Module 2.2 – Thinking and Problem Solving

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17 Terms

1
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Q: What are concepts?

Mental groupings of similar objects, events, or ideas.

2
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Q: What is a prototype?

The best or most typical example of a concept.

3
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Q: What is assimilation?

Fitting new info into an existing schema without changing it.

4
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Q: What is accommodation?

Changing a schema to include new information.

5
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Q: What is an algorithm?

A step-by-step method that guarantees a solution.

6
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Q: What is a heuristic?

A mental shortcut used to make decisions quickly.

7
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Q: What is the representativeness heuristic?

Judging based on how well something matches a prototype.

8
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Q: What is the availability heuristic?

Judging based on what comes to mind first or most easily.

9
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Q: What is a mental set?

Using past successful strategies to solve new problems.

10
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Q: What is priming?

Exposure to one thing influences a response to another.

11
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Q: What is framing?

The way an issue is presented affects decision-making.

12
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Q: What is the gambler’s fallacy?

Belief that past events affect future probabilities.

13
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Q: What is the sunk-cost fallacy?

Continuing a behavior due to already invested resources.

14
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Q: What are executive functions?

Cognitive processes for planning and goal-directed behavior.

15
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Q: What is creativity?

The ability to produce new and valuable ideas.

16
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Q: What is divergent thinking?

Generating multiple solutions to a problem.

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Q: What is functional fixedness?

Inability to see new uses for familiar objects.