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Augmented feedback
describes information about a performance that supplements sensory feedback and comes from a source external to the performer; it is sometimes referred to as extrinsic or external feedback
Task Intrinsic Feedback (naturally available)
visual, auditory, proprioceptive, and tacticle
Knowledge of Results (KR)
Gives info about the outcome of an attempt
Knowledge of Performance (KP)
Gives info about movement characteristics that led to a performance outcome
Difference between KR and KP
Knowledge of Results (KR) focuses on the outcome of a performance, while Knowledge of Performance (KP) emphasizes the quality of movement and execution that contributed to that outcome.
KR examples
A basketball player receives feedback on whether their shot went in or missed
A dart player is informed of how many darts hit the target versus how many missed.
KP examples
A coach tells a swimmer to improve their stroke technique to enhance speed.
A gymnast receives feedback on their alignment during a routine, which may affect their score
Augmented feedback importance
depends on the skill being learned
the person learning the skill
stage of learning
Aug feedback essential to learning skill if:
Sensory information is unavailable.
Learner has impaired sensory pathways.
Lack of experience hampers the use of intrinsic feedback
Aug feedback may not be needed if:
Skill has a clear external reference.
Modeling is present.
Task intrinsic feedback is sufficient.
Aug feedback may enhance skill if acquisition if:
Coordinated multi-limb movements.
Rapid learning of simpler tasks.
Aug feedback my hinder learning if:
Feedback becomes a crutch.
Feedback is incorrect.
Feedback is provided at the same time with performance.
Classical conditioning
Reflexive behavior elicited through repeated pairings with antecedent cues
Classical conditioning example
includes Pavlov's dogs, where a bell sound was paired with food leading to salivation.
Instrumental conditioning
Voluntary behavior learned by pairing it with consequent reinforcement
Instrumental conditioning example
A dog receiving a cookie for performing a trick.
Stimulus response theory (BF skinner)
Explains how people learn new behaviors
Stimulus response theory events
positive reinforcement
negative reinforcement
punishment
extinction
Positive reinforcement
Rewards that increase behavior frequency (intrinsic or extrinsic). ex: Feeling accomplished after completing a task
Negative reinforcement
Withdrawal of aversive stimuli increases behavior frequency. ex: Exercising to reduce back pain.
Punishment
Presenting aversive stimuli to reduce behavior likelihood. ex: Running sprints for mistakes in sports.
Extinction
Discontinuing reinforcement leads to decreased behaviors. ex: Stopping exercise when weight loss ceases.
Differences between classical and operant conditioning in motor learning
While classical conditioning helps establish reflexive responses, operant conditioning emphasizes the role of consequences in shaping voluntary behaviors
Limits of stimulus response theory
Fails to account for cognitive factors like expectations, perceived control, and value of reinforcement.
Demonstrations
or feedback provided verbally to guide performance and enhance skill acquisition.
Cognitive meditation theory
Attention
Retention
Behavior Reproduction
Motivation
verbal cues importance
Concise phrases that direct attention and prompt movement components.
Verbal cues application
During demonstrations to guide focus.
As prompts to reinforce correct performance.
Post-performance feedback to enhance skill.