Chapter 6_ Input and Output _Part II

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20 Terms

1

Digital Input

Devices that capture and process video, audio, or data, such as webcams and microphones.

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2

Physical Output

Printed information (hard copy) that is more permanent than display output (soft copy).

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3

Portrait Orientation

A print orientation that is taller than wide.

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4

Landscape Orientation

A print orientation that is wider than tall.

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5

Digital Output

Output that has no tangible form, produced by devices like displays and speakers.

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6

Soft Copy

Temporary electronic display information that does not exist in physical form.

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7

LCD

Liquid Crystal Display, a technology that uses a backlight to present images.

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8

CCFL

Cold Cathode Fluorescent Lamp, a type of backlighting used in LCD displays.

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9

LED

Light Emitting Diode, a more advanced backlighting technology used in modern LCDs.

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10

OLED

Organic Light Emitting Diode; a display technology known for being brighter and more power-efficient.

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11

Resolution

The number of pixels per row and column on a display, affecting image sharpness.

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12

Response Time

The time taken for a pixel to turn on or off; lower times indicate faster response.

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13

Brightness

Measured in nits, it indicates how bright the images on a display will appear.

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14

Dot Pitch

The distance between pixels, with smaller distances enhancing text clarity.

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15

Contrast Ratio

The difference between the brightest white and darkest black on a display.

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16

Smart TV

An Internet-enabled HDTV that allows browsing, streaming, and online gaming.

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17

Adaptive Input Devices

Assistive technologies designed to accommodate users with disabilities.

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18

Screen Reader

A program that translates text into audio, used for visually impaired users.

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19

Alt Text

A description provided for visuals on a screen to assist users with visual impairments.

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20

Accessibility in Technology

The design principle that seeks to make technology usable for people with various disabilities.

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