Org Behavior Exam 3 Terms

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Last updated 9:04 AM on 4/3/26
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124 Terms

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Teams

A group of individuals who combine their skills and coordinate efforts to achieve a shared objective

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Groups

Individuals working alongside each other primarily to accomplish their own assigned tasks rather than a shared collective output

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Psychological safety

A shared environment where individuals feel comfortable expressing ideas, asking questions, and taking risks without fear of negative consequences

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Benefits of psychological safety

Open communication, Knowledge sharing, Greater reporting of errors, Improved learning behaviors, Ability to learn from failure, Increased creativity

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Factors of an effective team

Nurture relationships, Honest feedback, Support remote workers, Match people with purpose

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Forming (Tuckman Model Step)

Initial stage where members come together, get acquainted, and begin understanding expectations

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Storming (Tuckman Model Step)

Stage where disagreements and tension arise as individuals assert opinions and roles

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Norming (Tuckman Model Step)

Stage where conflicts are resolved and members begin working more cohesively

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Performing (Tuckman Model Step)

Stage where the group functions efficiently and focuses on achieving goals

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Adjourning (Tuckman Model Step)

Final stage where tasks are completed and the group disbands

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Team norms

Shared expectations and informal guidelines that influence how members behave and interact.

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Team charter

A formal document that defines the purpose, goals, responsibilities, and timeline for a group effort

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Team synergy

When combined efforts produce a result greater than what individuals could achieve separately

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Process gains

Improvements in efficiency or performance that occur when people work together effectively

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Process losses

Reductions in efficiency or performance due to issues such as poor coordination or lack of effort

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Social facilitation

Increased effort or improved performance when others are present

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Social loafing

Decreased effort when individuals feel less accountable in a group setting

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Cyber-loafing

Using work time for non-work-related online activities

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Virtual team

Individuals collaborating from different locations using digital communication tools

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Self-managing team

A group that operates independently and makes decisions without direct supervision

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Problem-solving team

A group focused on identifying issues and developing solutions

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Cross-functional team

A group composed of members from different areas of expertise working toward a shared goal

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Model of team effectiveness

A framework explaining how performance is shaped by inputs, team interactions, and outcomes, showing that success depends on both the conditions surrounding a group and how members work together.

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Inputs in the model of team effectiveness

The starting conditions that influence performance, including external support and internal characteristics of the group

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Contextual influences in the model of team effectiveness

External conditions such as resources, task structure, interdependence, and organizational systems that shape how well a group can operate

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Composition factors in the model of team effectiveness

Internal characteristics related to the people involved, including size, skills, personality, and diversity

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Processes in the model of team effectiveness

The interactions among members, including communication, coordination, effort, and conflict management, that determine how effectively work gets done

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Outputs in the model of team effectiveness

The results of group work, including performance quality, member satisfaction, and overall effectiveness

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Contextual factors

External elements such as resources, structure, and environment that influence how a group operates

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Composition factors

Internal characteristics such as size, skills, personalities, and diversity within the group

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Decision-making

The process of selecting a course of action from multiple alternatives

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Problem-solving

The process of identifying an issue and generating possible solutions

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Programmed decisions

Routine choices made using established rules or procedures

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Non-programmed decisions

Unique choices made in unfamiliar situations without clear guidelines.

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Bounded rationality

Making choices within limits such as time, information, and cognitive capacity

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Complete rationality

Making choices by considering all possible options and outcomes logically

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Satisficing

Selecting an option that meets minimum requirements rather than the optimal one

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Heuristics

Mental shortcuts used to simplify complex decisions

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Availability heuristic

Relying on information that is most easily remembered

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Anchoring and adjustment heuristic

Basing decisions heavily on the first piece of information received

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Representativeness heuristic

Making judgments based on how similar something is to a known category

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Common-information bias

Prioritizing information shared by all rather than unique insights

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Confirmation bias

Seeking or favoring information that supports existing beliefs

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Ease-of-recall bias

Giving more importance to information that is easier to remember

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Hindsight bias

Believing events were predictable after they have already occurred

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Projection bias

Assuming others think or feel the same way

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Escalation of commitment

Continuing to invest in a failing course of action

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Sunk-cost bias

Allowing past investments to influence current decisions

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Framing error

Being influenced by how information is presented rather than the content itself

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Lack of participation error

Poor decisions due to limited input from others

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Randomness error

Seeing patterns in random or unrelated events

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Creativity

The ability to produce original and useful ideas

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Innovation

The process of developing and applying new ideas into practical use

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Three-component model of creativity

Expertise in a field, Creative thinking processes, and motivation to engage in the task

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Creative potential

The capacity to generate ideas

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Practiced creativity

The application of creative abilities in real situations

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The Three Parts of the Innovation process

Idea Generation, Problem Solving, Implementation & Diffusion

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Product innovation

Creating new or improved goods or services

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Process innovation

Improving methods used to produce or deliver products

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Organizational innovation

Changing structures or systems within an organization

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People innovation

Improving how individuals are managed or developed

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Exploitative innovation

Enhancing existing products or processes

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Exploratory innovation

Developing entirely new ideas or approaches

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Communication

The transfer of information, ideas, or meaning from one person to another

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Shannon-Weaver Communications Model

A structured explanation of communication as a process where information is created, transmitted, potentially disrupted, and then interpreted by another party

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How the Shannon-Weaver Communications Model works

A person develops an idea, converts it into a message, sends it through a channel where it may be disrupted, and another person interprets it and responds, meaning communication success depends on every step functioning properly.

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Sender

The individual who initiates the communication by forming an idea

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Encoding

The process of converting an idea into a message using words, symbols, or gestures

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Message

The information or meaning being communicated

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Channel

The medium used to send the message, such as speaking, writing, or digital platforms

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Noise

Any interference that distorts or disrupts the message during transmission

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Receiver

The individual for whom the message is intended

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Decoding

The process of interpreting the message and assigning meaning to it

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Feedback

The response that indicates whether the message was understood correctly

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Oral communication

Sharing information through spoken words

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Written communication

Sharing information through text

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Electronic communication

Sharing information through digital tools and platforms

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Nonverbal communication

Conveying meaning through body language, facial expressions, and tone

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Channel richness

The ability of a medium to effectively convey detailed or complex information

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Filtering

Altering information as it is passed along

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Emotions

Personal feelings that influence how messages are interpreted

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Information overload

Receiving more information than can be processed effectively

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Differing perceptions

Interpreting the same message in different ways

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Formal networks

Official pathways used to share information within an organization

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Informal networks

Unofficial pathways where information spreads socially

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Grapevine

Informal spread of information through personal connections

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Gossip chain

Spreading unverified or inaccurate information

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Cluster chain

Sharing information within small, connected groups

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Cross-cultural communication

Interaction between individuals from different cultural backgrounds

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Ethnocentrism

Viewing one’s own culture as superior to others

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Low-context culture

Communication style that relies on clear, direct, and explicit messages

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High-context culture

Communication style that relies on indirect messages and nonverbal cues

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Trust

Confidence in another’s reliability, integrity, and competence

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Disposition-Based Trust

Derived from possessing personality traits that include a general propensity to trust others.

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Cognition-Based Trust

Derived from relying on factual information as a basis for trust.

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Affect-Based Trust

Derived from putting faith in others based on feelings and emotions.

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Authenticity (Trust Triangle)

I experience the real you

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Logic (Trust Triangle)

I know you can do it; your reasoning and judgement are sound.

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Empathy (Trust Triangle)

I believe you care about me and my success.

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Psychological contracts

Unspoken expectations between individuals and organizations

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