ABA Flashcards

studied byStudied by 0 people
0.0(0)
learn
LearnA personalized and smart learning plan
exam
Practice TestTake a test on your terms and definitions
spaced repetition
Spaced RepetitionScientifically backed study method
heart puzzle
Matching GameHow quick can you match all your cards?
flashcards
FlashcardsStudy terms and definitions

1 / 64

encourage image

There's no tags or description

Looks like no one added any tags here yet for you.

65 Terms

1

What are the types of behavioural assessments

  • Indirect Assessment:

    • Interviews

    • Questionnaires

    • Rating scales

  • Direct Assessment:

    • Involves direct observation and recording of target behavior as it occurs

New cards
2

How do you record behaviour

  1. Define the target behavior: Clearly articulate what is being observed.

  2. Identify recording logistics: Determine who, when, and where recording will occur.

  3. Choose a recording method: Decide on the type of behavior to record.

  4. Select a recording instrument: Determine how the behavior will be recorded.

  5. Assess reliability: Ensure the recording is consistent and dependable.

  6. Consider reactivity: Be mindful of how the recording process may influence behavior.

New cards
3

What are some recording methods

  1. Continuous Recording:

    • Frequency

    • Duration

    • Intensity

    • Latency

  2. Product Recording

  3. Interval Recording

  4. Time Sample Recording

New cards
4

What is product recording

  • Also known as permanent product recording.

  • An indirect method assessing behavior based on tangible outcomes.

  • Advantages: Does not require an observer's presence.

  • Disadvantages: Difficulty in identifying who engaged in the behavior that produced the outcome.

New cards
5

What is interval recording

  • Method of determining whether behavior occurred during specific intervals.

  • Observers divide the overall observation period into smaller intervals, during which they note the presence or absence of the target behavior.

New cards
6

What is time sample recording

  • Observation occurs only during specific parts of each interval, set by a timer.

  • Example: Observing behavior at the moment of a timer beep (e.g., bad posture).

New cards
7

What is reactivity and how can you reduce it

  • Reactivity refers to changes in behavior due to the recording process itself.

  • Strategies to minimize reactivity:

    • Allow the subject to acclimate to being observed or self-monitoring.

    • Employ discreet observation techniques, such as observation windows or utilizing participant observers.

New cards
8

What is the purpose of research in behaviour modification

  • To assess the effectiveness of treatment programs.

  • Demonstration: To show the functional relationship between environmental events and behavior, proving that changes in the environment caused behavior changes.

New cards
9

What are the 2 behaviour modification research designs

  • A-B Design

    • Consists of one baseline (A) and one treatment phase (B).

    • Commonly used in clinical practice and self-management projects.

  • A-B-A-B Reversal Design

    • Involves implementing baseline and treatment phases twice for one behavior of one subject.

    • Effectively demonstrates a functional relationship between behavior and treatment.

New cards
10

What are the 3 principles of behaviour

  • Reinforcement: Process that strengthens behaviors. B. F. Skinner

  • Extinction: Diminishing a behavior by discontinuing its reinforcement.

  • Punishment: Application of an aversive consequence after a behavior to reduce its occurrence.

New cards
11

What are the effects of reinforcement on behaviour

  • Increase in frequency of behavior.

  • Increase in duration of behavior.

  • Increase in intensity of behavior.

  • Increase in quickness of response (decrease in latency).

New cards
12

What is operant behaviour

  • Behavior that is strengthened through reinforcement; it is controlled by its consequences.

  • Operant behavior interacts with the environment, producing consequences that influence future occurrences.

New cards
13

What is a reinforcer

  • Consequences (stimulus or event) that follow operant behavior and strengthen it.

  • You reinforce behaviour not people

New cards
14

What are the 2 types of reinforcement

  • Positive Reinforcement: Behavior followed by the presentation of a stimulus (reinforcer) strengthens the behavior (something is added).

  • Negative Reinforcement: Behavior followed by the removal of an aversive stimulus strengthens the behavior (things are taken away).

New cards
15

What is the Premack principle

  • A higher-frequency (more desirable) behavior can reinforce a lower-frequency (less desirable) behavior.

  • People engage in less pleasurable activities to access more pleasurable ones.

New cards
16

What is escape and avoidance behaviours and examples

  • Are involved in negative reinforcement

  • Escape:

    • Behavior that results in terminating (escape from) an aversive stimulus.

    • Stepping onto grass to avoid hot asphalt.

  • Avoidance:

    • Wearing shoes to avoid stepping on hot asphalt.

    • Behavior that prevents (avoidance of) the occurrence of an aversive stimulus.

