Biomechanics

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20 Terms

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Definition

The study of motion and the effects of forces relative to the body.

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Benefits

  • technique efficiency

  • injury reduction through an understanding of injury causes and application of correct technique

  • modification of sports equipment to improve sports performance at all levels

  • technological development of equipment and computer technology to assist in transition from practice field to playing field

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Motion

The movement that occurs when an object has changed position in space and time, due to the application of forces.

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Internal Force

Structures of the body that interact to produce movement. action of muscles and tendons to throw a ball)

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External Force

Result from the interaction between the body and environment. (gravity, friction, air resistance)

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Linear Motion (translation)

Where movement is along a straight line, there’s no rotation and all body parts move in the same direction at the same speed. (cyclist gliding downhill)

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Rectilinear Motion

Linear movement of an object in a straight line. (volleyball set that doesn’t spin)

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Curvilinear Motion

Linear motion of an object in a curved line.(netballer shooting as long as the ball doesn’t spin)

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Angular Motion

Where all body parts move through a rotational pathway, through the same angle, in the same direction and at the same time. (gymnast doing giant circles on a bar)

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Locations of Angular Motion

  • medial axis - naval to lower back (gymnast performing cart wheel)

  • longitudinal/sagittal axis - head to toe vertically (dancer doing pirouettes)

  • horizontal axis - hip to hip (diver performing somersault)

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General Motion

Combination of linear and angular motion. (cyclist moving in a straight line as a result of rotating the legs at the hip joint to move pedals)

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Distance

Refers to how far you have travelled from your start to finish position.

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Displacement

Measures the overall change in a position of a person and is measured in magnitude and direction.

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Speed

Measure of the distance an object travels per unit of time (distance/time)

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Velocity

Speed in a given direction (displacement/time)

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Acceleration

Rate at which the velocity of a body changes with respect to time. (positive - increasing, negative - decreasing, zero - no change)

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Angular Distance

Represents the sum of all angles as a body that moves from its start position to its end position.

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Angular Displacement

Represents the difference in the angle between the start and end position of the body.

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Angular Speed

Calculated by dividing angular distance by time.

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Angular Velocity

Calculated by dividing angular displacement by time.