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Q: What are concepts?
Mental groupings of similar objects, events, or ideas.
Q: What is a prototype?
The best or most typical example of a concept.
Q: What is assimilation?
Fitting new info into an existing schema without changing it.
Q: What is accommodation?
Changing a schema to include new information.
Q: What is an algorithm?
A step-by-step method that guarantees a solution.
Q: What is a heuristic?
A mental shortcut used to make decisions quickly.
Q: What is the representativeness heuristic?
Judging based on how well something matches a prototype.
Q: What is the availability heuristic?
Judging based on what comes to mind first or most easily.
Q: What is a mental set?
Using past successful strategies to solve new problems.
Q: What is priming?
Exposure to one thing influences a response to another.
Q: What is framing?
The way an issue is presented affects decision-making.
Q: What is the gambler’s fallacy?
Belief that past events affect future probabilities.
Q: What is the sunk-cost fallacy?
Continuing a behavior due to already invested resources.
Q: What are executive functions?
Cognitive processes for planning and goal-directed behavior.
Q: What is creativity?
The ability to produce new and valuable ideas.
Q: What is divergent thinking?
Generating multiple solutions to a problem.
Q: What is functional fixedness?
Inability to see new uses for familiar objects.