AP Psych Unit 2

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168 Terms

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Perception

The process of interpreting sensory information.

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Bottom-up processing

Interpreting based on raw sensory data.

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Top-down processing

Interpreting using expectations and prior knowledge.

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Schemas

Mental frameworks that organize information.

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Perceptual set

A mental bias that makes you perceive things a certain way.

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Attention

Focusing mental awareness on certain stimuli.

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Selective attention

Focusing on one thing while ignoring others.

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Cocktail party effect

You notice your name even in noisy environments.

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Inattentional blindness

Missing something because your attention is elsewhere.

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Change blindness

Not noticing big changes in your environment.

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Gestalt psychology

The idea that we perceive whole patterns, not just parts.

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Closure

Filling in missing information to see a whole image.

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Figure and ground

Distinguishing a main object from its background.

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Grouping

Organizing stimuli into meaningful patterns.

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Proximity

Grouping things that are close together.

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Similarity

Grouping things that look alike.

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Depth perception

The ability to see the world in 3D.

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Visual cliff

A device testing depth perception in infants.

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Binocular cues

Depth cues requiring both eyes.

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Convergence

Eyes turning inward for close objects.

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Retinal disparity

Different images from each eye help judge depth.

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Monocular cues

Depth cues using one eye.

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Relative clarity

Clearer objects seem closer.

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Relative size

Larger objects appear closer.

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Texture gradient

Less detail means farther away.

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Linear perspective

Parallel lines appear to meet in the distance.

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Interposition

Objects blocking others appear closer.

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Perceptual constancies

Objects stay the same despite changes in lighting or angle.

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Color constancy

We perceive colors as constant in different lighting.

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Perceptual adaptation

Adjusting to changed visual input.

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Apparent motion

Seeing movement that isn’t really there.

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Stroboscopic movement

Fast images look like motion (like animation).

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Phi phenomenon

Lights blinking in sequence look like movement.

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Autokinetic effect

Still light appears to move in darkness.

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Cognition

Mental processes like thinking and problem-solving.

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Metacognition

Thinking about your thinking.

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Concept

A mental category for grouping similar things.

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Prototype

The best example of a concept in your mind.

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Assimilation

Fitting new info into existing schemas.

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Accommodation

Changing schemas to fit new info.

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Executive functions

Mental skills for planning and controlling behavior.

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Algorithm

A step-by-step method that guarantees a solution.

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Heuristic

A quick shortcut to solve problems.

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Representativeness heuristic

Judging based on how much something matches a prototype.

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Availability heuristic

Judging based on how easily examples come to mind.

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Mental set

Sticking to old ways of solving a problem.

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Framing

How information is presented affects decisions.

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Nudge

Small changes that influence choices.

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Gambler’s fallacy

Believing chance events are “due” to change.

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Sunk-cost fallacy

Continuing something because you already invested time/money.

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Functional fixedness

Seeing objects only for their usual purpose.

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Insight

A sudden realization of a solution.

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Confirmation bias

Seeking info that supports your beliefs.

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Fixation

Getting stuck on one way of thinking.

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Intuition

Quick, automatic thinking.

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Overconfidence

Overestimating your own accuracy.

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Belief perseverance

Sticking to beliefs even when evidence disproves them.

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Creativity

Producing new and useful ideas.

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Divergent thinking

Generating many possible solutions.

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Convergent thinking

Narrowing to one best solution.

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Memory

The system for storing and recalling information.

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Explicit memory

Conscious memories you can describe.

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Episodic memory

Memories of personal experiences.

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Semantic memory

Memories of facts and knowledge.

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Implicit memory

Unconscious memories like skills.

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Procedural memory

Memory for actions and routines.

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Prospective memory

Remembering to do things in the future.

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Neurogenesis

Growth of new neurons.

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Long-term potentiation (LTP)

Strengthening of neural connections through use.

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Working memory

Active processing of information you’re using now.

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Visuospatial sketchpad

Holds visual and spatial info.

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Phonological loop

Holds sound-based info.

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Central executive

Supervises and organizes working memory.

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Sensory memory

Brief storage of sensory information.

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Iconic memory

Visual sensory memory.

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Echoic memory

Auditory sensory memory.

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Multi-store model

Memory goes from sensory → short-term → long-term.

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Shallow processing

Encoding based on surface features.

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Deep processing

Encoding based on meaning.

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Automatic processing

Unconscious encoding of routine info.

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Effortful processing

Requires attention and effort.

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Encoding

Getting information into memory.

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Storing

Keeping information in memory.

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Retrieval

Getting information back out.

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Structural processing

Encoding based on appearance.

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Phonemic processing

Encoding based on sound.

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Semantic processing

Encoding based on meaning.

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Encode

Turning information into a memory.

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Mnemonic devices

Memory aids like acronyms or images.

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Method of loci

Remembering by linking items to locations.

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Chunking

Grouping items into meaningful units.

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Categories

Grouping items by type.

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Hierarchies

Organizing information from general to specific.

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Spacing effect

Spaced-out studying works better than cramming.

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Massed practice

Cramming information all at once.

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Distributed practice

Spreading study sessions over time.

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Serial position effect

Remembering first and last items best.

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Primacy effect

Remembering the first items.

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Recency effect

Remembering the last items.

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Short-term memory

Holds small amounts of info briefly.