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Traditional Pedagogy
the simple transmission of fixed knowledge from coach to athlete
Features of Traditional Pedagogy
content-focused learning
- coach-led learning
- coach has full responsibility for what, how and when learning takes place.
Non-linear Pedagogy
occurs in a non-linear, unpredictable manner with coach and athletes
exploring a situation/problem/issue together.
Features of This Approach
high levels of connectivity between athletes and coaches
- process-orientated learning
- development of creative processes in athletes
Newell’s Athlete Constraints
self-organization - movement patterns - cognition - decision-making
Environmental Constraints
physical factors such as gravity, altitude, light, music or noise as well as floor space, court surface and net or lines on the area of play
- social factors, such as peer pressure, social and cultural expectations.
Newell’s Task Constraints
the goal of the specific task - rules on actions or conditions on tasks - rules on the equipment used
Examples of Ways that Coaches can Manipulate
Modifying equipment available
Modifying the size of playing areas
Setting relevant tasks goals in games
Choosing beat/tempo in dance
Suggesting imagery ideas
Enforcing specific rules/conditions for performance
How Constraints-Led Approach to Learning a Given Sport Can Influence Motivation
Athlete: minimize the number of rules —> in touch rugby, allow forward passes
Environment: limit the space available to participants —> in netball, have attackers and defenders in specific zones so players focus on their own tasks
Task: modify the equipment so that the activity allows for more success —> increase the size of the golf ball (use a tennis ball) and the size of the golf club
Reasons for Using Notational Analysis in Physical Education & Sports
providing an objective way of recording performance
quantify performance in a reliable manner
facilitate quantitative and qualitive feedback
Five Applications of Notation in Physical Education
tactical evaluation
technical evaluation
analysis of movement
development of database/models
education use with teacher/coach and athlete
Phase Analysis Model
Preparation, retraction, action, & follow-through
Sporting Example of Phase Analysis Model
Preparation: the run-up
Retraction: the final foot strike
Action: the take-off and the flight
Follow-through: the landing
Performance Outcome Model
Speed principles, force principles, coordination principles, specific performances principles
Flow Chart
can be utilized to identify patterns during a game
Scattergrams
identifying two variables and plotting them on an x and y axes to determine a relationship
Frequency Tables
note how often something occurs
Sequential Systems
identifying sequences that lead to a particular outcome
Three Examples of Digital Technology
Motion Tracking: Hawk-Eye in tennis or Dartfish
Performance Analysis: prozone
Nutrition, Fitness, & Training Analysis: myfitness pal or body byte
Advantages of Information Technologies in Sports Analysis
provides data that is not available through traditional analysis techniques - provides data over shorter/longer timescales
- data is objective and accurate - allows image comparisons - feedback is immediate
- feedback information is manageable and specifically adjusted for athlete
- technologies that are commonly used today are inexpensive/getting cheaper and becoming more accessible - a way of recording the effectiveness of the coaching process
- facilitating quanititative and qualitative feedback to aid learning/motivation
Evaluate of Ways that Coaches can Manipulate Constraints
modifying equipment available
modifying the size of playing areas
setting relevant task goals in games
choosing beat/tempo in dance
suggesting imagery ideas
enforcing specific rules/conditions for performance
Suggest how a Constraints-Led Approach to Learning a Given Sport can Influence Motivation
Athlete: minimize the number of rules → in touch rugby, allow forward passes
Environment: limit the space available to participants → in netball, have attackers and defenders in specific zones so that players focus on their own tasks
Tasks: modify the equipment so that the activity allows for more success —> increase the size of the golf ball and the size of the golf club