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75 Terms
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MEDIA AND INFORMATION LITERACY
- the essential skills and competencies that allow individuals to engage with media and other information providers effectively - develop critical thinking and life-long learning skills to socialize and become active citizens.
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MEDIA LITERACY
- capacity of an individual to understand the functions of media and determine the relevant use and worth of media platforms - individual knows how to use or manage media accounts or media platforms
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INFORMATION LITERACY
- the communication or acquiring of data or facts that relate to the use of media information - careful and thoughtful way of gathering information legally
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TECHNOLOGY LITERACY
- skill of an individual to manipulate technology independently or with assistance of others in using technology in an efficient and suitable way
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PRINT/BROADCAST/NEW MEDIA
- three types of media
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PRINT MEDIA
- consisting of paper and ink reproduced in a printing process and distributed
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TEXT MEDIA
- type of print media which is simple and flexible format for conveying ideas (whether handwritten or printed)
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TYPOGRAPHY
- art and technique of arranging the visual component of the written word - feature textual designs and optical illusions
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FONTS AND ALIGNMENT
- parts of typography
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VISUAL MEDIA
- type of print media that refers to pictures/photos/images/ and graphics used to channel communication using the sense of sight - general term for any medium that mainly makes use of sight as a channel to receive the message
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GRAPHIC DESIGN
- process of visual communication that organizes and presents information developed through a creative process for a particular purpose
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INFORMATIONAL GRAPHICS
- visual representation of information to understand the high-volume and complex data easily
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CARTOONS
- sketch or drawing intended as satire/caricature/humor
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PHOTOGRAPHY
-the use of light to record an image using a camera
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PHOTOGRAPH
- an image created by light captured on a light-sensitive surface (which is usually photographic film)
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BROADCAST MEDIA
- reaches the target audiences using airwaves/signal as the transmission medium
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AUDIO MEDIA
- uses audio or voice recording as the medium in the delivery of information - appeal to the auditory sense
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MULTIMEDIA
- concerned with the computer-controlled integration of text/graphics/drawings/still and moving images (video)/animation
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NEW MEDIA
- integrates the different technologies emerging on one digital platform to organize and distribute content instantaneously
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MEDIA CONVERGNCE
- co-existence of traditional and new media - merging of different equipment and tools for producing and distributing news through digitization and computer networking. -synergy of communication/computing/and content in the digital world. A smartphone that has a camera/radio/web browser/video/etc. is an example of converged media.
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INDIGENOUS/LIBRARY/INTERNET
- sources of media and information
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INDIGENOUS MEDIA
- used to open up other spaces for the discussion of indigenous peoples' issues and conditions - used to preserve their culture and traditions - best source for indigenous knowledge
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LIBRARY
- place or a collection of books and other materials that are organized and maintained for use or borrowing by people
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ACADEMIC LIBRARY
- serve colleges and universities
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PUBLIC LIBRARY
- serves cities and towns of all types
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SCHOOL LIBRARY
- serves students from Kindergarten to grade 12
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SPECIAL LIBRARIES
- located in specific environments
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INTERNET
- global computer network providing a variety of information and communication facilities
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PRIMARY/ SECONDARY/TERTIATRY
- classification of information sources
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EXTREME CLOSE UP OF EYES/FACE
* aggression * discomfort
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CLOSE UP OF HEAD/REACTION
- intimacy - evoke a character's emotional state of mind
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CLOSE UP OF HEAD AND SHOULDERS
- 2-3 people
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MEDIUM SHOT
- to waist - 2-3 people
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MEDIUM-LONG SHOT
- full-body normal view
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LONG SHOT
* room * normal view
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EXTREME LONG SHOT
* house * establishing the setting
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ESTABLISHING SHOT
* city * establishing the venue
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LOW ANGLE
- camera looks up - subject looks large - creates an impression of power
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NORMAL/STRAIGHT ANGLE
- camera looks at the subject from eye-level - subject looks equal to viewer
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HIGH ANGLE
- camera looks down - subject appears small - creates an impression of weakness - cover the highlight of an event
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FRAME
- a single still picture or image
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SHOT
- images that are filmed from the time the camera starts to the time it stops
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SEQUENCE
- series of shots on the same subject
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CUT
- stop one shot/abruptly start second - creates the impression of different places
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FADE OUT/IN
- go to black/go from black to picture - suggests passage of time
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PAN
- camera moves from left-to-right or vice versa across scene from one subject to another - can be used to create suspense
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ZOOM
- camera moves in (tight) or out (wide)
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TILT
- camera moves vertically
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MEDIA AND INFORMATION LANGUAGE
- way in which the meaning of a media text is conveyed to the audience - conveyed through media codes and conventions
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MEDIA CODES
* system of signs and symbols in media * symbolic, technical, written
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TECHNICAL CODES
- audio - lighting - editing - camera work
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WRITTEN CODES
- includes formal written language used in media - text or words that we can see on screen
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SYMBOLIC CODES
- setting - color - acting - mis en scene
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SETTING
- describes where the story or a specific scene took place
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MIS EN SCENE
- everything withing the frame
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ACTING
* actors portray a variety of characters that contribute to character development * creating tension or interpreting the narrative
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COLOR
- strong cultural connotations
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MEDIA CONVENTIONS
* accepted ways of using media codes * closely connected to what the audience expects from media * form * story * genre
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FORM
- distinct ways that audiences expect episodes to be arranged in media
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STORY
- common narrative structures and expectations from media
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GENRE CONVENTIONS
* common use of tropes, characters, settings or themes in a certain media.
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INTELLECTUAL PROPERTY
* A product of the intellect, such as an expressed idea or concept, that has commercial value.
* industry property * copyright * protected under: RA 8293 (INTELLECTUAL PROPERTY CODE), RA 10175 (CYBERCRIME PREVENTION ACT) * types: copyright, patent, trademark, industrial design, geographical indications and appellations of origin
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COPYRIGHT
- set of rights granted to the author or creator of a work to restrict others ability to copy/redistribute/and reshape the content
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PATENT
- for inventions
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TRADEMARK
- specific sign associated with a particular brand of goods or services
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INDUSTRIAL DESIGN
- rights on ornamental or aesthetic aspect of an item.
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GEOGRAPHICAL INDICATIONS AND APPELLATIONS OF ORIGIN
* signs used on products possessing qualities, a status, or characteristics that are essentially attributable to that location of origin.
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FAIR USE
- legal principle stating that one can use a copyrighted work without a license for the following purposes: commentary/criticism/reporting/research/and teaching.
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CREATIVE COMMON
- enables free distribution of an otherwise copyrighted work
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PUBLIC DOMAIN
- works can be used adapted/copied/and published completely without restrictions - no permissions needed - works published prior to 1923
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NETIQUETTE
- network etiquette - concerned with the "proper" manner of communication in the online environment.
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SOCIETAL ISSUES
- RA 10175 (CYBERCRIME PREVENTION ACT) - Computer addiction - Cyberbullying - Digital Divide
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MOOC
* MASSIVE OPEN ONLINE COURSE * model for providing learning material online to everyone who wants to take a course with nonattendance restrictions * web-based coursed geared toward enrolling hundreds or thousands of student at a time * delivers lessons via online * TYPES: xMOOC & cMOOC
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xMOOC
- eXtended MOOC - based on traditional university course structures - make use of established teaching approaches and materials - students will watch pre-recorded lectures
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cMOOC
- connectivist MOOC - based on the connectivist learning model - favors collaboration among learners as a form of active learning - students work together to locate/evaluate/and contribute to the course content by uploading materials