Psych Unit 3 Test Study Guide

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59 Terms

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absolute threshold
detection of signal 50% of the time (is it there)
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difference threshold
the minimum difference between two stimuli required for detection 50 percent of the time

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JND
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weber's law
two stimuli must differ by a constant minimum percentage to be perceived as different
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signal detection theory
detection depends on experience, expectations, alertness, etc. (more likely to notice a door slam outside when waiting on teh pizza guy)
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sensory adaptation
diminished sensitivity as a result of a constant stimulation (can you feel your underwear)
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sensory habitutation
diminished sensitivity du to regular exposure (do you notice the train)
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perceptual set
tendency to see something as part of a group; speeds up signal processing
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inattentional blindeness
failure to notice something because you're so focused on another task
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change blindness
failure to notice a change in the scene (door study)
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cornea
protects the eye
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pupil/iris
control light entering into the eye
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lens
focuses light on the retina
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fovea
area of best vision (cones here)
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rods
black/white, dim light
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cones
color, bright light (red, green, blue)
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bipolar cells
connect rods/cones and ganglion cells
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ganglion cells
create optic nerve
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blind spot
occurs where the optic nerve leaves the eye
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feature detectors
specialized cells that see shapes, lines, etc located in the occipital lobe
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trichromatic theory of color vision
three cones for receiving color (blue, red, green); colorblindness occurs when they are missing a cone type
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opponent process theory of color vision
complementary colors are processed in ganglion cells; explains why we see an after image
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visual capture
visual system overwhelms all others (nauseous in an IMAX theater - vision trumps vestibular)
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constancies
recognize that objects do not physically change despite changes in sensory input (size, shape, brightness)
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phi phenomenon
adjacent lights blink on/off in succession- looks like movement
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stroboscopic movement
motion produced by a rapid succession of slightly varying images (animations)
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monocular cues
depth cues, such as interposition and linear perspective, available to either eye alone (1 eye); how we form 3D images from 2D images
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interposition (monocular cue)
overlapping images appear closer
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relative size (monocular cue)
2 objects that are usually similar in size, smaller one is farther away
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linear perspective (monocular cue)
parallel lines converge with distance (railroad trakcs)
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relative clarity (monocular cue)
hazy objects appear further away
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texture gradient (monocular cue)
coarser objects are closer
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relative height (monocular cue)
things higher in our field of vision look further away
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motion parallax (monocular cue)
closer objects appear to move faster than objects that are farther
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binocular cues
how both eyes make up a 3D image
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retinal disparity (binocular cue)
image is cast slightly different on each retina, location of image helps us determine depth
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convergence (binocular cue)
eyes strain more (looking inward) as object draw nearer
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top-down processing
whole -> smaller parts (paintings w/ faces)
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bottom-up processing
smaller parts -> whole (dog of bunch of dots
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auditory system pathway of sound
sound -> pinna -> auditory canal -> ear drum (tympanic membrane) -> hammer, anvil, stirrup (HAS) -> oval window -> cochlea -> auditory nerve -> temporal lobes
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outer ear
pinna (ear), auditory canal
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middle ear
ear drum, HAS (bones vibrate to send signal)
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inner ear
cochlea; cochlea - like COCHELLA (sounds 1st processed here); basilar membrane is in the cochlea
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place theory of hearing
location where hair cells bend to determines sound (high pitches)
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frequency theory of hearing
rate at which action potentials are sent determines sound (low pitches)
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Muller-Lyer Illusion
doesn't work on cultures w/o exposure to modern architecture; perceiving to shafts depth perception
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Ponzo illusion
an illusion of size in which two objects of equal size that are positioned between two converging lines appear to be different in size; also called the railroad track illusion; happens due to linear perspective
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McGurk Effect illusion
see mouth saying ba or fa overrides what you actually hear (va)
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touch sense pathway
mechanoreceptors-> spinal cord-> thalamus-> somatosensory cortex
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vestibular sense
sense of balance (effected by semicircular canals in the inner ear)
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kinesthetic sense (proprioception)
sense of body position (neurons in ligaments and body tell you this)
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Pain (nociception)
Ggate-control theory: we have a "gate" to control how much pain is experienced
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taste (gustation)
5 taste receptors: bitter, salty, sweet, sour, umami (savory)
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smell (olfaction)
only sense that does NOT route through the thalamus 1st; goes to temporal lobe and amygdala
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gestalt psychology
the whole is greater than the sum of its parts
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figure-ground (gestalt principle)
organize information into objects (figures) that stand apart from surroundings (back ground)
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Closure (Gestalt Principle)
mentally fill in gaps
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proximity (gestalt principle)
group things together that appear near each other
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similarity (gestalt principle)
group things together based off of looks
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continuity (gestalt theory)
tendancy to mentally form a continuous line