New cards
17

What are Unconditioned Reinforcers

Naturally reinforcing (e.g., food, water).

New cards
18

What are conditioned reinforcers

Previously neutral stimuli that become reinforcing through association (e.g., praise, money).

New cards
19

What are conditioned generalization

Paired with various reinforcers (e.g., money, tokens).

New cards
20

What are factors influencing reinforcement

  1. Immediacy: Reinforcers are most effective when they occur right after the behavior.

  2. Contingency: A direct link between behavior and consequence enhances reinforcement.

  3. Establishing Operations: Events that alter the effectiveness of a reinforcer based on an individual's circumstances (e.g., thirst).

  4. Individual Differences: Effectiveness of a reinforcer varies among individuals.

  5. Intensity of the Stimulus: A stronger stimulus is a more powerful reinforcer.

New cards
21

What are the 2 schedules of reinforcement

  • Continuous Reinforcement: Every response is reinforced.

  • Intermittent Reinforcement: Not every response is reinforced.

New cards
22

What are fixed ratio schedules

  • Reinforcement occurs after a fixed number of responses.

  • Effect: High response rate with pauses after reinforcement.

New cards
23

What are fixed interval schedules

  • Reinforcement for the first response after a fixed period.

  • Effect: Low but gradually increasing response rate near the end of the interval.

New cards
24

What are variable ratio schedules

  • Reinforcement after an unpredictable number of responses.

  • Effect: High response rate without pauses.

New cards
25

What are variable interval schedules

  • Reinforcement for the first response after varying time intervals.

  • Effect: Steady but low response rate.

New cards
26

What are concurrent schedules of reinforcement

  • Schedules of reinforcement that exist at the same time for 2 or more different behaviours

  • Concurrent operants

New cards
27

What are the factors influencing the choice of concurrent operants

  • Schedule of reinforcement

  • Magnitude of reinforcement

  • Immediacy of reinforcement

  • Response effort

New cards
28

What is extinction

  • A previously reinforced behavior.

  • No longer followed by the reinforcing consequence.

  • Results in the weakening of the behavior (behavior decreases and ceases to occur in the future).

New cards
29

What are the initial Reactions when the Reinforcer Stops

  1. Increase in frequency, duration, or intensity of the unreinforced behavior.

  2. Emergence of novel behaviors.

  3. Rise in emotional and/or aggressive behaviors.

New cards
30

What is spontaneous recovery

  • The behavior reappears sometime after it has been eliminated through extinction.

  • The aim is to re-elicit the reinforcer.

  • If the reinforcer is given again, this can resemble partial reinforcement, which increases resistance to extinction.

New cards
31

What are variations of extinction

  1. Extinction of Positively Reinforced Behavior:

    • The positive reinforcer is no longer delivered after exhibiting the behavior.

  2. Extinction of Negatively Reinforced Behavior:

    • The aversive stimulus is no longer removed after the behavior occurs.

    • Example: Stopping the use of earplugs because they are ineffective in blocking noise.

New cards
32

What are factors that influence extinction

  • Schedule of Reinforcement:

    • A continuous reinforcement schedule facilitates easier extinction compared to other schedules.

  • Role of Spontaneous Recovery:

    • If reinforcement occurs after the start of extinction, it complicates the extinction process and makes the behavior harder to extinguish.

New cards
33

What is punishment

  1. Occurrence of a Behavior

  2. Immediate Consequence

    • A consequence follows the behavior quickly.

  3. Future Probability

    • Results in a decrease in the likelihood of the behavior occurring again.

    • Involves a decrease in future probability of the behavior.

New cards
34

What is positive punishment

  1. An aversive stimulus (punisher) is applied or presented.

  2. Results in decreased likelihood of the behavior occurring in the future.

New cards
35

What is negative punishment

  1. A reinforcer is withdrawn or removed.

  2. Leads to decreased likelihood of the behavior occurring in the future.

New cards
36

What is a punisher

  • A stimulus following a behavior that leads to a decrease in the likelihood of that behavior.

  • Also referred to as an aversive stimulus.

New cards
37

What are unconditioned punishers and an example

  • Events with biological importance and require no conditioning to be effective.

  • Examples: Painful stimuli and extreme stimulation (heat, cold, auditory, visual).

New cards
38

What are conditioned punishers and an example

  • A previously neutral stimulus paired with an established punisher becomes a punisher itself.

  • Examples: "No", reprimands, threats, warnings, disapproving facial expressions.

  • Determined by their impact on behavior.

New cards
39

What are factors influencing punishment

  • Immediacy

  • Contingency

  • Establishing operations

  • Intensity

  • Individual differences

New cards
40

What are functional assessments

Gathering information about the antecedents and consequences related to problem behaviors.

