Understanding Learning: Classical and Operant Conditioning

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74 Terms

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Learning

any relatively permanent change in behavior brought about by experience or practice.

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Observational Learning

watch others, learn new behaviors.

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Associative Learning

learning that certain events occur together.

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Classical Conditioning

learning to make a reflex response to a stimulus other than the original, natural stimulus that normally produces the reflex.

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Operant Conditioning

learning that involves a response and its consequence.

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Unconditioned Stimulus (UCS)

a naturally occurring stimulus that leads to an involuntary response.

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Unconditioned Response (UCR)

an involuntary response to a naturally occurring or unconditioned stimulus.

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Conditioned Stimulus (CS)

starts as a neutral stimulus that becomes able to produce a learned (reflex) response by being paired with the original unconditioned stimulus.

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Conditioned Response (CR)

learned reflex response to a conditioned stimulus.

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Acquisition

the repeated pairing of the NS and the UCS; the organism is in the process of acquiring learning.

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Stimulus Generalization

the tendency to respond to a stimulus that is only similar to the original conditioned stimulus with the conditioned response.

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Stimulus Discrimination

the tendency to stop making a generalized response to a stimulus that is similar to the original conditioned stimulus because the similar stimulus is never paired with the unconditioned stimulus.

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Extinction

the disappearance or weakening of a learned response following the removal or absence of the unconditioned stimulus or the removal of a reinforcer.

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Spontaneous Recovery

the reappearance of a learned response after extinction has occurred.

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Higher-order Conditioning

occurs when a strong conditioned stimulus is paired with a neutral stimulus, causing the neutral stimulus to become a second conditioned stimulus.

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Blocking

the first conditioned stimulus blocks the learning of a new conditioned stimulus.

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Conditioned Emotional Response (CER)

emotional response that has become classically conditioned to occur to learned stimuli.

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Pavlov

Russian physiologist who discovered classical conditioning through his work on digestion in dogs.

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CS - tone

Conditioned stimulus example.

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CR - run to the ice cream truck

Conditioned response example.

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UCS - air puff

Unconditioned stimulus example.

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UCR - blink

Unconditioned response example.

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Examples of CER

A fear of dogs or the emotional reaction that occurs when seeing an attractive person.

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Conditioned Taste Aversion

Development of a nausea or aversive response to a particular taste because that taste was followed by a nausea reaction, occurring after only one association.

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Biological Preparedness

The tendency of animals to learn certain associations, such as taste and nausea, with only one or few pairings due to the survival value of the learning.

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Stimulus Substitution

Original theory in which Pavlov stated that classical conditioning occurred because the conditioned stimulus became a substitute for the unconditioned stimulus by being paired closely together.

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Cognitive Perspective

Modern theory in which classical conditioning is seen to occur because the conditioned stimulus provides information or an expectancy about the coming of the unconditioned stimulus.

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Contingency

One must reasonably predict the appearance of the other.

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Operant Conditioning

The learning of voluntary behavior through the effects of pleasant and unpleasant consequences to responses.

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Edward Thorndike's Law of Effect

Law stating that if a response is followed by a pleasurable consequence, it will tend to be repeated, and if followed by an unpleasant consequence, it will tend not to be repeated.

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David Premack Principle

Identify what is reinforcing to the subject.

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B. F. Skinner's Contribution

Behaviorist; wanted to study only observable, measurable behavior.

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Radical Behaviorism

A perspective that focuses solely on observable behavior.

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Operant

Any behavior that is voluntary.

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Reinforcement

Any event or stimulus that, when following a response, increases the probability that the response will occur again.

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Primary Reinforcer

Any reinforcer that is naturally reinforcing by meeting a basic biological need, such as hunger, thirst, or touch.

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Secondary Reinforcer

Any reinforcer that becomes reinforcing after being paired with a primary reinforcer, such as praise, tokens, gold stars, or money.

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Positive Reinforcement

The reinforcement of a response by the addition or experiencing of a pleasurable stimulus.

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Negative Reinforcement

The reinforcement of a response by the removal, escape from, or avoidance of an unpleasant stimulus.

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Shaping

The reinforcement of simple steps in behavior that lead to a desired, more complex behavior.

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Successive Approximations

Small steps in behavior, one after the other, that lead to a particular goal behavior.

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Chaining

Shaping a sequence of events.

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Extinction

Occurs if the behavior (response) is not reinforced.

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Spontaneous recovery

Re-occurrence of a once extinguished response (also happens in classical conditioning).

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Continuous reinforcement

The reinforcement of each and every correct response.

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Partial (intermittent) reinforcement

A response that is reinforced after some, but not all, correct responses - very resistant to extinction.

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Fixed ratio schedule of reinforcement

Schedule of reinforcement in which the number of responses required for reinforcement is always the same. FR-5 would indicate that every 5th response would be given reinforcement.

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Variable ratio schedule of reinforcement

Schedule of reinforcement in which the number of responses required for reinforcement is different for each trial or event. VR-5 would indicate that a response would be given on average of every 5th response 1st through 10th.

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Fixed interval schedule

Schedule of reinforcement in which the interval of time that must pass before reinforcement becomes possible is always the same. FI-5 would indicate that reinforcement would be given every five minutes.

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Variable interval schedule of reinforcement

In which the interval of time that must pass before reinforcement becomes possible is different for each trial or event. VI-5 would indicate that ON AVERAGE, every 5 minutes reinforcement would be given.

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Punishment

Any event or object that, when following a response, makes that response less likely to happen again.

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Positive Punishment

The punishment of a response by the addition or experiencing of an unpleasant stimulus.

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Negative Punishment

The punishment of a response by the removal of a pleasurable stimulus.

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Effective Punishment

Punishment should immediately follow the behavior it is meant to punish and should be consistent.

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Discriminative stimulus

Provides the organism with a cue for making a certain response in order to obtain reinforcement.

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Instinctive drift

Tendency for an animal's behavior to revert to genetically controlled patterns.

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Behavior modification

the use of operant conditioning techniques to bring about desired changes in behavior.

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Token economy

type of behavior modification in which desired behavior is rewarded with tokens.

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Time-out

a form of mild punishment by removal in which a misbehaving animal, child, or adult is placed in a special area away from the attention of others.

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Applied Behavior Analysis (ABA)

modern term for a form of behavior modification that uses shaping to mold a desired behavior or response.

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Cognitive Learning Theory

focus was on behavior; later recognized that cognitive processes have a place in the science of psychology.

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Latent learning

learning that remains hidden until its application becomes useful.

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Cognitive map

a mental representation of the layout of one's environment.

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Observational learning

learning new behavior by watching a model perform that behavior.

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Modeling

the process of observing and imitating behaviors.

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Mirror Neurons

fire when performing and observing others doing the activity (imitation and empathy).

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Learning/performance distinction

referring to the observation that learning can take place without actual performance of the learned behavior.

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Prosocial Effects

positive, constructive, and helpful behavior that can be modeled to help people.

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Antisocial Effects

negative and hurtful behavior that we tend to pick up.

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Intrinsic motivation

the desire to perform a behavior for its own sake.

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Extrinsic motivation

the desire to perform a behavior to receive promised rewards or avoid threatened punishment.

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Overjustification

may discourage the learner from performing a task due to excessive rewards.

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Insight

the sudden perception of relationships among various parts of a problem, allowing the solution to the problem to come quickly.

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Learned Helplessness

when one continues to fail they end up quitting eventually.