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(5) Dijkstras Shortest Path Algorithm Explained | With Example | Graph Theory
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13 Terms
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1
Dijkstra's Algorithm
An algorithm used to find the shortest path from a fixed starting node to all other nodes in a graph with weighted edges.
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2
Graph
A collection of nodes connected by edges, which can have weights representing distances or costs.
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3
Weighted Edges
Edges in a graph that have associated weights, indicating the cost or distance to travel between connected nodes.
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4
Tentative Distance Value
An initial estimate of the shortest distance from the starting node to a given node, which gets updated throughout the algorithm.
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5
Unvisited Nodes
Nodes in the graph that have not yet been processed by the algorithm.
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6
Visited Nodes
Nodes that have been processed and have their shortest distance calculated.
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7
Current Node
The node in the graph currently being evaluated to find and update the shortest path.
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8
Previous Node
The node that led to the shortest distance for the current node during the algorithm's execution.
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9
Current Shortest Distance
The shortest known distance from the starting node to a given node, updated as the algorithm progresses.
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10
Shortest Path Reconstruction
The process of tracing back from the destination node to the starting node using the previous nodes stored during the algorithm.
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11
Infinity
A value representing an unreachable distance in the context of Dijkstra’s algorithm, used as the initial distance for unvisited nodes.
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12
Iteration
A single cycle of processing in an algorithm, where certain updates or calculations are made.
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13
Algorithm Completion
The point at which all nodes have been visited and the shortest distances to all nodes from the starting node have been found.
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