Visual and Performing Arts - Video Notes (Vocabulary Flashcards)

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A vocabulary set covering key terms from the lecture notes on constructionism, eugenics in education, Bloom’s taxonomy, creativity, and arts integration.

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39 Terms

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Constructionism

A learning theory by Papert that knowledge is built by making, building, and creating artifacts; learning occurs through the act of making.

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Constructivism

Learning as building meaning by connecting observations and experiences; influenced by Piaget.

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Creativity Algorithm

Creativity + Rigor = Success (rigor, work, fun, play)

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Papert

Seymour Papert, student of Piaget, founder of constructionism.

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Piaget

Swiss psychologist whose constructivist ideas influenced Papert and the development of constructionist theory.

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Eugenics

A pseudoscience promoting breeding for ‘better genes’ to justify social and racial superiority.

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Eugenics in Education

Applying eugenic ideas to schooling to create a social order believed to be ‘better’.

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Social order through better breeding

The idea that society can be arranged and improved through selective breeding.

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Tracking

Separating students into different paths or tracks within education (e.g., college vs non-college).

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College track

A track aimed at preparing students for college admission and success.

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Non-college track

A track for students not pursuing college, often leading to vocational or other paths.

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Hierarchy in schools

Perceived superiority of certain subjects or student groups within the education system.

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Carnegie units

A scheduling/credit system based on blocks or units of subject study.

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Committee of 10

Historical group referenced as influencing structural change in education.

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Bloom's Taxonomy

A hierarchical framework for categorize cognitive learning objectives: Remember, Understand, Apply, Analyze, Evaluate, Create.

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Remember

Bloom’s level: recall facts and basic concepts.

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Understand

Bloom’s level: explain ideas or concepts.

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Apply

Bloom’s level: use information in new situations.

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Analyze

Bloom’s level: draw connections among ideas.

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Evaluate

Bloom’s level: justify a stand or decision.

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Create

Bloom’s level: produce new or original work.

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Divergent Thinking

Thinking that produces many possible solutions; one stimulus, many responses.

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Convergent Thinking

Thinking that leads to a single correct answer; many facts, one solution.

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Creativity

A combination of divergent thinking, convergent thinking, and average intelligence.

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Flow

A mental state of deep engagement; creativity flourishes between anxiety and boredom.

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LARP (Preschool role-play)

Live Action Role Play used in preschool to boost creativity through role-play.

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Art Infusion

Deliberate integration of art into non-art subjects; co-design and co-teaching with arts specialists.

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Co-designing

Collaborative design of curriculum or activities between teachers and arts specialists.

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Co-teaching

Collaborative teaching by general and arts specialists.

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Paul Torrance

Researcher who developed 1958 creativity testing to predict adult creativity.

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Torrance Creativity Testing

Standardized tests assessing creativity; linked to predicting adult creativity.

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Flynn Effect

Observed rise in IQ scores across generations; creativity quotient (CQ) may decline over time.

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CQ (Creativity Quotient)

A measure of creativity; discussed in relation to the Flynn effect.

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Job creators want creativity & problem solvers

Economic claim that employers seek workers with creativity and problem-solving skills.

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Problem Solving

Applying strategies to find solutions to challenges.

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Self-Expression

Using creativity to express identity, feelings, and thoughts.

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Imagination

Ability to form new ideas or images not present to the senses.

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Base and build upon it

Starting from a foundation and allowing students to extend it in their own way.

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Non-threatening learning environment

A classroom climate free from ridicule where mistakes are part of learning.