphorical and are an example of formulaic language.

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parable

a simple story used to illustrate a moral or spiritual lesson, as told by Jesus in the Gospels.

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didactic

intended to teach something, particularly in having moral instruction as a motive.

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anecdote

a short amusing or interesting story about a real incident or person.

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happy ending

protag wins/succeeds (Cinderella’s ending)

<p>protag wins/succeeds (Cinderella’s ending)</p>
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unhappy ending

protag defeated (Corpse Party’s alt endings)

<p>protag defeated (Corpse Party’s alt endings)</p>
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indetermined ending

readers are left no knowing if the protagonist will succeed (999’s coffin ending)

<p><span>readers are left no knowing if the protagonist will succeed (999’s coffin ending)</span></p>
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surprise ending

there is twist which the reader and the protagonist could not have expected 

<p>there is twist which the reader and the protagonist could not have expected&nbsp;</p>
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deus ex machina ending

an ending which seems artificial and contrived. It literally means “gods from a machine” Now, it is used to refer to an ending that doesn’t come naturally from the events of the plot.

<p>an ending which seems artificial and contrived. It literally means “gods from a machine” Now, it is used to refer to an ending that doesn’t come naturally from the events of the plot. </p>
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protagonist

centered focus of interest in the conflict

<p>centered focus of interest in the conflict</p>
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antagonist

character or force who is in opposition to the protagonist reaching his goal

<p>character or force who is in opposition to the protagonist reaching his goal</p>
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flat vs. round character

flat: summed up by one or two traits; limited - static

round: complex and has many traits; often protag - dynamic

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static vs. dynamic characters

static- stays the same throughout the story

dynamic - develop and changes (can be good to bad; vice versa)

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Stock characters

A character who is a stereotype(s); commonly known because of misconceptions

<p>A character who is a stereotype(s); commonly known because of misconceptions</p>
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anti-hero

protag who is not a good guy and reader can’t gain sympathy for; follows personal code of conduct rather than society’s standard

<p>protag who is not a good guy and reader can’t gain sympathy for; follows personal code of conduct rather than society’s standard</p>
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First-person POV

narrator is a character in the work

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second-person POV

narrator refers to you as a character (fourth-wall) (many visual novels follow this)

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objective third-person POV

author tells the story as through a camera

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omniscient (third) POV

author tells the story. He sees and know all; no surprises

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Limited (third) POV

limits his omniscience to one character about whom he knows all

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archetype

universal pattern/symbol - can be good or bad and be the same

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types of archetype

ruler

common man

magician

caregiver

jester/trickster

outlaw

explorer

sage

hero

buddy/friendship

quest