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Target Market
a specific (differentiated) group of people within the consumer market whom the business wishes would purchase the product.
Needs
Things that satisfy a basic requirement. Ex. food
Wants
Directed to specific types of items. Ex. Lambo
Good
Tangible
Can be consumed now or later
Can be reproduced so every good is the same
Service
Intangible (you can’t touch it)
Usually consumed when you purchase it
Some variation depending on who is providing the service
Consumer Good
Non-industrial product intended for personal use by the general public. Ex, Footlocker sells Nike shoes.
Industrial Good
Products used in business to make other products or assist in business operations. Ex: cotton to make a shirt.
4 P’s of Marketing
Product, place, promotion, price
Product
To design and develop a successful product, you must consider things like research, product development, packaging, and branding
Place
To ensure your product gets to the consumer safely and to a location accessible by them, you must consider things like physical distribution, storage, inventory management, channel selections
Promotion
To ensure consumers are aware of your product, you must use elements like: advertising, sales promotion, publicity
Price
Different pricing strategies fit different products and markets. You must consider: competitors’ pricing strategies, government regulations, operating/production costs, and consumers’ willingness/ability to pay.
Demographics
The study of obvious (observable and quantifiable) characteristics that categorize people: Ex. Age, Gender, Family life cycle, Income level, ethnicity and culture
Geographics
Segments markets based on where consumers are located (typically big urban cities vs. suburban communities vs. rural communities)
Product Usage
segments the market based on how consumers interact with the product.
Product Life Cycle
introduction
growth
maturity
decline
decision point
introduction
When a new product is introduced in the marketplace.
Launches are expensive and include the cost of: research, machinery purchase, promotional activities, etc.
Initial price of the product is high.
growth
Product is now visible and more people are using it and it is Most crucial stage for advertising because it is when a product will catch on or fail.
Barriers to entry are factors that might prevent new competitors from entering the marketplace: small market size.
Use push strategies
Maturity
Brand equity (reputation) is at its highest, so marketers highlight brand name, reputation, and how long the product has been around.
Decline
Company is unable to find new customers for a given product or service. Profits are minimal as sales decline.
Decision Point
New promotions/advertisements, company removing product altogether, a change in price, updated product design, or repackaging.
Maslow’s Hierarchy of Needs
physiological
safety/security
affiliation
esteem
self-actualization
physiological
Hunger, thirst, shelter and warmth
Safety/Security
Freedom from danger, adequate financial support
Affiliation
Belonging to teams and clubs; having friends, loving relationships, and family ties.
Esteem
Celebrating personal achievement, being successful, and being admired by others.
Self-Actualization
If the above needs are met, the person may be motivated by growth needs.
Biological
Rooted in the basic need for survival. Most basic motivational forces are biological.
Emotional
Push us to do things that are pleasurable or protect us from emotional pain.
Play on love, sympathy, joy, comfort, anger, fear, affection, etc.
Rational
Push us to make decisions based on what we believe is the logical and most appropriate thing to do when in a given situation.
Consider convenience, cost savings, safety, warranties, ease of purchase, etc
Often in conflict with emotional forces
Social
Directed by our desire to fit in or conform to societal norms.
Monopoly
A market with only a few competitors.
Oligopoly
A market with multiple big competitors (eg: airlines, wifi providers)
Perfect Competition
A market with a lot of competition but no one can take over.
Monopolistic Competition
A market with a lot of competitors but 1 is big enough to take over.
Direct Competition
Competitors who provide similar products or services to your own. Ex.Coke v. Pepsi
Indirect Competition
Competitors who do not necessarily provide similar products or services, but whose products or services fulfill similar needs. Ex. Pepsi vs Minute Maid
Sustainable Competitive Advantages
Methods by which a business holds onto its customers, in spite of the competition (i,e., these are long-term strategies).
Ex. A unique selling proposition (USP), lower production costs, servicing a niche market, customer loyalty.
Unique Selling Proposition
Highlight the one thing your company’s product has that the competition does not offer.
Benefits should be difficult for other others to copy
Ex: licensed rights to a name, image of a character etc.
Niche Market
Provide a very specific product or service for a small, specific market
Customer Loyalty
customers are loyal to brands they trust
Primary Research
Unanalyzed, current data collected by a researcher himself/herself for their specific purpose.
Secondary Research
Research that has been previously collected by another person/organization.
Focus Group
Small group of people brought together to discuss a particular product or problem. The interviewer asks questions
Pros: Get detailed answers
Cons: Expensive, members may give answers they think the interviewer wants to hear
Survey
Carefully planned questions that are used to gather data
Data Mining
Looking for connections between consumers’ behaviour/ traits and their purchasing patterns.
Closed-Ended Questions
ask a person to choose from two or more responses (like multiple choice, yes/no, likert scale)
Open-Ended Questions
Allow people to develop their own answer (like short answer or fill-in-the-blank), but are difficult to analyze.
