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Absolute Threshold
the minimum amount of stimulation that can be detected by the senses/sensation
vary by nature
Color Blindness
3 kinds of photo-pigments in cones: red, blue, green
color blind = lack that pigment
most common color blind is red-green
blue cone is fine but red and green cones have same color (usually green)
yellow-blue less common color blindness
black-white is least common
STILL have all cones, just variety pigments lacking
Rods and Cones
in retina in back of eye
Photoreceptors- rods(120 million) and cones(6 million)
Rods: night vision and peripheral vision
Cones: day vision and color vision
Positioning: color-sensitive cones are central in retina, while color-blind rods predominate in periphery
Figure and Ground principle
3 major characteristics
figure is perceived as form, ground appears formless
contour line divides a figure from background, which belongs to figure, not ground
figure appears to be located in foreground with ground behind, even if not true
Just Noticeable Difference
smallest increase or decrease in a physical stimulus required to produce a change in sensation that a person is able to detect 50% of the time
Linear Perspective
Makes farther objects look larger than they actually are
a look that isn’t there
Perception
process that organizes those sensations into meaningful information
done by brain
Perceptual Organization
when seeing or hearing a scene, we identify figures and hold our attention against background
can only focus on one thing at a time
figures: objects and events that stick out
background: everything else that is going on
ex: following one conversation at a party
Similarity- objects with similar characteristics are grouped together
Proximity- objects close together perceived as belonging together
Continuity- figure or object perceived as belonging together if they appears to form a continuous pattern
Closure- figures with gaps in them are perceived as complete
Phi Phenomenon
Brain processes distinct sensations (movements of 2 static lines) to produce apparent motion
whole apparent motion is greater than the sum of its parts
brain fills in gaps between pictures of movements
Beta Movement
related to phi phenomenon that allows us to see movies and watch tv
Sensation
process that detects stimuli from our bodies and our environment
what you take in from sense
Webber’s Law
Just Noticeable Difference is based on a percentage or proportion of stimulus change rather than a fixed amount of change
weight must decrease by 1/50th or 2% to notice a difference
2 lbs difference in 100lb weight
tone must be .33% higher or lower
Ex: used when getting eye exam and they flip through the film to see if you can see a difference, a just noticeable difference
Chunks, Acronyms, Mnemonic Devices
All part of storage
Chunking: organizing bits of information into familiar, putting info into bits of manageable units
chunking helps memory
allows Short-term memory to remember more, but still within 7 plus or minus 2 bits of info
Acronyms and Mnemonics are type of chunking
HOMES as Great Lakes
ROY G. BIV as colors of rainbow
Patterns, Associations, alphabetize, categorize, images, senses
Effortful and Automatic Processing
for encoding in memory: effortful and automatic processing
conscious memory to happen, we need to consciously attend to stimuli
Selective attention: focus mental resources on just part of what’s around us/ important
Effortful Processing: encoding that requires attention and conscious effort, evokes schema organization of info
Automatic Processing: encoding that happens automatically and often unconsciously/outside of awareness
often involves incidental info such as space, time, frequencies
many things around get processed at an implicit level
Encoding, Storage, Retrieval
Memory: persistence of learning over time via encoding, storage, retrieval of info
Encoding: process of putting information into a form (codes) that memory system can accept and use
Storage : retention of encoded info over time
Retrieval: process of getting information stored in memory
Gist of Information
remember the gist of info in LTM rather than the details long-term
memories recalled and rebuilt
Maintenance vs Elaborative Rehearsal
types of rehearsing memory happen at different levels of processing
Level of processing = the more deeply we encode and process info, more likely we are to remember it
Maintenance Rehearsal: process of retaining information that involves repetition, quick and easy but not well retained
