212 Stupid Quiz for losers and babies

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Last updated 7:51 PM on 3/26/25
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48 Terms

1
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Why do we need design research?

Our design does not always work as we planned.

Research helps us to do a better job.

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How to study Environment-Behavior relationships

  • Design Challenge

  • Literature Review

  • Empirical Research

  • Design Innovation

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Design Challenge

How can something be improved?

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Literature Review

Identifying and critically evaluating existing literature on a specific topic/research question.

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Empirical Research

Propose a specific research question, select appropriate data collection methods, collect and analyze data.

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Appropriate data collection methods

  • Observation

  • Survey

  • Interview

  • Simulation

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Data

A collection of facts

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Qualitative Data

Descriptive (think quality)

  • Nominal

  • Ordinal

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Quantitative Data

Numerical (think quantity)

  • Discrete

  • Continuous

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Nominal Data

Qualitative

Binary observations

(cat is black and gray/I am mad we have a quiz tomorrow)

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Ordinal Data

Qualitative

To what degree is something

(cat is somewhat cute/I am very mad we have a quiz tomorrow)

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Discrete Data

Quantitative

Whole, specific, unchanging, (for the most part) numbers (I think past values?)

(cat has 4 legs/I have cursed this class twice in the last hour)

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Continuous Data

Quantitative

Integers that can change at any moment (present values?)

(cat weighs 5 pounds/my heart rate is 150 bpm right now)

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Qualitative Research

To understand topics from personal perspectives.

Researchers immerse themselves and identify patterns; raw data transferred to narratives

Observation→Pattern→Hypothesis→Theory

(bass have gills, they are fish→groupers have gills, they are fish→etc.→all fish have gills)

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Quantitative Research

To explain phenomena by examining relationships

between empirically measured variables.

To generalize findings and contribute to theory

Theory→Hypothesis→Observation→Confirmation

(all bass have gills→this is a bass→therefore it probably has gills)

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Variable

any characteristic or quality that differs in degree or kind and can be measured.

  • Independent

  • Dependent

  • Control

  • Confounding

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Independent Variable

Predictor (amount of ice cream eaten directly affects)

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Dependent Variable

Outcome (weight gain)

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Control Variable

Variable that will remain constant in a study (kind of ice cream)

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Confounding Variable

Uncontrollable variable which ranges from person to person (amount of exercise, diet, etc.)

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Quantitative Research Design

  • Experimental

  • Non-experimental

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Qualitative Research Design

  • Phenomenology

  • Ethnography

  • Case study research

  • Grounded theory

  • Historical research

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Mixed Methods

  • Sequential

  • Concurrent

  • Transformative

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<p></p>

Post-occupancy study

  • Environmental Intervention (top)

  • Test (right)

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<p></p>

Pre- and post-occupancy study

  • Environmental Intervention (top)

  • Test (right)

  • Pre-test (left)

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<p></p>

Quasi-experimental study

  • TOP LEVEL

    • Environmental Intervention (top)

    • Test (right)

    • Pre-test (left)

  • BOTTOM LEVEL

    • No Intervention (bottom)

    • Group 2 Test (right)

    • Group 2 Pre-test (left)

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<p></p>

Experimental study

  • TOP LEVEL

    • Environmental Intervention (top)

    • Test (right)

    • Pre-test (left)

  • BOTTOM LEVEL

    • No Intervention (bottom)

    • Group 2 Test (right)

    • Group 2 Pre-test (left)

  • Random assignment of subjects (far left)

<p>Experimental study</p><ul><li><p>TOP LEVEL</p><ul><li><p>Environmental Intervention (top)</p></li><li><p>Test (right)</p></li><li><p>Pre-test (left)</p></li></ul></li><li><p>BOTTOM LEVEL</p><ul><li><p>No Intervention (bottom)</p></li><li><p>Group 2 Test (right)</p></li><li><p>Group 2 Pre-test (left)</p></li></ul></li><li><p>Random assignment of subjects (far left)</p></li></ul><p></p>
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Population

The entire set of possible cases

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Sample

A subset of the population from which data are collected

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Representative Sample

A subset of the population from which data are collected that accurately reflects the population.

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Sampling Bias

Systematic favoring of certain outcomes due to the methods employed to obtain the sample.

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Sample Methods

  • Simple Random Sampling

  • Convenience Sampling

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Simple Random Sampling

A method of obtaining a sample from a population in which every member of the population has an equal chance of being selected.

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Convenience Sampling

A method of obtaining a sample from a population by ease of accessibility; such a sample is not random and may not be representative of the intended population.

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Measurement Methods

  • Self-reports

  • Observation

  • Instrumental Recording

  • Indirect Measures

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Self-reports

  • Cognitive Mapping

  • Interview & focus groups

  • Surveys

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Observation

Get the big picture, watch what people do in their environments

Answer specific questions

Statistical analysis

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Instrumental Recording

  • Image Recording

  • Physiological recording

  • Movement measurement

  • Environment recording

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Indirect Measures

  • Archives (sales/medical records)

  • Physical Aggregation (graffiti/trash)

  • Physical Erosion (path erosion/maintenance)

  • Demographic Data

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Obesity Epidemic Statistics

  • 42.4% of American adults are obese

  • 1/5 American children are obese

  • Global obesity has almost tripled since 1975

  • In 2016, 39% of adults globally were overweight and 13% obese

  • 340 million people aged 5-19 were overweight/obese in 2016

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Obesity Epidemic Cause

Bad Design

Genetics + Energy Imbalance

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Energy Imbalance

Energy Intake > Energy Exertion

(Unhealthy Diet + Physical Inactivity)

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Active Living

A way of life that integrates physical activity into daily routines.

Needs support from physical environments.

44
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<p>Socio-ecological Model</p>

Socio-ecological Model

  • Public Policy

  • Community

  • Organizational

  • Interpersonal

  • Individual

45
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<p>Elements of an Active Living Community</p>

Elements of an Active Living Community

  • Community Design Destinations

  • School/Work

  • Home

  • Park & Rec

  • Transportation System

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3 D’s + R

  • Destination

  • Distance

  • Density

  • Route

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Key Features of Walkable Communities

• High density

• Mixed land uses

• Connected street systems

• Short distance to destinations

• Human-scale design

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Key Features of Auto-Dependent Communities

• Low density

• Segregated land uses

• Disconnected street systems

• Long distance to destinations

• Auto-oriented design

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