Chapter 6: Computer Networks

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Transport Layer

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199 Terms

1

Transport Layer

The layer of the protocol hierarchy that provides data transport from a process on a source machine to a process on a destination machine with a desired level of reliability.

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2

Protocol Hierarchy

The layered structure of protocols where each layer provides specific services to the layer above it.

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3

Transport Service

The goal of the transport layer to provide efficient, reliable, and cost-effective data transmission service to its users, normally processes in the application layer.

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4

Connection-Oriented Transport Service

A type of transport service that establishes, transfers, and releases connections between processes, similar to the connection-oriented network service.

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5

Connectionless Transport Service

A type of transport service that does not establish connections and is similar to the connectionless network service.

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6

Transport Service Primitives

Operations provided by the transport layer to application programs to establish, use, and release connections, such as LISTEN, CONNECT, SEND, RECEIVE, and DISCONNECT.

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7

State diagram

A visual representation of the different states and transitions in a system.

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8

Connection establishment

The process of establishing a connection between two entities in a network.

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9

Connection release

The process of terminating a connection between two entities in a network.

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10

Primitives

Basic operations or functions provided by a programming interface.

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11

Socket

A communication endpoint that allows processes to communicate over a network.

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12

Bind

Associate a local address with a socket.

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13

Listen

Announce willingness to accept connections and specify the size of the connection queue.

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14

Accept

Passively establish an incoming connection.

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15

Connect

Actively attempt to establish a connection.

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16

Send

Send data over a connection.

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17

Receive

Receive data from a connection.

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18

Close

Release a connection.

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19

File descriptor

A unique identifier used to access a file or socket in a computer system.

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20

IP address

A unique numerical label assigned to each device connected to a computer network.

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21

Port

A communication endpoint in an operating system that identifies a specific process or service.

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22

Chunk size

The size of data blocks used for file transfer.

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23

Pending connections

The number of connections that can be held in a queue before additional ones are discarded.

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24

Read

Retrieve data from a file or socket.

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25

Write

Store data to a file or socket.

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26

File

A named collection of data stored on a computer.

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27

Socket

A communication endpoint that allows processes to communicate with each other over a network.

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28

setsockopt

A function used to set options for a socket.

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29

bind

A function used to associate a socket with a specific IP address and port number.

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30

listen

A function used to announce the server's willingness to accept incoming calls and specify the maximum number of pending connections.

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31

accept

A function that blocks the server until a client tries to establish a connection and returns a socket descriptor for reading and writing.

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32

TCP connection

A bidirectional connection established between a client and a server using the TCP protocol.

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33

fatal

A procedure that prints an error message and exits the program.

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34

NSAP

Network Service Access Point, an endpoint in the network layer.

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35

TSAP

Transport Service Access Point, an endpoint in the transport layer.

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36

Portmapper

A special process that maps service names to TSAP addresses in a dynamic addressing scheme.

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37

Initial connection protocol

An alternative scheme where a special process server acts as a proxy for less heavily used servers, allowing them to be created on demand.

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38

Inetd

The process server on UNIX systems that listens to a set of ports and waits for connection requests.

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39

Connection request

The request made by potential users of a service to establish a connection, specifying the TSAP address of the service they want.

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40

Process server

The server that receives the incoming connection request and spawns the requested server, allowing it to inherit the existing connection with the user.

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41

Delayed and duplicate packets

The problem caused by network congestion, where packets can be lost, delayed, corrupted, or duplicated, leading to complications in establishing connections.

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42

Throwaway transport addresses

The approach of generating a brand new transport address each time it is needed, discarding it after the connection is released to prevent delayed duplicate packets from reaching a transport process.

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43

Unique identifier

A sequence number incremented for each connection established, used to identify and discard delayed duplicate packets.

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44

Packet lifetime restriction

Techniques such as restricted network design, hop counters, or timestamping to limit the maximum lifetime of packets, preventing delayed duplicates from causing issues.

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45

Tomlinson's method

A method that labels segments with sequence numbers that will not be reused within a certain time period, ensuring that delayed duplicates of old packets are rejected by the destination.

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46

Three-way handshake

The process of establishing a connection by exchanging three messages between the source and destination, ensuring that both parties are ready to communicate.

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47

Three-way handshake

A connection establishment protocol introduced by Tomlinson (1975) that involves one peer checking with the other to verify the current connection request.

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48

Sequence number

A number chosen by a host to identify the order of segments in a connection.

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49

ACK segment

A segment sent by a host to acknowledge the receipt of a sequence number and announce its own initial sequence number.

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50

Initial sequence number

The sequence number chosen by a host to start the transmission of data segments in a connection.

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51

Data segment

A segment containing actual data sent by a host in a connection.

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52

Delayed duplicate

A duplicate segment that arrives at a host without the sender's knowledge due to delays in the network.

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53

Connection release

The process of terminating a connection between two hosts.

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54

Asymmetric release

A style of terminating a connection where one party hangs up, resulting in an abrupt disconnection that may cause data loss.

