Roles in animation production (2)

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Production

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16 Terms

1
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Modeler (3D)

builds digital 3D characters, props, and environments

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Sculptor (3D)

Creates detailed sculpts for high-quality models

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Texture artist

Paints surface details like skin, clothing, or textures.

4
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Shading artist

Defines how surfaces react to light (metal, glass, fabric, etc.)

5
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Rigger

Builds skeletons and controls for 3D characters/objects

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Technical artist

Bridges art and programming, optimizes tools and workflows

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2D animator

draws keyframes, in-betweens, or digital frame by frame

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3D animator

Brings characters and objects to life with movement and acting

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Motion capture specialist

Captures real actor movements for use in animation

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Crowd animator

Creates large scale character animations

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Effects animtor

Handles water, fire, explosions, smoke, etc.

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Simulation artist

Manage cloth, hair, fur, fluids, and particle simulations

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Lighting artist

places lights to set mood and realism

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Rendering artist

process final images from 3D scenes

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Compositor

Combines all layers (characters, effects, background) into seamless shots

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Matte painter

Creates background paintings or digital landscapes