New cards
41

What is the Treatment Process for Decreasing Problem Behaviors

  1. Identify and Define: Determine problem behavior(s).

  2. Data Collection: Start baseline measurement.

  3. Complete Functional Assessment: Generate hypotheses about antecedents and consequences.

  4. Treatment Development: Create and execute treatment plans.

  5. Evaluation: Assess effectiveness based on behavioral changes.

New cards
42

What is the behavioral model

  • Influence of Behavior: Behavior is shaped by antecedents and consequences in the model A → B → C

  • Behavior is influenced by competing behaviors (concurrent operants)

  • Desirable behaviors vs undesirable behaviors (e.g. studying vs. Facebook)

<ul><li><p><strong>Influence of Behavior</strong>: Behavior is shaped by antecedents and consequences in the model A → B → C</p></li><li><p>Behavior is influenced by competing behaviors (concurrent operants) </p></li><li><p>Desirable behaviors vs undesirable behaviors (e.g. studying vs. Facebook)</p></li></ul><p></p>
New cards
43

What are the social and automatic categories of reinforcement

  • Social Positive Reinforcement: Attention, praise, reactions, or activities mediated by others.

  • Social Negative Reinforcement: Escape from tasks or interactions mediated by others.

  • Automatic Positive Reinforcement: Sensory stimulation not mediated by others.

  • Automatic Negative Reinforcement: Relief from pain or anxiety not mediated by others.

New cards
44

What are the functional assessment methods

  • Direct Observation: Observer records behavior directly.

  • Indirect (Informant) Methods: Interviews and questionnaires about antecedents, behaviors, and consequences.

  • Functional Analysis: Manipulating antecedents/consequences to assess behavioral functions.

<ul><li><p><strong>Direct Observation</strong>: Observer records behavior directly.</p></li><li><p><strong>Indirect (Informant)  Methods</strong>: Interviews and questionnaires about antecedents, behaviors, and consequences.</p></li><li><p><strong>Functional Analysis</strong>: Manipulating antecedents/consequences to assess behavioral functions.</p></li></ul><p></p>
New cards
45

How do you conduct a functional assessment

  1. Start with interviews or indirect assessment.

  2. Develop hypotheses about antecedents and consequences.

  3. Conduct direct observation assessments.

  4. Confirm or modify hypotheses based on observations.

New cards
46

What is stimulus control

  • The effects of reinforcement, extinction, and punishment are situation-specific.

  • Behavior Response:

    • Continues in situations previously reinforced.

    • Stops in situations where it was not reinforced or was punished.

New cards
47

What are the A-B-C’s of operant behaviour

  • Three-Term Contingency: Antecedent (Stimulus)(A) -> Behavior (B) -> Consequence (C)

    • For discrimination training, consequences (reinforcer or punisher) must be contingent on the behavior's occurrence only in the presence of a specific antecedent stimulus.

    • Notation: SD → R → SR (Reinforcement) and SD → R → SP (Punishment).

New cards
48

What is the procedure for stimulus discrimination training

  • Reinforce behavior in presence of one antecedent (SD).

  • Do not reinforce the behavior when other antecedents are present.

  • SD (Discriminative Stimulus): Present during reinforcement and behaviour is more likely to occur in the presence of SD.

  • SΔ (S-delta): Present when behavior is not reinforced.

  • Outcomes:

    • SD → Behavior → Reinforcer (SR).

    • SΔ → Behavior → Extinction (EXT).

    • Outcome: In the future, the behaviour is more likely to occur when the SD is present.

    • Stimulus control results from discrimination training.

New cards
49

What is a promtp

  • An antecedent stimulus that controls a specific response.

  • Ensures behavior occurs at the appropriate time for reinforcement.

  • Formula: SD (Discriminative Stimulus) + prompt → R (Response) → SR (Reinforcement)

New cards
50

Where is prompting used

  • Discrimination Training: Used to help individuals discriminate between different stimuli.

  • Behavior Development: Aims to develop new behaviors.

    • Example: Teaching students to read English words.

  • Enhances teaching/training effectiveness

New cards
51

Who uses prompting

  • Teachers

  • Coaches

  • Parents

  • Trainers

New cards
52

What are response prompts and their types

  • Involve another person's behaviors to elicit a response.

    • Types:

      • Verbal Prompt: Oral instructions or cues.

      • Gestural Prompt: Nonverbal cues, e.g., pointing.

      • Modeling Prompt: Demonstration of the desired behavior.

      • Physical Prompt: Direct physical assistance to perform the behavior.