Ex: read textbook twice to study for exam, use flashcards to memorize word for word definitions
Elaborative Rehearsal: process retaining info that involves relating stimuli to info you already have stored in memory, applying new material, takes more effort but lasts
Ex: study and relate ideas to events in life
Semantic Learning and Storage
more we bring own experience, more we remember it
semantic encoding, we remember approximately 90% of it
words, type of, read it
acoustic encoding approx 60%
word rhymes with
visual approx 15%
written in capitals
Sensory, STM and LTM
Different stages of memory processing - part of storage
Sensory
sticks in our senses
holds info long enough to make connections between stimuli and be processed further/deeper (whether it cares and wants to process)
Iconic memory: visual stimulus lasts less than 1 sec
Echoic memory: auditory stimulus lasts 3-4 sec
Sense memory brief, we would go mad if lasted longer (all sounds surrounding you)
STM/ Working Memory
stores limited info
on average, we remember about 7 plus or minus 2 buts of info, like numbers, letters, or chunks of meaningful units
remember couple more numbers than letters
STM is little better than what we hear than what we see
Limited in time (18 seconds)
LTM
capacity is practically unlimited in how much we can store and in how long we can store (lifetime)
info is stored semantically, in terms of general meaning
people remember the “gist” rather than the details long-term
Storage Capacity
STM
we remember 7 plus or minus 2 bits of info, like numbers, letters, chunks of meaningful units
LTM
has unlimited amount of storage capacity
Archetypes
Collective Unconscious
Consciousness: subjective awareness of mental events, self and environment
monitoring self and environment
controlling thought and behavior
altered states”
sleep, hypnosis, drug-induced states, meditation
Controlled vs Automatic Processes
Controlled Processes: most active state, focused goal
Ex: learning new task
Automatic Processes: if something requires little conscious effort, then the task can be on auto and we can divide attention
Dreaming Perspectives
Psychodynamic: Sigmund Freud
wish fulfillment, outlet to express otherwise unacceptable/ unconscious urges
Manifest content: remembered story line, reflects literal meaning
Latent Content: not bound by logic- childish, creative, disorganized, reflects “deeper” meaning
reflect repression- stored wish in unconscious
prevents understanding
Cognitive:
Dreams are information processing- material from everyday life
can be problem-solving, but no inference regarding unconscious wish is made
Express a different grammar
Helps facilitate memories- fixes them in memory
Psychophysiological:
exercise groups of neurons during sleep
Random neural firing (Activation- Synthesis Theory)
Meaningless biological phenomenon- randomly firing neurons in midbrain during REM
purpose: memory consolidation
Insomnia
Persistent problems in falling or staying asleep
inability to get amount of sleep needed to function during the day or unrefreshing sleep
correlated with stress, depression, old age, alcohol, drug abuse
difficult to diagnose through sleep-report measures
only considered chronic when it occurs most nights for 3 to 4 weeks
treated with behavioral measures
limit time in bed (7 hours max)
avoid naps during day
go to bed only when sleep
use relaxation techniques
Psychoactive Drugs
chemical substances that alter perceptions and mood
influence the functioning of brain
work in synaptic gap
alter neurotransmitter synthesis, release, reuptake or receptor sensitivity
Stimulants: sped up activity in CNS
Depressants: slow down activity in CNS
Opiates: relieve pain
Psychedelic: disrupt normal thought processes
Selective Attention
Focusing of conscious awareness on a particular stimulus
can only focus on one item at a time, although we can shift rapidly
Sleep Walking and Talking
Sleep Walking occurs in Stage 4 only
Sleep Talking can occur in both Stage 2 and Stage 4
sleep walking- difficult to wake up
lack awareness
eyes open and respond to commands but lack recognition
disoriented if awakened
seldom recall episodes
sleepwalkers are not acting out their dreams
Stages of sleep
Pre Sleep Relaxed Waves
Alpha Waves
slow waves of relaxed, awake brain (low frequency, high amplitude)
Beta Waves: happen when fully awake
4 non-REM stages
Light Sleep: Stages 1 and 2
Stage 1:
Brief, transitional stage
Lasts only a few minutes
Easily awakened
Theta waves- small irregular waves
Stage 2:
Lasts about 20 minutes
bursts of rapid, rhythmic brain activity
muscles relaxed- less easily disturbed
sleep talking can occur in this stage
