CS426 Video 12 Illumination models Phong, Principled BSDF

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Flashcards reviewing illumination models, Phong shading, and Principled BSDF from CS426 Video 12.

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23 Terms

1
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What are the three types of illumination discussed?

Ambient, Diffuse reflection, and Specular reflection

2
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What is Lambertian reflection a special case of?

Diffuse reflection

3
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Describe Ambient Illumination

As if the object produced the light itself or is illuminated equally from all directions.

4
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Describe Diffuse Illumination

Light from a point source reflected from a dull or matt surface.

5
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What defines Lambertian reflection?

Viewed intensity is constant for all viewing angles; luminance is isotropic.

6
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When does specular reflection occur?

When light shines on polished surfaces.

7
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What happens to the apparent surface brightness in Lambertian reflectance as the viewing angle gets shallower?

The source area increases, keeping the apparent surface brightness the same.

8
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How is Lambertian reflectance used in graphics applications?

To model diffuse reflection.

9
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What does the normal to the polygon surface allow you to calculate?

The cosine value (using the dot product).

10
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What is the Phong illumination model a mixture of?

Diffuse and specular reflectors.

11
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In the Phong model, what varies with the angle of incidence?

The relative amounts of diffuse and specular reflection.

12
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In the Phong illumination model, what does a specular reflection exponent (n) of 0 indicate?

Diffuse only

13
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List the parameters that Phong Shading allows you to control simultaneously.

Ambient, Diffuse, and Specular lighting

14
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What does BSDF stand for?

Bidirectional scattering distribution function

15
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What two functions make up the BSDF?

BRDF (bidirectional reflectance distribution function) and BTDF (bidirectional transmittance distribution function)

16
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What does GGX stand for?

Ground Glass Unknown

17
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What does the 'Subsurface Radius' parameter in Blender BSDF control?

Average distance that light scatters below the surface.

18
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In Blender BSDF, what does the 'Metallic' parameter control?

Blends between a non-metallic and metallic material model.

19
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What does the 'Anisotropic' parameter control in Blender BSDF?

Amount of anisotropy for specular reflection.

20
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What does the 'Sheen' parameter in Blender BSDF simulate?

Amount of soft velvet like reflection near edges, cloth.

21
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What does the 'Clearcoat' parameter control in Blender BSDF?

Extra white specular layer on top of others, car paint.

22
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What is the function of the 'Transmission' parameter in Blender BSDF?

Mix between fully opaque surface (0) and glassy (1).

23
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What does the 'Alpha' parameter do in Blender BSDF?

Controls the transparency of the surface, with 1.0 being fully opaque.