WEEK 10 Usability Engineering Evaluation Concepts

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These flashcards cover key terms and definitions related to usability evaluation methods and concepts discussed in the lecture.

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22 Terms

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Usability Evaluation

A process through which information about the usability of a system is gathered in order to improve it or to assess a completed interface.

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Cognitive Walkthrough

A method to evaluate how well a system supports users learning a task by having an expert walk through the design to identify potential problems.

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Discount Usability Testing

An approach to usability evaluation that emphasizes quick and inexpensive methods to identify usability issues.

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Formative Evaluation

Evaluation conducted during the development process to improve and guide decisions about the design.

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Summative Evaluation

Evaluation that takes place at the end of the design process to assess whether the system meets intended goals and requirements.

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Visibility of System Status

A principle stating that the system should keep users informed about what is going on through appropriate feedback.

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Match Between System and the Real World

A principle that suggests the design should use concepts familiar to users instead of internal jargon.

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User Control and Freedom

A principle indicating that users should be able to easily undo and redo actions.

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Error Prevention

A design principle focused on eliminating error-prone conditions or checking for them before the user commits to an action.

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Consistency & standards

A usability principle stating that similar operations should be presented in similar ways, and standard conventions should be followed to help users understand the interface.

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Recognition over Recall

shows options instead of relying on memory

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Flexibility & efficiency of use

Shortcuts for user experts

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Aesthetic & minimalist design

Avoids unnecessary detail

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Helps recognise, diagnose and recover from errors

Clear error messages are displayed to inform users

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Help and Documentation

User assistance

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Step 1 for Cognitive walkthrough

Select a task to be preformed and write down all the steps in the task

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Step 2 for Cognitive Walkthrough

Then for each actions in the tasks you ask questions

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Step 3 for Cognitive walkthrough

You ask:
Will they understand it & know what to do next
Will they understand feedback

What impact will the interaction have on the user

Cognitive processes required
Learning problems

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Pros of Cognitive Walkthrough

Identifies usability issues early, allows analysis of user decision-making, and helps in understanding user expectations.

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Cons of Cognitive Walkthrough

May overlook real user behavior, requires familiarity with tasks, can be time-consuming, and may not capture all usability issues.

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Advantages of Usability Heuristic

  • Quick and low-cost (no real users needed)

  • Detects common design issues early

  • Small team can conduct it (3–5 evaluators effective)

  • Based on a structured framework (e.g., Nielsen's 10 rules)

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Disadvantages of Usability Heuristic

  • Depends heavily on evaluator expertise

  • May miss user-specific or context-specific issues

  • Not all problems found are equally important

  • Can lead to false positives (problems that aren’t real)