Time and Dynamic Based Effects

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56 Terms

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Time-Based Effect
A processor that manipulates time in some fashion, including effects like delay, echo, flanging, chorus, and reverbs.
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Reverb
The sound left ringing in a room after the direct sound from the source is silenced, differing from echo as it is a wash of reflections without discrete echoes.
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Hall
A type of reverb intended to re-create the ambience of a hall.
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Plate
One of the first types of mechanical reverbs developed for recording studios, using a steel plate to create a wash of sound.
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Room
A type of reverb that attempts to re-create the ambience of a small to medium-sized physical space.
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Spring
A simple type of mechanical reverb developed by the Hammond Organ company, using physical springs to create the reverberated effect.
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Chamber
A type of reverb created in a physical space by sending the dry source signal into a speaker enclosure located in an acoustically treated ambient space.
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Delay
A discrete repeat of a signal at some period time after the original signal is played.
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Echo
A delayed duplicate of the original signal heard at some time after the direct sound, having two to infinite repeats.
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Chorus
An audio effect created by processing a signal through a number of short modulated delays, mixing the delayed versions with the original dry signal.
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Flanging/Flanger
An effect created in the 1960s using two analog reel-to-reel tape decks playing back the same audio slightly out of sync.
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Decay Time
The time it takes for the reverb in a room to stop ringing.
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RT60
Abbreviation for Reverb Time-60 dB. The time it takes for the reverberation in a room to drop in level by 60 decibels.
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Early reflections
In acoustics, the first reflections to be heard after the direct sound from a source.
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Ambience
1. Sense of space. 2. The acoustical character of a space.
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Pre-delay
A parameter in reverb units that sets the length of time between the initial source signal and the appearance of reverb.
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Phase Shifter
An audio effects processor that mixes together a dry signal and a slightly delayed version of that signal to create audible phase cancellations.
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Diffusion
In reverbs(hardware/software), a parameter that sets how dense or 'thick' the reverb effect sounds.
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Comb Filtering
A type of cancellation or filtering effect that causes a series of deep notches and peaks in frequency response, usually due to phase differences between sound waves.
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Tape Delay
Originally, an echo effect created using a reel-to-reel tape recorder.
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Equalizer (EQ)
An audio processor that boosts or cuts the level of a particular frequency or range of frequencies.
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Equalizer
Originally developed by the telephone company to enhance the audio quality of phone lines.
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Compressor
A device or plug-in that reduces the dynamic range of a signal. A threshold level is set. When a signal level rises above the threshold, the signal level or gain is reduced by an amount defined by a ratio setting.
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Ratio
Determines how much the output signal is allowed to rise in level versus the input level. For example, a 2:1 ratio would allow the output to increase by one decibel for every two decibels the input level increases.
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Attack
Determines how fast the compressor operates on a signal after it has crossed the threshold.
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Release
Determines how fast the compressor lets go of the signal after it drops back below the threshold.
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Limiter
A compressor with a very high ratio—10:1 or even higher—resulting in very little change in output level no matter how much the level of the input signal changes.
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Gate (Noise Gate)
A type of dynamics processor that automatically shuts off a channel when no desired signal is present so that any noise floor is muted.
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Threshold (Gate)
Determines the minimum signal level that will open the gate—signals higher than the threshold will open the gate, and audio will pass as normal.
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De-Esser
A dynamics processor that is set up to respond to high frequencies in order to reduce the levels of sibilants in a signal.
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Expander
The opposite of a compressor. An expander is used to increase the dynamic range of a signal.
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Compander
Compression/expansion. A noise-reduction technique in which the input signal is compressed before it is recorded or processed, and then expanded on playback or output.
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Threshold (Compressor)
Defines the point where the compressor starts to work. Compression takes place when the signal peaks over the threshold.
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Hold Parameter
Keeps the gate open for a specific amount of time.
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Sibilants
High-frequency sounds such as 's', soft 'c', and other similar sounds that may require control to reduce distortion.
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Dynamic Range
The difference between the quietest and loudest parts of a signal.
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Noise Floor
The level of background noise in a signal.
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Signal Level
The strength of an audio signal, typically measured in decibels (dB).
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Decibel (dB)
A unit used to measure the intensity of a sound or the power level of an electrical signal.
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Output Signal
The processed audio signal that comes out of a device after being modified by effects like compression or limiting.
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Input Signal
The original audio signal that is fed into a device for processing.
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Dynamic Processor
A device or software that modifies the dynamic range of an audio signal.
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Audio Input
The point at which audio signals enter a device for processing.
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Threshold
The input level at which the gate opens, allowing desired signals above the threshold to pass while gating background noise below it.
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2:1 Ratio
A ratio where a 2-dB change in input level results in a 1-dB change in output level, reducing the output signal level by 50%.
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4:1 Ratio
A ratio where a 2-dB change in input level results in a 0.5-dB change in output level, reducing the output signal level by 75%.
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Attack Time
Defines how fast a compressor starts to reduce gain when the signal exceeds the threshold value, commonly set in milliseconds.
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Auto-release function
A feature in some compressors that adjusts the release time based on the input signal, useful for compressing material with unpredictable patterns.
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Make Up Gain
Gain available to amplify the signal at the final output stage of a device, compensating for peak volume reduced when compression or limiting is applied.
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Gain Reduction
The attenuation of a signal's peak levels using a compressor or limiter.
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Sibilance
High-frequency vocal sounds, such as ss and sh, that live in the 5- to 10-kHz range, often controlled by a de-esser.
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Key Input / Side Chain
An audio input used to trigger a compressor or noise gate's operation, which is not audible through the device but tells it to process or open.
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Ducking
A common use of a sidechain to reduce the level of background music when a voiceover comes in.
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Knee
The point in a dynamics processor where a change in response takes place, indicating where compression begins.
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Hard Knee
The mode of operation of most compressors that immediately starts attenuating the signal according to the ratio as soon as the signal crosses the threshold.
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Soft Knee
A feature of some compressors that gently begins to introduce compression as the signal approaches the threshold, differing from hard-knee compression.