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30 vocabulary flashcards covering key terms and statistics on media types, new media, social media, and media convergence, based on the MIL lecture notes.
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Media
Channels or tools used to store and deliver information or data to a mass audience.
Types of Media
Common categories include Print Media, Broadcast Media, Film/Cinema, Video Games (Digital Games), and New Media.
Print Media
Physical, printed publications such as newspapers, magazines, books, brochures, and flyers.
Newspaper
A regularly issued print publication containing news, features, and advertisements, usually on inexpensive paper.
Magazine
A periodic publication with articles, photographs, and ads, often focused on specific interests or themes.
Book
A long-form written work bound and published in print (or as an e-book) for reading and reference.
Broadcast Media
Electronic transmission of audio and/or video content via radio or television to a dispersed audience.
Television (TV)
A broadcast medium that transmits moving pictures and sound to receivers for news, entertainment, and education.
Radio
An audio-only broadcast medium that disseminates music, news, and talk programs via electromagnetic waves.
Film / Cinema
Motion pictures shown in theaters or distributed digitally, combining visuals and sound to tell stories.
Video Games (Digital Games)
Interactive electronic games played on PCs, consoles, or mobile devices, often involving user-controlled graphics.
PC Game
A video game designed to be played on a personal computer, e.g., League of Legends or DOTA 2.
Console Game
A digital game developed for dedicated gaming hardware like PlayStation or Xbox (e.g., Call of Duty).
Mobile Game
A game created for smartphones or tablets, frequently downloaded via app stores (e.g., Clash of Clans).
New Media
Digital media that are interactive, rely on computers or the internet, and support two-way communication.
Digital Media
Content encoded in machine-readable formats, delivered via computers, mobile devices, or the internet.
Interactivity
A defining feature of new media allowing users to both receive and generate content in real time.
Social Media
Web-based platforms where users create online communities to share information, ideas, and personal messages.
The Philippines’ most active social network platform, used by roughly 48 million citizens in 2016.
Media Convergence
The merging of distinct media technologies and platforms through digitization, e.g., TV news uploaded to YouTube.
24 Oras on YouTube
An example of media convergence where a traditional TV newscast is also distributed via an online video platform.
Role of Social Media in Society
Facilitates communication, information sharing, community building, and cultural exchange, while influencing behavior.
Media and Culture
Media shape and reflect cultural values, norms, and practices through the content they disseminate.
Infographic
A visual representation of data or information designed for quick, clear communication (e.g., Digital 2016 stats).
Time Spent with Media
In 2016 Filipinos averaged 5 h 12 m online via PC/tablet and 3 h 14 m online via mobile daily.
Digital Device Ownership
Survey data showing 87 % of Filipino adults owned a mobile phone and 55 % owned a smartphone in 2016.
Active Internet Users (PH, 2016)
47.13 million Filipinos—about 46 % of the population—were regular internet users.
Active Social Media Users (PH, 2016)
48 million people (47 % of the population) used social media, 41 million of them via mobile.
Pokémon Go
A mobile augmented-reality game that differs from traditional games by blending real-world GPS with gameplay.
League of Legends
Top-grossing PC game of 2015, earning USD 1.628 billion, highlighting the economic scale of digital games.
Media
Channels or tools used to store and deliver information or data to a mass audience.
Types of Media
Common categories include Print Media, Broadcast Media, Film/Cinema, Video Games (Digital Games), and New Media.
Print Media
Physical, printed publications such as newspapers, magazines, books, brochures, and flyers.
Newspaper
A regularly issued print publication containing news, features, and advertisements, usually on inexpensive paper.
Magazine
A periodic publication with articles, photographs, and ads, often focused on specific interests or themes.
Book
A long-form written work bound and published in print (or as an e-book) for reading and reference.
Broadcast Media
Electronic transmission of audio and/or video content via radio or television to a dispersed audience.
Television (TV)
A broadcast medium that transmits moving pictures and sound to receivers for news, entertainment, and education.
Radio
An audio-only broadcast medium that disseminates music, news, and talk programs via electromagnetic waves.
Film / Cinema
Motion pictures shown in theaters or distributed digitally, combining visuals and sound to tell stories.
Video Games (Digital Games)
Interactive electronic games played on PCs, consoles, or mobile devices, often involving user-controlled graphics.
PC Game
A video game designed to be played on a personal computer, e.g., League of Legends or DOTA 2.
Console Game
A digital game developed for dedicated gaming hardware like PlayStation or Xbox (e.g., Call of Duty).
Mobile Game
A game created for smartphones or tablets, frequently downloaded via app stores (e.g., Clash of Clans).
New Media
Digital media that are interactive, rely on computers or the internet, and support two-way communication.
Digital Media
Content encoded in machine-readable formats, delivered via computers, mobile devices, or the internet.
Interactivity
A defining feature of new media allowing users to both receive and generate content in real time.
What does interactivity enable in new media?
It empowers users to actively participate in content creation, sharing, and real-time communication, blurring the lines between producers and consumers.
Social Media
Web-based platforms where users create online communities to share information, ideas, and personal messages.
What is a primary function of social media platforms?
They serve as virtual spaces for individuals to connect, build networks, and engage in public or private discourse, often influencing social and political landscapes.
The Philippines’ most active social network platform, used by roughly 48 million citizens in 2016.
Media Convergence
The merging of distinct media technologies and platforms through digitization, e.g., TV news uploaded to YouTube.
What drives media convergence?
Digitization of content, widespread internet access, and the development of multi-functional devices allowing different media forms to integrate on single platforms.
24 Oras on YouTube
An example of media convergence where a traditional TV newscast is also distributed via an online video platform.
Role of Social Media in Society
Facilitates communication, information sharing, community building, and cultural exchange, while influencing behavior.
Media and Culture
Media shape and reflect cultural values, norms, and practices through the content they disseminate.
Infographic
A visual representation of data or information designed for quick, clear communication (e.g., Digital 2016 stats).
Time Spent with Media
In 2016 Filipinos averaged 5 h 12 m online via PC/tablet and 3 h 14 m online via mobile daily.
Digital Device Ownership
Survey data showing 87 % of Filipino adults owned a mobile phone and 55 % owned a smartphone in 2016.
Active Internet Users (PH, 2016)
47.13 million Filipinos—about 46 % of the population—were regular internet users.
Active Social Media Users (PH, 2016)
48 million people (47 % of the population) used social media, 41 million of them via mobile.
Why are Philippine digital usage statistics (2016) significant?
They illustrate the high adoption rates of internet and mobile technologies, indicating a highly connected population and the growing importance of digital platforms for communication and information in the country.
Pokémon Go
A mobile augmented-reality game that differs from traditional games by blending real-world GPS with gameplay.
League of Legends
Top-grossing PC game of 2015, earning USD 1.628 billion, highlighting the economic scale of digital games.