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1-D Kinematics Study Guide

Units 1 - 2

Page 1: Introduction to Motion

  • Physics as Mathematical Science

    • Physics relies heavily on mathematical concepts.

    • Emphasis on both conceptual understanding and mathematical aspects.

  • Vocabulary of Motion

    • Common terms: fast, stopped, slowing down, speeding up, turning.

    • Expansion of vocabulary: distance, displacement, speed, velocity, acceleration.

  • Categories of Quantities

    • Scalars: Defined by magnitude alone (e.g., distance).

    • Vectors: Defined by both magnitude and direction (e.g., displacement).

  • Distance vs. Displacement

    • Distance: Scalar quantity; total ground covered (e.g., 12 meters).

    • Displacement: Vector quantity; overall change in position (e.g., 0 meters in the example of the physics teacher).

  • Examples of Motion

    • Teacher's movement: 4m East, 2m South, 4m West, 2m North results in 12m distance but 0m displacement.

    • Importance of direction in vector quantities.

Page 2: Understanding Acceleration

  • Definition of Acceleration

    • Vector quantity; rate of change of velocity.

    • Acceleration occurs when velocity changes, not necessarily when moving fast.

  • Constant vs. Non-Constant Acceleration

    • Constant acceleration: velocity changes by the same amount each second.

    • Non-constant acceleration: velocity changes by varying amounts.

  • Free Fall Example

    • Free-falling objects accelerate at a constant rate, covering different distances each second.

  • Calculating Average Acceleration

    • Formula: (aavg=ΔvΔta_{avg} = \frac{\Delta v}{\Delta t}).

    • Units: m/s², indicating change in velocity over time.

  • Direction of Acceleration

    • Depends on whether the object is speeding up or slowing down.

    • Positive and negative acceleration have physical meanings related to direction.

Page 3: Speed vs. Velocity

  • Speed

    • Scalar quantity; how fast an object is moving.

    • High speed covers large distances quickly; zero speed indicates no movement.

  • Velocity

    • Vector quantity; rate of change of position.

    • Must include direction (e.g., 55 mi/hr East).

  • Average Speed vs. Average Velocity

    • Average speed: total distance divided by total time.

    • Average velocity: displacement divided by total time.

  • Instantaneous Speed

    • Speed at any given moment, as opposed to average speed.

  • Examples of Average Speed and Velocity

    • Physics teacher's average speed: 0.50 m/s; average velocity: 0 m/s due to no displacement.

Page 4: Motion Representation

  • Ticker Tape Timer

    • Device used to analyze motion by marking positions at regular time intervals.

    • Creates a visual representation of motion through dot diagrams.

  • Dot Diagrams

    • Show position changes over time; distance between dots indicates speed.

    • Can illustrate constant velocity or acceleration.

Page 5: Vector Diagrams

  • Vector Diagrams

    • Represent direction and magnitude of vector quantities using arrows.

    • Size of the arrow indicates magnitude; direction indicates the vector's direction.

  • Applications of Vector Diagrams

    • Can represent various physical quantities like velocity, acceleration, and force.

    • Important for understanding motion in future physics studies.

Units 3 - 4

Page 1: Introduction to Motion Representation

  • Multiple Means of Representation

    • Words, diagrams, numbers, equations, and graphs.

  • Focus on Position vs. Time Graphs

    • Describes motion through shape and slope.

    • Relationship between graph shape and object motion.

Page 2: Constant vs. Changing Velocity

  • Constant Velocity Example

    • Car moving at +10 m/s results in a straight line with a constant positive slope.

  • Changing Velocity Example

    • Car accelerating results in a curved line with a changing positive slope.

  • Importance of Slope

    • Slope indicates velocity characteristics:

      • Constant velocity = constant slope (straight line).

      • Changing velocity = changing slope (curved line).

      • Positive velocity = positive slope (upwards).

Page 3: Accelerated Motion Representation

  • Curved Lines Indicate Acceleration

    • Curved lines show changing slope, indicating acceleration.

  • Negative Velocity Examples

    • Object speeding up in the negative direction = negative acceleration.

    • Object slowing down in the negative direction = positive acceleration.

  • Slope as a Tool for Analysis

    • Slope reveals velocity characteristics (small, negative, constant, changing).

Page 4: Determining Velocity from Slope

  • Constant Velocity Example

    • Car moving at +10 m/s for 5 seconds shows a slope of +10 m/s.

