TCP & UDP 2.1

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13 Terms

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Protocol

A set of rules that define how devices communicate on a network.

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Packet

Smaller chunk of data created when a large file is broken down for transmission across a network.

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Packet header

Label on a packet that typically includes sender, receiver, and packet order information.

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Transmission Control Protocol (TCP)

A protocol that uses a three-way handshake (SYN, SYN-ACK, ACK) to establish a reliable connection, ensuring all packets are delivered in order.

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Three-way handshake

The TCP process of establishing a connection: SYN (request), SYN-ACK (response), ACK (confirmation).

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TCP/IP protocol suite

A set of related protocols where TCP handles segmentation/sequencing and IP handles addressing and delivery.

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User Datagram Protocol (UDP)

A protocol that sends data without ensuring all packets arrive, offering lower latency but less reliability.

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UDP use cases

Ideal for applications needing low latency such as video/audio streaming, online gaming, and VoIP.

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TCP use cases

Best for situations requiring guaranteed delivery and packet order, such as file transfers and secure communications.

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VoIP and UDP

Voice over IP uses UDP; packet loss may cause degraded quality but maintains real-time conversation without delays.

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TFTP (Trivial File Transfer Protocol)

a protocol often used for simple, low-overhead file transfers.

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Reliability trade-off

TCP provides guaranteed delivery with higher latency; UDP provides faster delivery with potential packet loss.

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UDP additional use case
DNS queries are a common application that uses UDP due to low-latency requirements and best-effort delivery.