Types of Media & Media Convergence – MIL Lecture

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30 vocabulary flashcards covering key terms and statistics on media types, new media, social media, and media convergence, based on the MIL lecture notes.

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64 Terms

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Media

Channels or tools used to store and deliver information or data to a mass audience.

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Types of Media

Common categories include Print Media, Broadcast Media, Film/Cinema, Video Games (Digital Games), and New Media.

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Print Media

Physical, printed publications such as newspapers, magazines, books, brochures, and flyers.

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Newspaper

A regularly issued print publication containing news, features, and advertisements, usually on inexpensive paper.

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Magazine

A periodic publication with articles, photographs, and ads, often focused on specific interests or themes.

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Book

A long-form written work bound and published in print (or as an e-book) for reading and reference.

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Broadcast Media

Electronic transmission of audio and/or video content via radio or television to a dispersed audience.

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Television (TV)

A broadcast medium that transmits moving pictures and sound to receivers for news, entertainment, and education.

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Radio

An audio-only broadcast medium that disseminates music, news, and talk programs via electromagnetic waves.

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Film / Cinema

Motion pictures shown in theaters or distributed digitally, combining visuals and sound to tell stories.

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Video Games (Digital Games)

Interactive electronic games played on PCs, consoles, or mobile devices, often involving user-controlled graphics.

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PC Game

A video game designed to be played on a personal computer, e.g., League of Legends or DOTA 2.

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Console Game

A digital game developed for dedicated gaming hardware like PlayStation or Xbox (e.g., Call of Duty).

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Mobile Game

A game created for smartphones or tablets, frequently downloaded via app stores (e.g., Clash of Clans).

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New Media

Digital media that are interactive, rely on computers or the internet, and support two-way communication.

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Digital Media

Content encoded in machine-readable formats, delivered via computers, mobile devices, or the internet.

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Interactivity

A defining feature of new media allowing users to both receive and generate content in real time.

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Social Media

Web-based platforms where users create online communities to share information, ideas, and personal messages.

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Facebook

The Philippines’ most active social network platform, used by roughly 48 million citizens in 2016.

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Media Convergence

The merging of distinct media technologies and platforms through digitization, e.g., TV news uploaded to YouTube.

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24 Oras on YouTube

An example of media convergence where a traditional TV newscast is also distributed via an online video platform.

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Role of Social Media in Society

Facilitates communication, information sharing, community building, and cultural exchange, while influencing behavior.

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Media and Culture

Media shape and reflect cultural values, norms, and practices through the content they disseminate.

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Infographic

A visual representation of data or information designed for quick, clear communication (e.g., Digital 2016 stats).

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Time Spent with Media

In 2016 Filipinos averaged 5 h 12 m online via PC/tablet and 3 h 14 m online via mobile daily.

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Digital Device Ownership

Survey data showing 87 % of Filipino adults owned a mobile phone and 55 % owned a smartphone in 2016.

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Active Internet Users (PH, 2016)

47.13 million Filipinos—about 46 % of the population—were regular internet users.

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Active Social Media Users (PH, 2016)

48 million people (47 % of the population) used social media, 41 million of them via mobile.

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Pokémon Go

A mobile augmented-reality game that differs from traditional games by blending real-world GPS with gameplay.

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League of Legends

Top-grossing PC game of 2015, earning USD 1.628 billion, highlighting the economic scale of digital games.

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Media

Channels or tools used to store and deliver information or data to a mass audience.

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Types of Media

Common categories include Print Media, Broadcast Media, Film/Cinema, Video Games (Digital Games), and New Media.

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Print Media

Physical, printed publications such as newspapers, magazines, books, brochures, and flyers.

34
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Newspaper

A regularly issued print publication containing news, features, and advertisements, usually on inexpensive paper.

35
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Magazine

A periodic publication with articles, photographs, and ads, often focused on specific interests or themes.

36
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Book

A long-form written work bound and published in print (or as an e-book) for reading and reference.

37
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Broadcast Media

Electronic transmission of audio and/or video content via radio or television to a dispersed audience.

38
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Television (TV)

A broadcast medium that transmits moving pictures and sound to receivers for news, entertainment, and education.

39
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Radio

An audio-only broadcast medium that disseminates music, news, and talk programs via electromagnetic waves.

40
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Film / Cinema

Motion pictures shown in theaters or distributed digitally, combining visuals and sound to tell stories.

41
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Video Games (Digital Games)

Interactive electronic games played on PCs, consoles, or mobile devices, often involving user-controlled graphics.

42
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PC Game

A video game designed to be played on a personal computer, e.g., League of Legends or DOTA 2.

43
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Console Game

A digital game developed for dedicated gaming hardware like PlayStation or Xbox (e.g., Call of Duty).

44
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Mobile Game

A game created for smartphones or tablets, frequently downloaded via app stores (e.g., Clash of Clans).

45
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New Media

Digital media that are interactive, rely on computers or the internet, and support two-way communication.

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Digital Media

Content encoded in machine-readable formats, delivered via computers, mobile devices, or the internet.

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Interactivity

A defining feature of new media allowing users to both receive and generate content in real time.

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What does interactivity enable in new media?

It empowers users to actively participate in content creation, sharing, and real-time communication, blurring the lines between producers and consumers.

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Social Media

Web-based platforms where users create online communities to share information, ideas, and personal messages.

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What is a primary function of social media platforms?

They serve as virtual spaces for individuals to connect, build networks, and engage in public or private discourse, often influencing social and political landscapes.

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Facebook

The Philippines’ most active social network platform, used by roughly 48 million citizens in 2016.

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Media Convergence

The merging of distinct media technologies and platforms through digitization, e.g., TV news uploaded to YouTube.

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What drives media convergence?

Digitization of content, widespread internet access, and the development of multi-functional devices allowing different media forms to integrate on single platforms.

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24 Oras on YouTube

An example of media convergence where a traditional TV newscast is also distributed via an online video platform.

55
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Role of Social Media in Society

Facilitates communication, information sharing, community building, and cultural exchange, while influencing behavior.

56
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Media and Culture

Media shape and reflect cultural values, norms, and practices through the content they disseminate.

57
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Infographic

A visual representation of data or information designed for quick, clear communication (e.g., Digital 2016 stats).

58
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Time Spent with Media

In 2016 Filipinos averaged 5 h 12 m online via PC/tablet and 3 h 14 m online via mobile daily.

59
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Digital Device Ownership

Survey data showing 87 % of Filipino adults owned a mobile phone and 55 % owned a smartphone in 2016.

60
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Active Internet Users (PH, 2016)

47.13 million Filipinos—about 46 % of the population—were regular internet users.

61
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Active Social Media Users (PH, 2016)

48 million people (47 % of the population) used social media, 41 million of them via mobile.

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Why are Philippine digital usage statistics (2016) significant?

They illustrate the high adoption rates of internet and mobile technologies, indicating a highly connected population and the growing importance of digital platforms for communication and information in the country.

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Pokémon Go

A mobile augmented-reality game that differs from traditional games by blending real-world GPS with gameplay.

64
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League of Legends

Top-grossing PC game of 2015, earning USD 1.628 billion, highlighting the economic scale of digital games.