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A vocabulary set covering key terms from the lecture notes on constructionism, eugenics in education, Bloom’s taxonomy, creativity, and arts integration.
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Constructionism
A learning theory by Papert that knowledge is built by making, building, and creating artifacts; learning occurs through the act of making.
Constructivism
Learning as building meaning by connecting observations and experiences; influenced by Piaget.
Creativity Algorithm
Creativity + Rigor = Success (rigor, work, fun, play)
Papert
Seymour Papert, student of Piaget, founder of constructionism.
Piaget
Swiss psychologist whose constructivist ideas influenced Papert and the development of constructionist theory.
Eugenics
A pseudoscience promoting breeding for ‘better genes’ to justify social and racial superiority.
Eugenics in Education
Applying eugenic ideas to schooling to create a social order believed to be ‘better’.
Social order through better breeding
The idea that society can be arranged and improved through selective breeding.
Tracking
Separating students into different paths or tracks within education (e.g., college vs non-college).
College track
A track aimed at preparing students for college admission and success.
Non-college track
A track for students not pursuing college, often leading to vocational or other paths.
Hierarchy in schools
Perceived superiority of certain subjects or student groups within the education system.
Carnegie units
A scheduling/credit system based on blocks or units of subject study.
Committee of 10
Historical group referenced as influencing structural change in education.
Bloom's Taxonomy
A hierarchical framework for categorize cognitive learning objectives: Remember, Understand, Apply, Analyze, Evaluate, Create.
Remember
Bloom’s level: recall facts and basic concepts.
Understand
Bloom’s level: explain ideas or concepts.
Apply
Bloom’s level: use information in new situations.
Analyze
Bloom’s level: draw connections among ideas.
Evaluate
Bloom’s level: justify a stand or decision.
Create
Bloom’s level: produce new or original work.
Divergent Thinking
Thinking that produces many possible solutions; one stimulus, many responses.
Convergent Thinking
Thinking that leads to a single correct answer; many facts, one solution.
Creativity
A combination of divergent thinking, convergent thinking, and average intelligence.
Flow
A mental state of deep engagement; creativity flourishes between anxiety and boredom.
LARP (Preschool role-play)
Live Action Role Play used in preschool to boost creativity through role-play.
Art Infusion
Deliberate integration of art into non-art subjects; co-design and co-teaching with arts specialists.
Co-designing
Collaborative design of curriculum or activities between teachers and arts specialists.
Co-teaching
Collaborative teaching by general and arts specialists.
Paul Torrance
Researcher who developed 1958 creativity testing to predict adult creativity.
Torrance Creativity Testing
Standardized tests assessing creativity; linked to predicting adult creativity.
Flynn Effect
Observed rise in IQ scores across generations; creativity quotient (CQ) may decline over time.
CQ (Creativity Quotient)
A measure of creativity; discussed in relation to the Flynn effect.
Job creators want creativity & problem solvers
Economic claim that employers seek workers with creativity and problem-solving skills.
Problem Solving
Applying strategies to find solutions to challenges.
Self-Expression
Using creativity to express identity, feelings, and thoughts.
Imagination
Ability to form new ideas or images not present to the senses.
Base and build upon it
Starting from a foundation and allowing students to extend it in their own way.
Non-threatening learning environment
A classroom climate free from ridicule where mistakes are part of learning.