Deep Sleep: Stages 3 and 4 (slow wave sleep, lasts about 30 minutes)
Stage 3 (Transitional Stage):
Delta Waves- large slow brain waves associated with deep sleep
Stage 4:
Pre Delta Waves
Heart-rate, BP, and body temp at lowest
Hard to awaken during deep sleep- may be groggy and confused
sleep-walking and bed wetting can occur
REM- Rapid Eye Movement
recurring sleep stage
first occurs 90 minutes after sleep onset
Normally only stage during which dreaming occurs
muscles are relaxed but other body systems (visual and auditory brain areas are active)
Mix of alpha and beta waves relaxed, awake brain
Average NREM-REM sleep cycle takes about every 90 minutes of sleep
pass thru 4 or 5 stages per night
amount of deep sleep (stage 4) greater in first half of night than second
majority of REM sleep takes place in latter part of night’s sleep when REM period becomes progressively longer
States of Consciousness
Wakefulness (normal state): seeing, hearing, remembering, daydreaming
Altered States:
Sleep, hypnosis, drug-induced states, meditation
Cognitive Psychology
not what happens to us it’s how you perceive it
Tolerance
diminishing effect of substance with regular use
after repeated exposure, more drug is needed to produce the same effect
Types of drugs
depressant
reduce neural activity in central nervous system
slow body functions- reduce alertness, decrease inhibitions, drowsy
ex: alcohol, opiates
stimulants
drugs excite neural activity
speed up body functions - stay awake, lose weight, increase mood
ex: caffeine, nicotine, cocaine
when wear off, depletion of dopamine may cause a crash
opioid
opium, morphine, heroin
depress neural activity, lessening pain and anxiety
rush- feeling of euphoria
hallucinogenic
distort perceptions and evoke sensory images in absense of sensory input
Marijuana, mushrooms
Views on consciousness
William James- first American psychologist
stream of consciousness: stream of ideas that go through our mind all the time
introspection: turning inward to understand things
consciousness and attention are a choice
Sigmund Freud
Conscious: current subjective awareness (thoughts, perceptions)
Pre-conscious: capable of conciousness (what ate for dinner, phone number)
Unconscious: inaccessible because of anxiety-provoking potential
most of motivation is unconcious motivation
Carl Jung
collective unconcious: born with accumulated knowledge of ancestors wired into you
archetypes: part of collective unconcious, experiences common to all people everywhere
Ex: warrior, peacemaker, loving grandmother
all people understand these ideas
Synchronicity: moments we touch collective unconscious, moments of coincidentally
Ex: watching something about beetle and beetle walks across table
Withdrawal
physical and psychological symptoms that occur when someone addicted to a drug stops using it
Acquisition
initial stage of learning during which a response is established and gradually strengthened
Ex: dog learning the association of sound and food
Behaviorism
position that the goal of psych should be to study only observable behaviors and explain them through learning principles
understand behavior through observing stimuli and responses, skips cognition/thoughts
by John Watson and BF Skinner
Classical Conditioning
Pavlovian Conditioning
organisms come to associate stimuli
lightening with thunder or hot stove with pain
begins with reflex- no conscious control
when food comes, we salivate
neutral stimulus is paired with stimulus that evokes the reflex
eventually neutral stimulus comes to evoke reflex
Desensitization
Systemic desnsitization: Developed counterconditioning procedure using relaxation techniques to help manage phobias
Extinction
diminishing of the conditioned response when the conditioned stimulus is no longer paired with the unconditioned stimulus or no longer rewarded
Ex: the tone is no longer associated with food then the dog will, over time, no longer salivate to the tone
Observational Learning
learning that is done by observing others who receive reward and punishments
can learn through modeling- process of observing and imitating behavior
Ex: aggression against Bobo Dolls adults to children, televised violence lead to aggressive behavior by kids and teenagers
Operant Conditioning
learning which behavior is strengthened if followed by reinforcement or diminished if followed by punishment
reward and punishment is how it varies from classical conditioning
Law of effect = thorndike principle that rewarded behavior is likely to recur
Pavlov, Ivan
wanted to study salivation of dogs when given food- why?
