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Aesthetics
The perception
usually associated with the notion of beauty.
Anthropometrics
A branch of ergonomics that deals with body
measurements
Design brief
A written statement that contains an outline of a situation
Computer-aided Design (CAD)
Computer software and hardware is used to draw
and design high quality real or virtual products. CAD streamlines design processes for manufacturing and enables a designer to work faster. Computer software allows a design to be quickly modified
Emotional Appeal
The feelings experienced by a user/owner of a product that involve a sense of well being or provides an emotional experience. To make a person feel an emotional connection when they purchase or own a product and that cost or function are of lesser importance than feelings
associated with the ownership of the product.
Ergonomics
The application of scientific information about the interaction and relationship of human beings to the design of objects
Purpose
function
User-centred design
Designing products to ensure the needs
Intellectual Property (IP)
Intellectual property is generated through intellectual or creative activity. Types of intellectual property protection include patents
Lean manufacturing
Lean manufacturing or lean production is a system and culture which aims at maximising the output of a manufacturing process with minimal inputs with the help of many lean techniques and tools. It aims at reducing work
in progress
Mood board
A form of visual stimulus material
Style Obsolescence
When a product is no longer wanted by consumers
Technical Obsolescence
A product becomes technically obsolete when it is replaced by a better product with more advanced technology.
Functional Obsolescence
When a product wears out
Prototype
A prototype is a three-dimensional pre-production product made to test a concept or process. A prototype is often used to enable designers to explore design alternatives
Qualitative information
Descriptions or feedback based on experience of quality rather than on quantity. Qualitative evaluation of a product refers only to the characteristics of the item being described
Quality measures
A way to measure (quantitatively) the characteristic or attribute of a product. These are methods of checking for quality indicators throughout the production of a product.
Quantitative information
A measurement based on some quantity or number rather than on quality. Numerical data easily represented in charts and graphs.
Rapid three-dimensional prototyping
Manufacturing takes virtual designs from Computer-aided design (CAD) and transforms them into successive layers until the model is complete. The virtual model and the physical model are almost identical. The main advantage
is that almost any shape or geometric feature can be created.
Research and development (R&D)
R&D is scientific and technical involving investigation experimentation
Risk management
Risk management comprises four-steps in controlling OH&S hazards and risks:
Step 1: Identify hazards - know what hazards are present
Step 2: Assess risks - understand the nature of risks
Standards - International and Australian
Detailed technical documents written by experts drawn from industry and government. Products that comply with Australian or International Standards can use the appropriate label (AS or ISO). These products meet the predetermined requirements for example in terms of their size
Values (of products)
Values attributed to products change with context
Innovation and creativity
Innovation requires a creative approach to develop new or improved solutions to unsolved problems and opportunities. This involves invention
Divergent thinking
Considering a wide variety of ways in which a problem might be solved. Could be presenting ideas that are seemingly unrelated.
Convergent thinking
Bringing the most suitable ideas together. The narrowing down of possible ideas to probable ideas.
Working drawings
Consist of "flats" which show the design details of the product and Construction drawings - Precise drawings of pattern pieces or diagrams that show stitching
Creative Thinking
Brainstorming
Critical Thinking
Questioning
Synectic Thinking
Synectics focuses on taking things apart and putting the
SCAMPER
SCAMPER is a mnemonic that stands for:
Substitute.
Combine.
Adapt.
Modify.
Put to another use.
Eliminate.
Reverse.
Visualisations
Rough sketches to get your ideas down quickly
Presentation drawings
Detailed 3D drawings that show the whole product coloured and rendered to convey a fully worked out design solution.
Toile
An early version of a finished garment made up in cheap material so that the design can be tested and perfected.
Flats
Clothing drawn off the body (flat front and back views) showing all details accurately.
Construction drawings
Drawings that show details of construction stages.
Design elements
point
Design principles
balance
Visual
tactile and aesthetic
Sustainability
Involves the connection and interaction between three pillars of sustainability: social
Economics
Time and Cost - costing a product takes into account materials
Legal responsibilities
The legal aspects of product design are: intellectual property (IP) particularly Patents and Design Registration
Australian and International (ISO) standards
regulations and legislation (including OH&S). Products must be produced safely and be safe for the end-user/s.