  • Principle of Slope

    • Slope of position-time graph equals the object's velocity.

Page 5: Using the Slope Equation

  • Slope Calculation Method

    • Pick two points, determine rise and run, calculate slope.

    • Consistent results across different point pairs confirm accuracy.

Page 6: Velocity vs. Time Graphs

  • Constant vs. Changing Velocity

    • Constant velocity results in a horizontal line (zero slope).

    • Changing velocity results in a sloped line (positive slope).

  • Slope Indicates Acceleration

    • Zero acceleration = zero slope.

    • Positive acceleration = positive slope.

    • Negative acceleration = negative slope.

Page 7: Speeding Up vs. Slowing Down

  • Identifying Speed Changes

    • Speeding up = moving away from the x-axis.

    • Slowing down = moving towards the x-axis.

  • Graph Interpretation

    • Positive and negative regions indicate direction of motion.

Page 8: Analyzing Changing Velocity

  • Changing Velocity Example

    • Car accelerating at +10 m/s² shows a diagonal line on the graph.

  • Slope Equals Acceleration

    • Slope of the line equals the acceleration of the object.

Page 9: Two-Stage Motion Analysis

  • Constant and Changing Velocity

    • First stage: constant velocity (zero acceleration).

    • Second stage: acceleration (positive slope).

  • Slope and Acceleration Relationship

    • Slope of the line equals the acceleration during each stage.

Page 10: Understanding Velocity and Acceleration

  • Slope Interpretation

    • Positive and negative slopes indicate direction and acceleration.

  • Slope Calculation Importance

    • Essential for understanding motion dynamics.

Page 11: Using the Slope Equation for Acceleration

  • Slope Calculation Steps

    • Identify coordinates, calculate rise and run, determine slope.

  • Consistent Results Across Points

    • Validates the slope calculation method.

Page 12: Area Under Velocity-Time Graphs

  • Displacement Calculation

    • Area under the line represents displacement.

  • Area Formulas

    • Rectangle: Area = b × h

    • Triangle: Area = 1/2 × b × h

    • Trapezoid: Area = (h1 + h2) / 2 × b

1-D Kinematics Study Guide

Units 1 - 2

Page 1: Introduction to Motion

  • Physics as Mathematical Science

    • Physics relies heavily on mathematical concepts.

    • Emphasis on both conceptual understanding and mathematical aspects.

  • Vocabulary of Motion

    • Common terms: fast, stopped, slowing down, speeding up, turning.

    • Expansion of vocabulary: distance, displacement, speed, velocity, acceleration.

  • Categories of Quantities

    • Scalars: Defined by magnitude alone (e.g., distance).

    • Vectors: Defined by both magnitude and direction (e.g., displacement).

  • Distance vs. Displacement

    • Distance: Scalar quantity; total ground covered (e.g., 12 meters).

    • Displacement: Vector quantity; overall change in position (e.g., 0 meters in the example of the physics teacher).

  • Examples of Motion

    • Teacher's movement: 4m East, 2m South, 4m West, 2m North results in 12m distance but 0m displacement.

    • Importance of direction in vector quantities.

Page 2: Understanding Acceleration

  • Definition of Acceleration

    • Vector quantity; rate of change of velocity.

    • Acceleration occurs when velocity changes, not necessarily when moving fast.

  • Constant vs. Non-Constant Acceleration

    • Constant acceleration: velocity changes by the same amount each second.

    • Non-constant acceleration: velocity changes by varying amounts.

  • Free Fall Example

    • Free-falling objects accelerate at a constant rate, covering different distances each second.

  • Calculating Average Acceleration

    • Formula: (aavg=ΔvΔta_{avg} = \frac{\Delta v}{\Delta t}).

    • Units: m/s², indicating change in velocity over time.

  • Direction of Acceleration

    • Depends on whether the object is speeding up or slowing down.

    • Positive and negative acceleration have physical meanings related to direction.

Page 3: Speed vs. Velocity

  • Speed

    • Scalar quantity; how fast an object is moving.

    • High speed covers large distances quickly; zero speed indicates no movement.

  • Velocity

    • Vector quantity; rate of change of position.

    • Must include direction (e.g., 55 mi/hr East).

  • Average Speed vs. Average Velocity

    • Average speed: total distance divided by total time.