New cards
53

What are Stimulus prompts and their types

  • Involve modifications to the stimulus itself.

    • Types:

      • Within Stimulus Prompt: Change characteristics of the SD (size, shape, color).

      • Extra-stimulus Prompt: Adding a new stimulus to assist in making correct discriminations.

New cards
54

What is transfer of stimulus control and their methods

  • Achieve correct responses in the presence of the SD without prompts.

  • Methods:

    • Fading: Gradually removing prompts while the response occurs in the presence of the SD.

    • Prompt Delay: Delay the presentation of the prompt after presenting the SD.

New cards
55

What are the steps for using prompting and fading

  1. Select the most effective prompt strategy

  2. Capture the learner's attention

  3. Present the SD

  4. Prompt the correct behavior

  5. Reinforce the accurate response

  6. Gradually fade prompts across trials

  7. Maintain reinforcement for responses without prompts

  8. Employ intermittent reinforcement for sustaining behavior.

New cards
56

What is shaping

Shaping is a procedure that enhances the frequency of desirable behavior.

New cards
57

What are the 2 principles involved in shaping

  • Reinforcement: Encouraging closer behavior approximations.

  • Extinction: Withholding reinforcement for unwanted or non-target behaviors.

New cards
58

What are the steps for using shaping

  1. Define the Target Behavior: Clear and concise definition.

  2. Assess Shaping Suitability: Determine if shaping is the best method or if alternatives like instructions/modeling/prompting are better.

  3. Identify the Starting Behavior:

    • Must be an existing behavior to build on.

  4. Choose Shaping Steps:

    • Define steps leading closer to the target behavior.

    • Ensure steps are manageable and not overly ambitious.

  5. Choose the Reinforcer:

    • Must serve effectively as a reinforcer for the individual doing the behavior.

    • Pay attention to satiation effects; conditioned reinforcers preferred.

  6. Reinforce Each Successive Approximation:

    • Start with the first approximation until consistent.

    • Transition reinforcement to the next approximation as it becomes stable.

  7. Adjust Pace Appropriately:

    • Move through the shaping process sensibly based on progress.

New cards
59

What is a behavioural chain

  • A complex behavior made up of multiple sequential component behaviors.

  • Involves identifying all stimuli (SDs) and responses (Rs) that constitute a behavioral chain.

  • The chaining process can be depicted as follows:

    • SD1 --> R1

    • SD2 --> R2

    • SD3 --> R3

    • SD4 --> R4 --> SR

New cards
60

What is forward and backwards chaining

  • Forward Chaining: Teaches from the first component.

  • Backward Chaining: Teaches from the last component, enabling the learner to complete the chain in every trial.

  • In backward chaining, learners receive the natural reinforcer each time; in forward chaining, they may not complete the chain in every trial.

New cards
61

What is the token economy

  • Systematic use of conditioned reinforcers (tokens) to increase desirable behaviors in educational or treatment settings and may involve response cost to decrease undesirable behaviors.

  • Goals include promoting positive behavior and managing behavioral issues.

New cards
62

How does a token economy work

  1. Child has no tokens and no access to desired items or activities.

  2. Child exhibits desired behaviors.

  3. Child receives tokens for engaging in these behaviors.

  4. Child exchanges tokens for access to desired items or activities.

New cards
63

What is a behavioural contract

  • A method for individuals to manage their own behavior by applying reinforcement and punishment.

  • Written Agreement: Identifies a specific level of target behavior and the consequences associated with that behavior.

  • Also known as:

    • Contingency Contract

    • Performance Contract

New cards
64

What are the components of a behavioral contract

  1. Identify Target Behavior and Criterion Level

    • Clarifies expectations.

    • Functions as a goal-setting tool.

  2. State Measurement Method

    • Eliminates ambiguity regarding behavior occurrence.

  3. Time Frame Specification

    • Indicates when the behavior must occur.

  4. Consequences Identification

    • Positive/Negative reinforcement to increase target behavior.

    • Positive/Negative punishment to decrease target behavior.

  5. Implementation Responsibility

    • Typically managed by a contract manager.

    • May include significant others.

  6. Signatures

    • Signatures from client and contract manager represent a public commitment.

New cards
65

What are examples of competing responses

  • Motor Tics: Lightly tense muscles involved while holding body parts still.

  • Vocal Tics: Slow, deep breathing through the nose with the mouth closed.

  • Nail Biting/Hair Pulling: Keep hands busy (e.g., fist at side, hands in pockets, grasping object).

  • Bruxism: Keep teeth slightly apart or lightly clench.

  • Stuttering: Diaphragmatic breathing with slight exhale before speaking.

New cards
robot