Augmented feedback and reinforcement

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28 Terms

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Augmented feedback

describes information about a performance that supplements sensory feedback and comes from a source external to the performer; it is sometimes referred to as extrinsic or external feedback

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Task Intrinsic Feedback (naturally available)

visual, auditory, proprioceptive, and tacticle

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Knowledge of Results (KR)

Gives info about the outcome of an attempt

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Knowledge of Performance (KP)

Gives info about movement characteristics that led to a performance outcome

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Difference between KR and KP

Knowledge of Results (KR) focuses on the outcome of a performance, while Knowledge of Performance (KP) emphasizes the quality of movement and execution that contributed to that outcome.

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KR examples

  • A basketball player receives feedback on whether their shot went in or missed

  • A dart player is informed of how many darts hit the target versus how many missed.

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KP examples

  • A coach tells a swimmer to improve their stroke technique to enhance speed.

  • A gymnast receives feedback on their alignment during a routine, which may affect their score

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Augmented feedback importance

depends on the skill being learned

the person learning the skill

stage of learning

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Aug feedback essential to learning skill if:

  • Sensory information is unavailable.

  • Learner has impaired sensory pathways.

  • Lack of experience hampers the use of intrinsic feedback

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Aug feedback may not be needed if:

  • Skill has a clear external reference.

  • Modeling is present.

  • Task intrinsic feedback is sufficient.

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Aug feedback may enhance skill if acquisition if:

  • Coordinated multi-limb movements.

  • Rapid learning of simpler tasks.

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Aug feedback my hinder learning if:

  • Feedback becomes a crutch.

  • Feedback is incorrect.

  • Feedback is provided at the same time with performance.

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Classical conditioning

Reflexive behavior elicited through repeated pairings with antecedent cues

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Classical conditioning example

includes Pavlov's dogs, where a bell sound was paired with food leading to salivation.

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Instrumental conditioning

Voluntary behavior learned by pairing it with consequent reinforcement

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Instrumental conditioning example

A dog receiving a cookie for performing a trick.

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Stimulus response theory (BF skinner)

Explains how people learn new behaviors

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Stimulus response theory events

  • positive reinforcement

  • negative reinforcement

  • punishment

  • extinction

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Positive reinforcement

Rewards that increase behavior frequency (intrinsic or extrinsic). ex: Feeling accomplished after completing a task

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Negative reinforcement

Withdrawal of aversive stimuli increases behavior frequency. ex: Exercising to reduce back pain.

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Punishment

Presenting aversive stimuli to reduce behavior likelihood. ex: Running sprints for mistakes in sports.

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Extinction

Discontinuing reinforcement leads to decreased behaviors. ex: Stopping exercise when weight loss ceases.

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Differences between classical and operant conditioning in motor learning

While classical conditioning helps establish reflexive responses, operant conditioning emphasizes the role of consequences in shaping voluntary behaviors

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Limits of stimulus response theory

Fails to account for cognitive factors like expectations, perceived control, and value of reinforcement.

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Demonstrations

or feedback provided verbally to guide performance and enhance skill acquisition.

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Cognitive meditation theory

  1. Attention

  2. Retention

  3. Behavior Reproduction

  4. Motivation

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verbal cues importance

Concise phrases that direct attention and prompt movement components.

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Verbal cues application

  • During demonstrations to guide focus.

  • As prompts to reinforce correct performance.

  • Post-performance feedback to enhance skill.