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These flashcards cover key terms and definitions related to usability evaluation methods and concepts discussed in the lecture.
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Usability Evaluation
A process through which information about the usability of a system is gathered in order to improve it or to assess a completed interface.
Cognitive Walkthrough
A method to evaluate how well a system supports users learning a task by having an expert walk through the design to identify potential problems.
Discount Usability Testing
An approach to usability evaluation that emphasizes quick and inexpensive methods to identify usability issues.
Formative Evaluation
Evaluation conducted during the development process to improve and guide decisions about the design.
Summative Evaluation
Evaluation that takes place at the end of the design process to assess whether the system meets intended goals and requirements.
Visibility of System Status
A principle stating that the system should keep users informed about what is going on through appropriate feedback.
Match Between System and the Real World
A principle that suggests the design should use concepts familiar to users instead of internal jargon.
User Control and Freedom
A principle indicating that users should be able to easily undo and redo actions.
Error Prevention
A design principle focused on eliminating error-prone conditions or checking for them before the user commits to an action.
Consistency & standards
A usability principle stating that similar operations should be presented in similar ways, and standard conventions should be followed to help users understand the interface.
Recognition over Recall
shows options instead of relying on memory
Flexibility & efficiency of use
Shortcuts for user experts
Aesthetic & minimalist design
Avoids unnecessary detail
Helps recognise, diagnose and recover from errors
Clear error messages are displayed to inform users
Help and Documentation
User assistance
Step 1 for Cognitive walkthrough
Select a task to be preformed and write down all the steps in the task
Step 2 for Cognitive Walkthrough
Then for each actions in the tasks you ask questions
Step 3 for Cognitive walkthrough
You ask:
Will they understand it & know what to do next
Will they understand feedback
What impact will the interaction have on the user
Cognitive processes required
Learning problems
Pros of Cognitive Walkthrough
Identifies usability issues early, allows analysis of user decision-making, and helps in understanding user expectations.
Cons of Cognitive Walkthrough
May overlook real user behavior, requires familiarity with tasks, can be time-consuming, and may not capture all usability issues.
Advantages of Usability Heuristic
Quick and low-cost (no real users needed)
Detects common design issues early
Small team can conduct it (3–5 evaluators effective)
Based on a structured framework (e.g., Nielsen's 10 rules)
Disadvantages of Usability Heuristic
Depends heavily on evaluator expertise
May miss user-specific or context-specific issues
Not all problems found are equally important
Can lead to false positives (problems that aren’t real)