Top-of-the-mind awareness
first brand consumers think of
Form Utility
Form: product’s appearance or the “frills”(extras) of the service.
Form usually follows function → what the product is meant to do will influence what it looks like.
E.g.: a portable coffee cup must keep your drink hot and carry it without spilling → design will need insulating material and some sort of lid; colour choices can be factored in afterwards.
Considers scents, flavours, colours, packaging, etc.
Information Utility
Provides consumers with instructions and directions. E.g.: service representatives, Internet hotlines, manuals, a recipe guide, how-to videos, etc.
Place Utility
Makes the product or service accessible and easier to find. E.g.: multiple store locations, online stores, etc
Time Utility
Provides the product when the consumer needs it. E.g.: stores that are open 24 hours a day, businesses that have seasonal products available all year round, companies with websites, etc.
Possession Utility
Makes a product easy to purchase by: Accepting different payment methods (credit card, debit, cash).Offering free delivery. Lowering the price of a product (a promotion or sale and Offering financing options.
Function Utility
Function: what the product/service is supposed to do.
The more functional the product is, the more practical it is.
Consider materials, design, durability, quality, extra features of the product, etc.
Idea Generation
Marketers listen to customers and brainstorm how to create or improve a product.
Here, marketers record as many ideas as possible without judgement.
Idea Screening
Not all ideas are good ones, so the company must narrow down its choices.
Companies must test consumer reaction and the competitive situation in the market.
Using this information, the company will choose an idea to pursue
Concept Development
Design a prototype – a sample of what your product looks like and how it operates that you can test.
Test for: User-friendliness, durability, safety, practicality, initial consumer feedback
Test Marketing
The product enters the product life cycle (introduction stage).
Positioning
Allows a brand to create an image—the outward representation of what it wants consumers to see it as.
Product-Dominant Brand Name
Try to connect a product with its positive attributes. Often made up of words designed to portray a positive image of the product.
Corporate Dominant Brand Name
Include the name of the manufacturing company.
Manufacturer Brand
Owned and initiated (created) by manufacturers.
Private Brand
Owned and initiated by wholesalers and retailers.
Generic Brand
Represent a general product category and do not carry a company or brand name.
Monogrammatic
Stylized writing of the company’s or product’s initials or name. E.g. KFC
Visual
Line drawings of people, animals, or objects. E.g.: Kodiak boots
Abstract
Shapes that carry a visual message but are not representative of identifiable objects. E.g.: The Nike “swoosh”
Strategies to Grow Your Brand
brand extension
brand acquisition
co-branding
brand licensing
Brand Extension
When a company uses one of its established brands to create a similar product
Brand Acquisition
One company buys another company or another brand to help make themselves more successful.
Co-branding
When two or more brands combine and cooperate for their mutual benefit.
Brand Licensing
When a company allows another company to use their brand identification for a fee
Price/Market Skimming
a pricing policy that sets a very high price for a new product.
Penetration Pricing
Policy that sets the price low for a new product
Competitive Pricing
based on competitors
Psychological Pricing
Pricing strategy that creates an illusion for customers.
Overstock
Occurs when a business has more inventory than it can sell,
As a result, items:
Become out of date
Look old, start to fade, or get old/dusty
Require markdowns (discounts) to sell
Out-of-stock
Occurs when the item a consumer is looking for is unavailable.
As a result, the company:
Loses these potential sales when customers leave to buy the product elsewhere
Lose potential customers, as they may become frustrated with the company and lose trust in it.
5 Goals of Advertising
brand awareness
brand trial
brand reminder
brand preference
brand repositioning
Brand Awareness
Spreads brand information and delivers positioning message.
Brand Trial
Follows the belief that if a consumer tries it they may continue to purchase. E.g.: Coupons for new products encourage consumers to try something for the first time.
Brand Reminder
Remind consumers that the brand still exists.
Brand Preference
Attempts to convince customers that their brand is better than the competition.Uses statistics, endorsements (celebrities who push the product), etc.
Brand Repositioning
When the brand changes, the consumer needs to know (i.e., the repositioned Old Spice brand was advertised as being new & improved).
Reach
the number of people who are exposed to the message.
Frequency
the number of times an audience will see or hear the same message over a given period of time.
Selectivity
the ability of the medium to focus on a target audience
Durability
The longevity or lasting impact of an advertisement on the audience's memory and behaviour after exposure.
Clutter
The presence of multiple advertisements competing for attention in a single medium, reducing the effectiveness of individual ads.
how a brand/business deals with inventory
JIT and inventory management
JIT
coordinates demand and supply of items so that suppliers deliver parts and raw materials just before they are required
AIDA
action, interest, desire, action
aida - attention
catchy headline, image, use of colour
aida - interest
providing info that is easy for the viewer to digest
aida - desire
convincing ur consumer using a motivational appeal
aida - action
website, phone number, where to buy product