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concepts
ideas that represent a class or category of objects, events, or activities
formal concepts
concept defined by specific rules or features
ex. a square has four sides and four right angles
natural concepts
concepts that people form as the result of experiences with concepts
ex. vehicles: cars, buses, bobsleds
prototype
a concept that closely matches the defining characteristics of a concept
people with different experiences have different prototypes
ex. a fruit: apple
schemas
mental generalizations about objects, places, events, and people
ex. movies, popcorn, candy
scripts
schema that involves a familiar sequence of activities
assimilation
individuals incorporate new ideas into existing schemas
accommodation
individuals adjust their existing schemas or create new ones to incorporate new information
mechanical solution
trial and error
algorithm
specific, step by step procedures for solving certain types of problems
ex. math equations
heuristic
“rule of thumb”, guess based on prior experiences
representativeness heuristic
assumes that any object or person that shares characteristics with other things in a category, then it is part of that group
stereotyping
availability heuristic
estimation of frequency based on how easy it is to remember
working backward heuristic
starting at the endpoint and working towards the beginning
this helps create subgoals that are more manageable problems to solve
insight
solution suddenly comes to mind, based on reorganization of information
mental set
the tendency for people to persist in using problem-solving patterns that have worked for them in the past
priming
exposure to one stimulus influences a response to a subsequent stimulus, without conscious guidance or attention
ex. when you say salt, people thing pepper
framing
the way questions or problems are presented changes the person’s view or reaction
gambler’s fallacy
mistaken belief that the outcome of a random event is influenced by past events
people think if something hasn’t happened to them recently, its more likely to happen now
sunk cost fallacy
when someone continues to invent time, money, and effort into something, even if it is no longer beneficial because they have already invested significantly in it
executive functions
high level mental skills that enable goal oriented behavior
problem solving, decision making
problem solving
using our thoughts to reach a goal
decision making
identifying, evaluating, and choosing among several alternatives
creativity
solving problems by combining behavior or ideas in a new way
divergent thinking
starting from one point and coming up with as many possibilities or ideas as possible
convergent thinking
assumes that one single answer exists for the problem
functional fixedness
thinking about objects only in terms of their typical uses