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playcall progression
formation tag
position motion tag
position route tag
base
2 × 2 even split
Trips
3 × 1 even split
Spread
3 × 2 even splits
Tight
tight splits
tight charlie
tight to c
tight Xtra or zulu
tight to wide reciever
stack
stacked motion
moto
motion
flip
run the play mirror image (X and Z swap routes, R and Y swap, H change side)
X
Xtra
RB
Rambo
Center
Charlie
H
Hotel
Y
Yankee
Z
Zulu
QB
Queen
X + R side
XRay
Yeezy
Y + Z side
jet
motion in front of Q and H (Pro)
loop
motion behind Q (option)
Moto
motion
C TAG
Beta (bender) or Alpha (arrow)
Cover 2 beater
H TAG
any Route Tag
Diss
Slant (1) + Slant (1)
IPMan
In (5) + Post (7)
Flying V
Vert (9) + Swing (0)
Smash
Hitch (3) + Corner (8)
IV
In (5) + Seam Vert (9)
Volvo
Vert (9) + out (6)
Scream
Slant (1) + Seam (9)
F1
Slant (1) + Flat
Hi-C
Hitch (3) + Seam (9)
Mesh
5 yd Crossing (Xray Under, Yeezy Over)
Peel
Post (7) + Wheel (0)
Clout
Curl (bend Hitch)(3) + Quick Out (2)
Poutine
Post (7) + Out (6)
Alpha
Arrow
Carrow
C arrow
Romeo
right
llama
left
Beta
Bender (bend @ 7 yds)
Opa
5 yards out (6) and Up (9)
sierra
5 yd stop
Stugo
Stop (5 yd 3) and Go (9)
Route tree
any number
Foxtrot
Flood concept: Flat + Out (6) + Vert (9)
Cut
shorten route to 5 yds; look at 3
Victor
look immediately in your route