032 Performance - ATPLQ Memory Items

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31 Terms

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Gradients

Class B:

  • 4% AEO min.

  • Engine Failure/glide: gross-net +0.5%

  • All Engine Climb * 0.77

Balked Landing:

  • A320.

  • Beechcraft 250

Class A:

  • Gross-net: 0.6%+engine.

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VR

MEP: >1.05 VMC or 1.1 VS1.

SEP: not less than VS1

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V2 = Double VR or SRAM

Take-off Safety Speed - to be maintained at Screen.

MEP: >1.1 VMC or 1.2 VS1 (double VR)

SEP: 1.2 VS1

Class A:

  • All: >1.1 VMC(A) (= air density!)

    • 1 + 1 = V2

  • Jets + 2/3 turb: 1.13 VSR (= mass!)

  • >3 turb: 1.08 VSR

    • >3 engine must be 4 engine. 2x4 = 8.

  • “SRAM”

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VREF (VR3F)

Reference Landing Speed - through Screen (A&B 50 ft!)

MEP: 1.3 VSO, VREF > VMC

SEP: 1.3 VSO

A: 1.23 VSR0

  • 1, 2, 3, referee!

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LRC

Long Range Cruise

4% faster with 1% increased fuel consumption (99% range), compared to 1.23 VMD

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V1

Class A: == VMBE (worst case)

V1 is a CAS

  • Uphil: Increases - because acceleration is slower, it needs to be closer to V2 for obstacle clearances.

    • Also ASDR increases - because we abort at higher speeds.

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Engine Failure Speeds - Light Twin

Vx < Vsex < Vyes < Vy

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VFTO

Final Take-off Speed

  • At the end of Segment 3.

  • >1.18 VSR.

    • F*cking t**ns only, can’t be less than 18!

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Field Length: Basic

  • “Net” or “Required” = add Regulatory/Safety Factors

  • “Gross” = add the conditions only.

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Field Length: Class B, Take-Off

  • 5% per 1% UPslope

  • All Paved: 1

  • Grass: 1.2, Grass Wet: 1.3

  • Balanced: TOD * 1.25

  • Unbalanced:

    • 1.3 = ASDA (a = high)

    • 1.15 = TODA (T = 1)

    • 1 = TORA

  • Remember: TOD always including Conditions

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Field Length: Class B, Landing

  • 5% per 1% DOWNslope

  • All Wet: 1.15

  • Grass: 1.15

  • LDR * 1.43 = LDA (within 70%)

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Field Length: Class A

Take-Off:

  • TOR greater of AEO 1.15 or OEI

Landing:

  • Jet 60% of LDA (1.67)

  • Prop. 70% of LDA (1.43).

  • Wet: LDA > 1.15 LDR

LDA = 3 letters, you need to DECREASE it to get LD = 2 letters, thus x0.60.
We are only using multiplications here.

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Balanced Field & T/O

Field Length:

  • where ASDA = TODA

  • for OEI TOD and (OEI) ASD!

T/O:

  • where ASDR = TODR.

  • more performance based.

  • Balanced V1 is a single V1 (no range).

    • Balanced V1 = speed where ASD == TODN-1

      • Ideal V1 for minimum field length for a given weight/performance.

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Clearances

All, T/O & LDG: 50 ft screen height.

  • Class A, T/O: 35 ft (15 ft wet)

Reference Zero = where the screen is standing on the ground.

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RoC

  • ROC = TAS * (air) gradient (normal situations - Performance).

    • Thus, winds have NO effect.

      • also not on the Climb Limited TOM.

  • ROC = GS * ground gradient (for obstacle clearence - and GNAV - ground based).

    • To keep the same ROC, gradient has to change! Same gradient, RoC must change.

  • ROC = ft/min, always relative to the ground/altimeter.

  • Gradient = Vertical / Horizontal, or:

    • Descent: (D-T)/W * 100.

      • more Drag, higher gradient.

    • Climb: (T-D)/W * 100.

      • more Thrust, higher gradient.

  • Winds only affect the ground/flight path gradient & distance

  • Higher Altitude = Degraded Performance (ROC, Climb Angle, etc.) in general. TAS increases, but excess thrust decreases more!

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VX

Excess of Thrust

  • Best Angle of Climb

  • Maximum Endurance/Lowest FF

  • Jet: VMD.

  • Prop.: ~VMP, <VMD.

  • FF Jet = Thrust, FF Prop. = Power.

    • Lowest Point on the Thrust or Power graph

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VY

Excess of Power

  • Best Rate of Climb Speed

  • Jet: 1.32 VMD (also Best Range)

  • Prop.: >VMP, ~VMD.

    • Prop. power available is curved

  • Tangent on the Thrust or Power graph

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Mass & Flaps

Mass: all speeds Increase

Flaps: all speeds Decrease

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Power

  • Power = Thrust * Speed

  • Power Required = Drag * TAS

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Fuel & SR

  • SFC = Fuel Flow per unit of Thrust (Jet) or Power (Prop).

  • Prop.: FF = SFC * Power (Required).