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55

Symmetric release

A style of terminating a connection where each direction of the connection is released independently, allowing a host to continue receiving data even after sending a DISCONNECT segment.

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56

DISCONNECT segment

A segment sent by a host to initiate the release of a connection.

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57

Four-way handshake

A release protocol that involves the exchange of DISCONNECT and ACK segments between two hosts to ensure a proper disconnection.

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58

Half-open connection

A connection state where one side has released the connection, but the other side is still active, resulting in an incomplete and unacceptable state.

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59

Timer

A mechanism used by transport entities to measure the time it takes for a segment to be sent and received.

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60

Dummy segment

A segment that is transmitted to keep the other side from disconnecting when the timer expires.

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Automatic disconnect rule

A rule that automatically disconnects the transport entities if too many dummy segments are lost on an idle connection.

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62

Transport user

The user of the transport layer who is responsible for deciding when to disconnect a connection.

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63

Symmetric close

A type of connection close in TCP where each side independently closes its half of the connection with a FIN packet.

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64

Asymmetric close

A type of connection close in TCP where the server sends a RST packet to abruptly close the connection.

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65

Error control

The process of ensuring that data is delivered with the desired level of reliability, usually without any errors.

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66

Flow control

The process of preventing a fast transmitter from overwhelming a slow receiver.

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67

Error-detecting code

A code, such as a CRC or checksum, carried by a frame to check if the information was correctly received.

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68

ARQ (Automatic Repeat reQuest)

A mechanism where a frame is retransmitted by the sender until it receives an acknowledgement of successful receipt from the receiver.

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69

Sliding window protocol

A protocol that combines error control and flow control features and supports bidirectional data transfer.

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70

End-to-end check

A checksum at the transport layer that protects a segment while it crosses an entire network path.

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71

End-to-end argument

The principle that the transport layer check is essential for correctness, while the link layer checks are valuable for improving performance.

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72

Bandwidth-delay product

The product of the bandwidth and the round-trip time of a connection, which determines the amount of data that can be stored at the receiver while a segment is being sent and acknowledged.

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73

Buffering

The process of temporarily storing transmitted but unacknowledged segments at the sender and received segments at the receiver.

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74

Buffer allocation

The process of dynamically allocating buffers for sliding windows at the sender and receiver.

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75

Window size

A header field in TCP that carries buffer allocations from the receiver to the sender.

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76

Dynamic window management

A mechanism where the sender requests a certain number of buffers, and the receiver grants as many as it can afford, allowing the sender to transmit segments up to the allocated window size.

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77

Deadlock

A situation where a host is unable to proceed due to a lack of buffer allocation, often caused by lost control segments.

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78

Memory

The amount of buffer space available in the receiver, which can limit the sender's data rate.

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79

Buffer

A temporary storage space used to hold data or messages before they are processed or transmitted.

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80

Flow control

A mechanism used to regulate the rate at which data is sent from the sender to the receiver, preventing the receiver from being overwhelmed with data.

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81

Congestion control

A mechanism used to regulate the rate at which data is sent into the network to prevent congestion and ensure efficient use of available bandwidth.

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82

Carrying capacity

The maximum number of packets or segments that can be exchanged between hosts based on the capacity of the network and the number of available paths.

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83

Sliding window

A flow control mechanism where the sender adjusts the size of the window (number of packets allowed to be sent without acknowledgement) based on the network's carrying capacity.

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84

Multiplexing

The process of sharing a single network connection or address among multiple transport connections or conversations.

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85

Inverse multiplexing

A mode of multiplexing where multiple network paths are used to distribute traffic among them, increasing effective bandwidth.

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86

Crash recovery

The process of recovering from crashes or failures in hosts or routers, including retransmission of lost segments and reestablishment of connections.

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87

Bursty Traffic

Traffic that occurs in bursts or irregular intervals.

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88

Goodput

The rate of useful packets arriving at the receiver as a function of the offered load.

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89

Delay

The time it takes for packets to travel from the sender to the receiver.

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90

Offered Load

The amount of traffic being sent into the network.

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91

Congestion Collapse

A state in which the network becomes overwhelmed with traffic and little useful work is being accomplished.

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92

Onset of Congestion

The point at which the network starts to experience congestion.

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93

Power

A metric proposed by Kleinrock to identify the point at which the network achieves the best performance, calculated as the load divided by the delay.

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94

Max-Min Fairness

An allocation of bandwidth that ensures increasing the bandwidth for one flow will only make the situation worse for flows that are less well off.

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95

Convergence

The process of the congestion control algorithm rapidly reaching a fair and efficient allocation of bandwidth.

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96

Flow Control

Regulating the sending rate to prevent packet loss due to insufficient buffering at the receiving end.

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97

Congestion Control

Regulating the sending rate to prevent packet loss due to insufficient capacity in the network.

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98

Explicit Feedback

Feedback provided by the network that explicitly informs the sender about the rate at which they may send.

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99

Implicit Feedback

Feedback provided by the network that indirectly indicates congestion or the need to slow down, without specifying the exact rate to send at.

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100

FAST TCP

A congestion control protocol that measures round trip delay to avoid congestion.

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