(2) 2.2 Problem Solving

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Last updated 1:13 AM on 11/7/25
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8 Terms

1
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Algorithm

A step by step method that guarantees to solve a problem.

2
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Heuristic

Mental shortcuts that allow problem solving.

3
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Representativeness Heuristic

Quick judgments based on mental prototypes.


Ex:

Assuming a tall person who enjoys reading poetry is a poet

4
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Gambler’s Fallacy

Belief that random events are influenced by previous outcomes.

5
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Availability Heuristic

Things that come to mind easily are seen as 'more common or important'.


Ex:

After a highly publicized plane crash, people might fear flying more than driving, even though car accidents are statistically far more common.

6
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Insight

Sudden understanding when solving a problem.

7
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Functional Fixedness

Only thinking of the familiar functions of an object.


Ex:

  • The task:

    Given a candle, a box of tacks, and a few matches, attach the candle to a vertical wall so it doesn't drip onto the floor. 

  • The functional fixedness:

    Participants get stuck thinking of the box's only function as holding tacks. They fail to see it can be used as a shelf. 

  • The solution:

    Empty the tacks from the box, pin the empty box to the wall, and place the candle inside the box. 


8
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Mental Set

Tendency to approach a problem in one particular way.


Ex:

Imagine a student who consistently solves all algebra problems using a specific, complex formula that has worked for all previous problems. When faced with a new problem that can be solved with a much simpler shortcut, the student's mental set prevents them from recognizing the shortcut and they continue to use the more difficult method, failing to find the quicker solution.