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Geometric optics
The science of how light reflects and bends
optic device
any technology that uses light
image
a reproduction of an object produced by an optical device
Normal
as a dashed line drawn perpendicular to the mirror at the point of reflection (imaginary line)
Incident ray
the incoming light ray
angle of incidence
the angle between the incidence ray and the normal
reflected ray
the outgoing ray reflected from the mirror
angle of reflection
the angle between the reflected ray and the normal
acute angle
>90
obtuse
<90 <180
O
symbol for angle
law of reflection
when light reflects off a surface, the angle of incidence is always equal to the angle of reflection
plane mirror
Any mirror with a flat reflective surface
virtual image
Any image formed by rays that do not come from the location of the image (is seen “behind” the mirror) (cannot be “captured”)
F (focal point)
the point at which light rays meet or appear to meet
vertex
the middle point of a curved mirror
principal axis
an imaginary line drawn through the vertex
do
the distance between the vertex and the object
di
the distance between the vertex and the image
ho
the hight of the object
hi
the hight of the image
f (focal length)
The distance from the vertex to the focal point of a curved mirror
real image
an image formed by light rays that come from the location of the image (can be “captured”)
concave mirror
collects light rays to one point, can be real or virtual
convex mirror
spreads out light rays, always produces a virtual image