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Teams
A group of individuals who combine their skills and coordinate efforts to achieve a shared objective
Groups
Individuals working alongside each other primarily to accomplish their own assigned tasks rather than a shared collective output
Psychological safety
A shared environment where individuals feel comfortable expressing ideas, asking questions, and taking risks without fear of negative consequences
Benefits of psychological safety
Open communication, Knowledge sharing, Greater reporting of errors, Improved learning behaviors, Ability to learn from failure, Increased creativity
Factors of an effective team
Nurture relationships, Honest feedback, Support remote workers, Match people with purpose
Forming (Tuckman Model Step)
Initial stage where members come together, get acquainted, and begin understanding expectations
Storming (Tuckman Model Step)
Stage where disagreements and tension arise as individuals assert opinions and roles
Norming (Tuckman Model Step)
Stage where conflicts are resolved and members begin working more cohesively
Performing (Tuckman Model Step)
Stage where the group functions efficiently and focuses on achieving goals
Adjourning (Tuckman Model Step)
Final stage where tasks are completed and the group disbands
Team norms
Shared expectations and informal guidelines that influence how members behave and interact.
Team charter
A formal document that defines the purpose, goals, responsibilities, and timeline for a group effort
Team synergy
When combined efforts produce a result greater than what individuals could achieve separately
Process gains
Improvements in efficiency or performance that occur when people work together effectively
Process losses
Reductions in efficiency or performance due to issues such as poor coordination or lack of effort
Social facilitation
Increased effort or improved performance when others are present
Social loafing
Decreased effort when individuals feel less accountable in a group setting
Cyber-loafing
Using work time for non-work-related online activities
Virtual team
Individuals collaborating from different locations using digital communication tools
Self-managing team
A group that operates independently and makes decisions without direct supervision
Problem-solving team
A group focused on identifying issues and developing solutions
Cross-functional team
A group composed of members from different areas of expertise working toward a shared goal
Model of team effectiveness
A framework explaining how performance is shaped by inputs, team interactions, and outcomes, showing that success depends on both the conditions surrounding a group and how members work together.
Inputs in the model of team effectiveness
The starting conditions that influence performance, including external support and internal characteristics of the group
Contextual influences in the model of team effectiveness
External conditions such as resources, task structure, interdependence, and organizational systems that shape how well a group can operate
Composition factors in the model of team effectiveness
Internal characteristics related to the people involved, including size, skills, personality, and diversity
Processes in the model of team effectiveness
The interactions among members, including communication, coordination, effort, and conflict management, that determine how effectively work gets done
Outputs in the model of team effectiveness
The results of group work, including performance quality, member satisfaction, and overall effectiveness
Contextual factors
External elements such as resources, structure, and environment that influence how a group operates
Composition factors
Internal characteristics such as size, skills, personalities, and diversity within the group
Decision-making
The process of selecting a course of action from multiple alternatives
Problem-solving
The process of identifying an issue and generating possible solutions
Programmed decisions
Routine choices made using established rules or procedures
Non-programmed decisions
Unique choices made in unfamiliar situations without clear guidelines.
Bounded rationality
Making choices within limits such as time, information, and cognitive capacity
Complete rationality
Making choices by considering all possible options and outcomes logically
Satisficing
Selecting an option that meets minimum requirements rather than the optimal one
Heuristics
Mental shortcuts used to simplify complex decisions
Availability heuristic
Relying on information that is most easily remembered
Anchoring and adjustment heuristic
Basing decisions heavily on the first piece of information received
Representativeness heuristic
Making judgments based on how similar something is to a known category
Common-information bias
Prioritizing information shared by all rather than unique insights
Confirmation bias
Seeking or favoring information that supports existing beliefs
Ease-of-recall bias
Giving more importance to information that is easier to remember
Hindsight bias
Believing events were predictable after they have already occurred
Projection bias
Assuming others think or feel the same way
Escalation of commitment
Continuing to invest in a failing course of action
Sunk-cost bias
Allowing past investments to influence current decisions
Framing error
Being influenced by how information is presented rather than the content itself
Lack of participation error
Poor decisions due to limited input from others
Randomness error
Seeing patterns in random or unrelated events
Creativity
The ability to produce original and useful ideas
Innovation
The process of developing and applying new ideas into practical use
Three-component model of creativity
Expertise in a field, Creative thinking processes, and motivation to engage in the task
Creative potential
The capacity to generate ideas
Practiced creativity
The application of creative abilities in real situations
The Three Parts of the Innovation process
Idea Generation, Problem Solving, Implementation & Diffusion
Product innovation
Creating new or improved goods or services
Process innovation
Improving methods used to produce or deliver products
Organizational innovation
Changing structures or systems within an organization
People innovation
Improving how individuals are managed or developed
Exploitative innovation
Enhancing existing products or processes
Exploratory innovation
Developing entirely new ideas or approaches
Communication
The transfer of information, ideas, or meaning from one person to another
Shannon-Weaver Communications Model
A structured explanation of communication as a process where information is created, transmitted, potentially disrupted, and then interpreted by another party
How the Shannon-Weaver Communications Model works
A person develops an idea, converts it into a message, sends it through a channel where it may be disrupted, and another person interprets it and responds, meaning communication success depends on every step functioning properly.
Sender
The individual who initiates the communication by forming an idea
Encoding
The process of converting an idea into a message using words, symbols, or gestures
Message
The information or meaning being communicated
Channel
The medium used to send the message, such as speaking, writing, or digital platforms
Noise
Any interference that distorts or disrupts the message during transmission
Receiver
The individual for whom the message is intended
Decoding
The process of interpreting the message and assigning meaning to it
Feedback
The response that indicates whether the message was understood correctly
Oral communication
Sharing information through spoken words
Written communication
Sharing information through text
Electronic communication
Sharing information through digital tools and platforms
Nonverbal communication
Conveying meaning through body language, facial expressions, and tone
Channel richness
The ability of a medium to effectively convey detailed or complex information
Filtering
Altering information as it is passed along
Emotions
Personal feelings that influence how messages are interpreted
Information overload
Receiving more information than can be processed effectively
Differing perceptions
Interpreting the same message in different ways
Formal networks
Official pathways used to share information within an organization
Informal networks
Unofficial pathways where information spreads socially
Grapevine
Informal spread of information through personal connections
Gossip chain
Spreading unverified or inaccurate information
Cluster chain
Sharing information within small, connected groups
Cross-cultural communication
Interaction between individuals from different cultural backgrounds
Ethnocentrism
Viewing one’s own culture as superior to others
Low-context culture
Communication style that relies on clear, direct, and explicit messages
High-context culture
Communication style that relies on indirect messages and nonverbal cues
Trust
Confidence in another’s reliability, integrity, and competence
Disposition-Based Trust
Derived from possessing personality traits that include a general propensity to trust others.
Cognition-Based Trust
Derived from relying on factual information as a basis for trust.
Affect-Based Trust
Derived from putting faith in others based on feelings and emotions.
Authenticity (Trust Triangle)
I experience the real you
Logic (Trust Triangle)
I know you can do it; your reasoning and judgement are sound.
Empathy (Trust Triangle)
I believe you care about me and my success.
Psychological contracts
Unspoken expectations between individuals and organizations