    • Average velocity: displacement divided by total time.

  • Instantaneous Speed

    • Speed at any given moment, as opposed to average speed.

  • Examples of Average Speed and Velocity

    • Physics teacher's average speed: 0.50 m/s; average velocity: 0 m/s due to no displacement.

Page 4: Motion Representation

  • Ticker Tape Timer

    • Device used to analyze motion by marking positions at regular time intervals.

    • Creates a visual representation of motion through dot diagrams.

  • Dot Diagrams

    • Show position changes over time; distance between dots indicates speed.

    • Can illustrate constant velocity or acceleration.

Page 5: Vector Diagrams

  • Vector Diagrams

    • Represent direction and magnitude of vector quantities using arrows.

    • Size of the arrow indicates magnitude; direction indicates the vector's direction.

  • Applications of Vector Diagrams

    • Can represent various physical quantities like velocity, acceleration, and force.

    • Important for understanding motion in future physics studies.

Units 3 - 4

Page 1: Introduction to Motion Representation

  • Multiple Means of Representation

    • Words, diagrams, numbers, equations, and graphs.

  • Focus on Position vs. Time Graphs

    • Describes motion through shape and slope.

    • Relationship between graph shape and object motion.

Page 2: Constant vs. Changing Velocity

  • Constant Velocity Example

    • Car moving at +10 m/s results in a straight line with a constant positive slope.

  • Changing Velocity Example

    • Car accelerating results in a curved line with a changing positive slope.

  • Importance of Slope

    • Slope indicates velocity characteristics:

      • Constant velocity = constant slope (straight line).

      • Changing velocity = changing slope (curved line).

      • Positive velocity = positive slope (upwards).

Page 3: Accelerated Motion Representation

  • Curved Lines Indicate Acceleration

    • Curved lines show changing slope, indicating acceleration.

  • Negative Velocity Examples

    • Object speeding up in the negative direction = negative acceleration.

    • Object slowing down in the negative direction = positive acceleration.

  • Slope as a Tool for Analysis

    • Slope reveals velocity characteristics (small, negative, constant, changing).

Page 4: Determining Velocity from Slope

  • Constant Velocity Example

    • Car moving at +10 m/s for 5 seconds shows a slope of +10 m/s.

  • Principle of Slope

    • Slope of position-time graph equals the object's velocity.

Page 5: Using the Slope Equation

  • Slope Calculation Method

    • Pick two points, determine rise and run, calculate slope.

    • Consistent results across different point pairs confirm accuracy.

Page 6: Velocity vs. Time Graphs

  • Constant vs. Changing Velocity

    • Constant velocity results in a horizontal line (zero slope).

    • Changing velocity results in a sloped line (positive slope).

  • Slope Indicates Acceleration

    • Zero acceleration = zero slope.

    • Positive acceleration = positive slope.

    • Negative acceleration = negative slope.

Page 7: Speeding Up vs. Slowing Down

  • Identifying Speed Changes

    • Speeding up = moving away from the x-axis.

    • Slowing down = moving towards the x-axis.

  • Graph Interpretation

    • Positive and negative regions indicate direction of motion.

Page 8: Analyzing Changing Velocity

  • Changing Velocity Example

    • Car accelerating at +10 m/s² shows a diagonal line on the graph.

  • Slope Equals Acceleration

    • Slope of the line equals the acceleration of the object.

Page 9: Two-Stage Motion Analysis

  • Constant and Changing Velocity

    • First stage: constant velocity (zero acceleration).

    • Second stage: acceleration (positive slope).

  • Slope and Acceleration Relationship

    • Slope of the line equals the acceleration during each stage.

Page 10: Understanding Velocity and Acceleration

  • Slope Interpretation

    • Positive and negative slopes indicate direction and acceleration.

  • Slope Calculation Importance

    • Essential for understanding motion dynamics.

Page 11: Using the Slope Equation for Acceleration

  • Slope Calculation Steps

    • Identify coordinates, calculate rise and run, determine slope.

  • Consistent Results Across Points

    • Validates the slope calculation method.

Page 12: Area Under Velocity-Time Graphs

  • Displacement Calculation

    • Area under the line represents displacement.

  • Area Formulas

    • Rectangle: Area = b × h

    • Triangle: Area = 1/2 × b × h

    • Trapezoid: Area = (h1 + h2) / 2 × b