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Doubles
Can be played as doubles or singles (doubles more common)
Court size and rules
The same for singles and doubles
Serve
The server's arm must be moving in an upward arc when the ball is struck
Paddle contact
Must not be made about the waist level
Paddle head position
Must not be above the highest part of the wrist at contact
Serve direction
Made diagonally crosscourt and must land within the confines of the opposite diagonal court
Serve attempts
Only one serve attempt is allowed per server
Service Sequence
Both players on the serving doubles team have the opportunity to serve and score points until they commit a fault
First service sequence
The first serve of each side-out is made from the right hand court
Server switching sides
If a point is scored, the server switches sides and initiates the next serve from the left-hand court
Fault
When the first server loses the serve the partner then serves from their correct side of the court
Second server
Continues serving until his team commits a fault and loses the serve to the opposing team
Scoring
Points are scored ONLY by the SERVING team
Game points
Games are normally played to 11 points, win by two
Serving position
When the serving team's score is even, the first server will be in the right-side court; when odd, in the left-side court
Two-Bounce Rule
When the ball is served, the receiving team must let the ball bounce before returning, and then the serving team must let it bounce before returning
Non-Volley Zone
The court area within 7 feet on both sides of the net
Volleying prohibition
Volleying is PROHIBITED within the non-volley zone
Fault in non-volley zone
It is a fault if, when volleying a ball, the player steps on the non-volley zone
Momentum fault
It is a fault if, after volleying, a player is carried by momentum into or touches the non-volley zone
Legal position in non-volley zone
A player may legally be in the non-volley zone any time other than when volleying a ball
Line Calls
A ball contacting any line, except the non-volley zone line on a serve, is considered 'in'
Serve fault
A serve contacting the non-volley zone line is short and a fault
Gameplay Fault
A fault is any action that stops play because of a rule violation
Dinking
Refers to soft shots made to land in the opponent's non-volley zone
Positioning
Players generally aim to be close to/control the net
Volley
Hitting the ball in the air before it bounces
Kitchen
The non-volley zone where players cannot volley
Double-Bounce Rule
Requires that the ball bounce once on each side before volleys are allowed