Assembly Language Programming and Memory Models

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26 Terms

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Assembly language programming

A low-level programming language that is closely tied to a computer's hardware architecture, using mnemonics and symbolic names instead of binary machine code.

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Low-Level Language

Assembly language is considered a low-level language because it operates directly with the computer's hardware, allowing precise control over hardware components.

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Mnemonics for Machine Instructions

Assembly language uses mnemonics (short codes) to represent machine instructions, making programming easier than dealing with raw binary.

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Direct Hardware Interaction

Assembly interacts directly with the hardware, often used for tasks requiring speed and efficiency, such as device drivers and embedded systems.

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Architecture-Specific

Assembly language is specific to a particular CPU architecture, with each processor family having its own instruction set architecture (ISA).

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Assembler

An assembler converts assembly language programs into machine code, translating mnemonics into machine-readable binary instructions.

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.MODEL

This directive defines the memory model of the program, with TASM supporting several models like TINY, SMALL, and LARGE.

<p>This directive defines the memory model of the program, with TASM supporting several models like TINY, SMALL, and LARGE.</p>
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TINY Model

Code and data in a single segment, used for very small programs (COM files) under 64KB.

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SMALL Model

Code and data in separate segments, each fitting within a single 64KB segment, suitable for moderate-size applications.

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MEDIUM Model

Multiple code segments and a single data segment, allowing code to span up to 1MB while data is limited to 64KB.

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COMPACT Model

Single code segment with multiple data segments, allowing larger data structures while keeping code size manageable.

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LARGE Model

Multiple code and data segments, both can span up to 1MB each, supporting large applications or systems software.

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HUGE Model

Similar to the large model, but allows individual data structures to exceed 64KB.

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.DATA

The ________ segment directive is used to declare variables and constants, holding data accessible by the program.

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.CODE

This segment contains the actual instructions (the code) that the CPU will execute.

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.STACK

The __________ directive defines a segment for the stack, used for storing return addresses, local variables, and passing parameters.

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END

The END directive marks the end of the program and specifies the entry point (optional).

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Memory Variables

Data stored in memory that can be accessed and manipulated by the program, depending on size, type, and specific needs.

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Byte Variables (DB)

Size: 1 byte (8 bits); used for storing small integer values or characters, with a range of 0 to 255 (unsigned) or -128 to 127 (signed).

<p>Size: 1 byte (8 bits); used for storing small integer values or characters, with a range of 0 to 255 (unsigned) or -128 to 127 (signed).</p>
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Word Variables (DW)

Size: 2 bytes (16 bits); used for storing larger integers or addresses, with a range of 0 to 65535 (unsigned) or -32768 to 32767 (signed).

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Double Word Variables (DD)

Size: 4 bytes (32 bits); used for storing 32-bit integers or addresses, with a range of 0 to 4,294,967,295 (unsigned) or -2,147,483,648 to 2,147,483,647 (signed).

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Quad Word Variables (DQ)

Size: 8 bytes (64 bits); used for storing very large integer values, especially in 64-bit systems.

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Ten Byte Variables (DT)

Size: 10 bytes (80 bits); typically used for storing floating-point numbers or extended precision data.

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String Variables

Defined using a sequence of bytes and are often null-terminated (ending with a 0 or $ in DOS assembly).

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Array Variables

Defined as a sequence of values (bytes, words, etc.) and accessed using index values or offsets.

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Pointer Variables

Store memory addresses, typically represented as words (16-bit) or double words (32-bit), pointing to other memory locations.