Reinforcement Types
Reinforcer: any thing or event that encourages behavior
Positive Reinforcer:
encourage behavior because they give us something desirable
Ex: candy, money, smiles
Negative Reinforcer:
encourages behavior because they take away something undesirable
increase behavior by driving someone nuts
Ex: irritating seat belt buzzer
Primary Reinforcer:
food, water, temperature- things necessary for survival
Secondary Reinforcer:
acquires reinforcing properties through pairing with primary reinforcers
Ex: money to buy food or shelter
don’t work on infants or animals
Continuous Reinforcement:
reinforcing desired response each time behavior occurs
learning is rapid
extinction occurs rapidly too- behavior stops quickly when not reinforced
Partial Reinforcement:
Reinforcement does not occur each time behavior occurs
results in slower acquisition
extinction occurs more slowly
Reward and Punishment
Parts of Operant Conditioning missing in Classical Conditioning
Punishment: an aversive thing or event that decreases behavior
Ex: receiving something aversive (spanking)
taking away something desirable (no recess)
Problems”
behavior is not forgotten
can teach that punishment is way to cope with problems
positive punishment:
aversive stimulus provided so behavior is decreasing
Ex: mother yelling at child running in street
Negative Punishment:
taking away a wanted stimulus to decrease certain behavior
taking away a favorite toy when a child does not go to bed
Shaping
when reinforcers guide behavior in closer approximations to a desired goal
training dog, need to withold food long enough until approximate desired behavior
BF Skinner
based on the law of effect, developed technology to study operant conditioning
created Operant Chamber/ Skinner Box
soundproof chamber with a bar or a key animal manipulates to obtain a food or water reinforcer
Steps of Conditioning in Order
Unconditioned Stimulus (UCS):
stimulus that unconditionally triggers a response
Ex: food
Unconditioned Response (UCR):
unlearned naturally occurring response to the unconditioned stimulus
Ex: salivation
Conditioned Stimulus (CS):
a neutral stimulus that after association with unconditioned stimulus triggers conditioned response
Ex: bell
Conditioned Response (CR):
learned response to a previously neutral conditioned stimulus
Same as Unconditioned Response
Ex: salivation
AI, Neural Networks
Computers that mimic human cognitive activities, field that examines how to use technology to imitate human thinking, problem solving, creative activities
Neural Networks: information represented in a number of locations simultaneously
Signals from widely separated clusters of neural activity come together in convergence zones to process information
Automatic Thoughts and Core Beliefs
Automatic Thoughts: rapid and brief, often leave an emotional response
our most central or core beliefs are so fundamental and deep that we do not articulate them, even to ourselves
Availability Heuristic
judges the probability of an event occurring on the basis of how easy it is to think of examples
Belief in small numbers
Cognition
thought
Cognitive psych studies perception, learning, memory, thought
focuses on mental activities associated with thinking, knowing, remembering and communicating- how people attend to acquire, transform, store, and retrieve knowledge
Concept Formation
how people organize and classify events, usually through inclusion and exclusion in groups to solve problems
form rules that define the way stimuli are related
Confirmation Bias
motivation to interpret evidence as supportive of their existing beliefs or theories even when find evidence that contradicts
occurs because:
rethinking a problem that seems to be solved takes extra cognitive work
give greater weight to subsequent info that supports initial position than what was not supported
Creative vs. Expert Problem Solving
Creative:
Generates or recognizes ideas that are original, novel, appropriate
Changes one’s culture
Uses divergent thinking
Critical Thinking
Fixation and Functional Fixedness
Fixation: inability to see a problem from a fresh perspective
mindset that blocks good problem solving
Functional Fixedness: tendency to think of an object only in terms of its typical use
hinders ability come up with other solutions
prevent from seeing beyond apparent constraints of problem
Framing
the way an issue is posed can sig. affect decisions and judgments
power of framing can use it to influence our decisions
Gambler’s Fallacy
Heuristics
thinking strat that may lead to a solution but may sometimes lead to errors
Availability heuristic
Familiarity heuristic
present bias
Kinds of Problems
Means- Ends Analysis and Subgoals
strat where problem solver considers ultimate goal (end) and determines best strat for attaining goal
each step brings problem solver closer to resolution
another heuristic is to divide problem into subgoals and then solve each of those steps
Problem Solving types
confronting and resolving situations that require insight or determination of some unknown element
Trial and error
insight- sudden realization of a solution “aha”
algorithms- step by step procedures that guarantee reaching a solution
set of rules over and over until problem is solved
Heuristic
Prototypes
typical, highly representative examples of a concept
cultures differ in specific kinds of prototypes they hold
used decide if new items are of similar patter
ex: favorite teacher if prototype for teacher