Materials - characteristics and
properties
Materials appropriate to this study are listed on page 12. Materials are selected for use based on their properties (their performance and behaviour both chemically and physically under certain conditions) and characteristics (visible features). These properties and characteristics include strength
Technologies - tools
processes and manufacturing methods
Constraints
The things that can't be changed (they have to be part of the product design) the things that limit the design (e.g. Appropriate size or budget limits) and the things that are required.
Considerations
The aspects that need to be thought about or researched further and will have some bearing or effect on the finished product.
Quality Statement
Statement about the expected quality of the finished product.
Evaluation Criteria
Evaluation Criteria for design options and finished product.
Primary research
Primary sources are obtained for hand
Secondary Research
Secondary sources are published accounts of information supplied by others. It is when someone else has done the research for you. These include magazines
Design Options
Detailed 3D presentation drawings that show the whole product coloured and rendered to convey a fully worked out design solution.
Primary function
The primary function of a product is the main thing a product does or the basic reason it exists.
Secondary function
The secondary function of a product supports the primary function of a product. i.e aesthetics
Outline of context
This explains the problem or design situation and gives background for the product to be designed. It explains the needs of the end-user/s
End-user profile
Includes information gathered about end-user/s and images relevant to the design situation and brief.
Three pillars of sustainability
Social
Supply Chain
The activities and people that link the conversation and movement of raw materials all the way through to the finished product.
Mandatory standards
A standard becomes mandatory when the government identifies or refers to it as legislation.
Occupational Health and safety (OH&S)
Occupational Health and safety applies to all workplaces - they must be kept safe for employees
Conversion techniques
turning raw materials into useable forms or products.
Stages of a products life
raw material sourcing and processing
Life cycle analysis (LCA)
An assessment of all the outputs and inputs in a products life
Environmental strategies for fabric and fashion
Durable clothing design
Design for disassembly (DfD)
DfD - takes into account the entire product
Extended producer responsibility (EPR)
EPR - is an approach that recognises that manufacturers
Cradle to Cradle (C2C)
C2C - emphasis a recycling plan for the end life of a product
Material Tests
durability
Natural fibres
wool
Synthetic fibres
nylon
Product design factors
The many factors that influence all the activities that designers carry out whilst working through the product design process.
Parameters
Each product design factor has parametres (parameters explain/describe the product design factor) i.e one of the parameters for legal responsibilities is (IP) intellectual property.
Scheduled production plan
Includes the steps
Risk Assessment
Demonstrates understanding of safety precautions and any possible hazards.
Quality measures
Quality measures and checks ensure you create a high quality product.
Evaluation Criteria
Development of criteria to evaluate how well the finished product satisfies the design brief.
4 Stages of the product design process
10 Steps of the product design process
The designers role
A designers role is to create viable design solutions. Designers must look carefully at the end-users needs to develop excellent solutions.
CSIRO
Commonwealth Scientific Industrial Research Organisation - the CSIRO's main role is to carry out scientific research in order to boost australian industries.
New and emerging technologies
Laser printing
Market research
Market research is conducted through interviews
Planned Obsolescence
Planned obsolescence is when manufacturers design a product to be obsolete within a few months or a few years. i.e laptops
Scales of manufacturing
One-off
low-volume production
mass (high-volume) production
Continuous production
One-off manufacturing
Unique custom made product - a specific design is required.
Low-volume production
When a smaller number of products are made for a specific situation.
Mass (high-volume) production
thousands sometimes millions or product are made.
Continuous production
production occurs 24 hours a day
Product attributes
The characters and qualities of a product.
Soft and Hard product attributes
Soft attributes often refers to aesthetics and philosophical aspects of the design. Hard attributes often refer to the function or measurable aspects of the design.
End-user values
End-users value products that:
Designer values
Designers value:
Manufacturer values
Manufacturers value products that:
Create a profit
Are efficient to make
Create and retain brand credibility
Are popular
Function well
Evaluation methods and tools
Comparing specifications
(usually quantitative)
Sales and returns
(quantitative)
User trials and testing
(qualitative and quantitative)
Criteria for testing and comparing
Visual checking
Trialling
Group discussions
Questionnaires
Research