    • Power = Drag * TAS.

      • VMP = lowest FF = endurance.

  • Jet: FF = SFC * Thrust (Required).

    • Thrust = Drag in unaccelerated flight.

      • VMD = lowest FF = endurence.

  • Specific Range = TAS / FF.

    • = distance of travel, per unit mass of fuel

    • Ratio is Maximum (max range) = Tangent

      • Jet: Thrust/Drag-curve (1.32VMD), Prop.: Power-curve (VMD).

  • Endurance = 1/Fuel Flow (inversely proportional).

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Reverse Thrust & Anti-skid

  • Reverse Thrust:

    • With autobrake, the ACFT decelerates at a constant speed regardless of RT.

    • Only improves brake wear.

    • Reverse Thrust only on Wet ASDA.

  • Anti-Skid:

    • Autobrake depends on anti-skid! No anti-skid = no autobrake!

    • Reduces ASD and LD.

    • Can be used with manual braking.

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Power & Fuel, short:

  • Max Range (& VY) for Jet: VMD 1.32 | Tangent on Thrust (drag) curve.

  • Max Endurance (& VX) for Jet: VMD | Lowest point on Thrust (drag) curve.

  • Max Range for Prop: VMD | Tangent on Power curve.

  • Max Endurance for Prop: VMP | Lowest point on Power curve

Specific = divided by FF (except SFC):

  • SR - specific range (air) = TAS / FF.

  • SGR - specific ground range = GS / FF.

  • SE - specific endurance = 1 / FF.

  • SFC = FF / Thrust (=drag)

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Load Factors

  • In Climb/Descent: n = cos ø (always <1).

  • In Turn: n = 1 / cos ø (always >1).

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NTOFP: General

Vertical (= Screen Height)

  • <15°: 35 ft.

  • >15° : 50 ft (35 + 15°).

  • Wet: 15 ft.

Dimensions

  • <60 m = 60 m + WS/2 + 0.125 * distance from the end of TODA.

  • >60 m = 90 m +0.125 * distance from the end of TODA.

Maximum Widths

  • Turn <15°: 300 m (VFR) and 600 m (IFR).

  • Turn >15°: 600 m (VFR) and 900 m (IFR).

  • First: Visual or Not? +300, then </> 15 degrees? +300.

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NTOFP: Turns

Turns

  • 0-50 ft: no turns at all

  • 50-400 ft: max 15°.

Authorisation increases limits by 5 degrees (to an even number):

  • 200-400 ft:

    • Normal 15°.

    • Increased 20°.

  • >400 ft:

    • Normal 25°.

    • Increased 30°.

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Take-off Segments

  • 1st segment: LIFT-OFF to GEAR UP.

    • at 35 ft, V2, OEI. Operating Eng. at TO/GA.

  • 2nd segment: GEAR UP to 400ft.

    • TO/GA & >V2.

  • 3rd segment: >400ft - FLAPS UP

    • TO/GA, V2 towards VFTO, then MCT.

  • 4th segment: Clean to 1500ft NET CLIMB (obstacle clearance).

    • Thrust set: MCT. Speed close to VMD.

    • Gradient not less than 1.2%

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Take-off Segments Gradients

  • 1st: 2, 3, 4 engines.

    • 0%, 0.3%, 0.5%.

  • 2nd:

    • 2.4%, 2.7%, 3%.

  • 3rd & 4th:

    • 1.2%, 1.5%, 1.7%.

  • Christmas is coming, and I have 0 presents for 24.12.

  • So I buy 3 for each. (0.3, 2.7, 1.5).

  • As a thank you, I got a high-5 for each of the 3 presents. This happens 1 I was 7 years old.

  • Gross To Net: 0.8, 0.9, 1.0%.

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OEI Flight Paths, Obstacle Clearance

  • Drift Down = for Obstacle Clearance.

  • "I'm SADD"

    • 1000 ft - Stabilised.

    • 1500 ft - Above airport.

    • 2000 ft - Drift Down procedure.

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Approach & Landing Climb

  • Approach: OEI, Gear Up, Flaps Appr.

    • Climb Segments: = regular Second Segment -0.3.

    • Minimum gradients in case of Go Around.

  • Landing: All Eng., Gear Down, Flaps Land.

    • "Balked Landing"

    • Class A: A320 - 3.2% in 8 seconds.

    • Class B: 2.5%.

    • Manoeuvrability in case of overshoot.

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Formulas Climb/Descent:

  • L = Wcos(γ)

  • T = D + Wsin(γ) or T = D - Wsin(γ)

  • Thus: Gradient of Descent = (D - T) / W.

    • If drag increases (flaps, spoilers), Gradient increases.

  • RoC/D:

    • Performance = TAS * Gradient.

      • Still Air. Not affected by wind!

    • GNAV = GS * Gradient.

      • or Flight Path.

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Graphs

  • Class B has no Factorisations in it.

    • Correcting for Wet, Dry, Grass = Still Gross.

    • Correcting for Safety = Net.

  • Class A graphs have Safety Factors included!