Leisure
Any freely chosen activity or experience that takes place in non-work time. It includes sport, recreation, and tourism.
Income Leisure Trade Off
Implies that a unit of labor has to give up some hours of leisure so as to have a greater number of working hours and thus, higher income. On the other hand, higher leisure hours implies less hours of work and, thus, lower income.
Recreation
A leisure-time activity undertaken voluntarily and for enjoyment. It includes individual pursuits, organized outings and events, and non-paid (non-professional) sports.
Sport
A physical activity involving events and competitions at the national and international scale with professional participants.
Tourism
Travel away from home for at least one night for the purpose of leisure.
Sustainable Tourism
Tourism that takes full account of its current and future economic, social and environmental impacts, addressing the needs of visitors, the industry, the environment and host communities.
Niche Tourism
Products, services, or interests that are shared by a small group of people. Is an umbrella term covering a range of types of tourism.
Ecotourism
Responsible travel to natural areas that conserve the environment, sustain the well being of the local people, and involves interpretation and education.
Heritage Tourism
Relates to travel to experience the place, artifacts, historic sites and indigenous people of an area.
Medical Tourism
Travel for the purpose of getting medical, dental, or cosmetic treatment.
Adventure Tourism
A form of niche tourism that involves travel to a remote area and some level of perceived (sometimes real) risk. Has increased in recent decades.
Silver Tourism
Tourism targeted towards travelers aged 65 years and older.
Others types of Niche Tourism
Cultural, Sports, Business, Religious, Wildlife, Agritourism, Wellness, Camping, etc.
National Tourism Strategy
Government policy that encourages tourism and that brings benefits to the country.
Primary Tourist Resources
Pre-existing attractions for tourism or recreation including climate, scenery, wildlife, indigenous people, culture, and heritage sites. The principal features that attract tourists.
Secondary Tourist Resources
Accommodations, catering, entertainment, and shopping. The physical and human features, goods and services that add value to the quality of tourist experience.
Butler Model/ Tourism Life Cycle
Studies a tourist destination and analyzes how they change over time and in relation to the changing demands of the tourist industry.
Doxey's Irritation Index or the "Irridex"
Measures the local residents change in attitude towards tourists and tourism developments over time. It consists of different phases of social, economic, and environmental impacts on a place, and how these can lead to irritation in the local community.
Mass Tourism
The movement of a large number of tourists to a popular tourist destination for recreational or leisure purposes.
Tourist Honeypot
A tourist destination that attracts an unusually high number of tourist in comparison to similar places nearby.
Sphere of Influence
Describes where the customers at a particular location are from and explains why they attend that location instead of a neighboring location. Also known as the catchment area.
Tourism Range
The maximum distance that a consumer is willing to travel to use the facilities. In practical terms it is the limit of the sphere of influence.
Tourism Threshold Population
The minimum number of people required for that facility to be viable.
Settlement Hierarch
Village: 500-1,500
Small Town: 2,500-6,000
Town: Less than 100,000
City: Greater than 100,000
Primate City
city that is the largest in its country, province, state, or region, and disproportionately larger than any others in the urban hierarchy
Mega-City
Population more than 10 million
Batchelor Stage
Young, Single people not living at home. Few financial burdens, fashion opinion leaders, recreation-oriented, buy basic kitchen equipment, basic furniture, cars, equipment for the mating game, holidays/vacations.
Newly Married Couples
Young, no children. Better off financially than they will be in near future, highest purchase rate and highest average purchase of durables, buy cars, refrigerators, cookers, sensible and durable furniture, holidays/vacations.
Full Nest I
Young child/children under six years old. Home purchasing at peak, liquid assets low, dissatisfied with financial position and amount of money saved, interested in new products, buys washer, dryers, TV, baby food, children toys.
Full Nest II
Youngest child six or older. Financial position better, less influenced by advertising, buy larger sized packages, multiple unit deals, buys many foods, spends a lot on children, music or sporting practice/lessons.
Full Nest III
Older couples with dependent children. Financial position still better, some children get jobs, hard to influence with advertising, high average purchase of durables, buy new, more tasteful furniture, go on motoring holidays, buys non-necessary appliances, boats, dental services, luxury items.
Empty Nest I
Older couples, no children living with them, head of labor force. Home ownership at peak, most satisfied with financial position and money saved, interested in travel, recreation, self-education, makes gifts and contributions, not interested in new products, buys holidays, luxuries, home improvements.
Empty Nest II
Older couples, no children at home, retired. Drastic cut in income, keep home, buy medical care products that improve health, sleep and digestion. Interest in travel and all other products as Empty Nest I.
Solitary Survivor, in labor-force
Income still good but likely to sell home.
Solitary Survivor, retired
Same medical and product needs as other retired group, drastic cut in income, special need for attention, affection and security.