Pseudocode
A high-level representation of an algorithm expressed in informal language that emphasizes the logical structure and functionality of a program, as opposed to its specific syntax.
Counter-variables
Specific types of variables in programming that are designated to maintain a count of the occurrences or completions of a particular process.
Incrementing
The process of changing the value of a variable by a fixed amount (ex. C = C+1).
Iteration
The process of repeating a set of instructions or statements in a program until a certain condition is met, often used to perform repetitive tasks efficiently.
Sub-procedures
Small and manageable steps of a procedure that help in breaking down a larger problem into simpler parts, facilitating easier problem-solving and organization in programming; also known as Top-Down procedure.
Procedural Thinking
Thinking in a structured/sequential manner to identify the most efficient and appropriate solution to a problem by systematically breaking it down into smaller, manageable steps (known as sub-procedures).
Logical Thinking and Decision Making
A cognitive process that involves reasoning and making choices based on the critical evaluation of information, often used in programming to create algorithms and solve problems effectively.
Thinking Ahead
The process of anticipating future steps or outcomes in programming and problem-solving, as well as identifying the desired end-goal of the program before starting the programming process, allowing for better planning and execution of solutions.
Thinking Concurrently
The ability to consider multiple tasks or processes simultaneously in programming to ensure all parts of the algorithm can work together effectively and efficiently to solve the problem.
Thinking Abstractly
Thinking about the broader/overall “picture” in terms of a program, allowing for the removal or the hiding of unnecessary or irrelevant details of a program from the end user.
(HL) Thinking Recursively
In ways similar to procedural thinking, recursive thinking involves solving a large problem by breaking it down into smaller problems of the same form.
Data Structure
A way of organizing and storing data in a computer so that it can be accessed and modified efficiently.
Array
A type of data structure that holds multiple items/values of the same type.
Static Array/Data Structure
A data set of fixed size which has a specific amount of RAM allocated to it upon the starting/compile time of the program, meaning the size of the array cannot be changed during runtime.
Dynamic Array/Data Structure
A data set the size/RAM allocation of which can be changed during runtime rather than being fixed at the start/compile time of the program. (ex. an Array List)
Parallel Array
Multiple interlinked arrays of the same size being used to represent one collective set of data. (ex. in a database, one array for first names and one for last names) The positions/indexes of these arrays are linked. (ex. position 4 in both arrays represents the full name of person 4)
Flag
A Boolean variable used to represent the existence of a condition by using True or False indicators, where True implies that said condition exists and False implies the opposite.
Method
A set of code which runs only when called upon. Data can be passed through methods as parameters (although not all methods require them).
Parameter
A special type of variable used to run data through a method or subroutine.
Array of Objects
An array which consists of reference variables, where each variable is an individual element of the array points to an object in a given class.
Accessors/Getters
Methods used to retrieve the value of a specific variable without modifying it in any way.
Mutators
Methods used to modify, adjust, or update the value of a specific variable.
Constructor Method
A method used to initialize a new object within a class, as well as the initial values of all instance variables.
Instance Variables
Variables that are declared during the initialization of a new object within a class, outside of all methods, which allows them to be accessed by all methods within the class.
Two-Dimensional (2D) Arrays
Arrays that can be indexed by two subscripts, as they store data in a two-dimensional “row and column” system. All values in these arrays must be of the same type.
Nested Loop
A loop within a loop.