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Learning
Learning is a relatively permanent change in an organism’s behavior due to experience - associative learning is learning that certain events occur together
Classical Conditioning
A type of learning where one learns to link 2+ stimuli and anticipate events - a way that all organisms will adapt to their environment
Unconditioned Response
Unlearned, naturally-occurring response to the unconditioned stimulus, such as salivation when food is in the mouth
Unconditioned Stimulus
A stimulus that unconditionally, naturally, and automatically triggers a response
Conditioned Response
The learned response to a previously neutral stimulus
Conditioned Stimulus
An originally irrelevant stimulus that after association with an unconditioned stimulus comes to trigger a conditioned response
Three Steps of Classical Conditioning
Unconditioned stimulus and neutral stimulus are separate (before conditioning)
Paired together for the unconditioned response (during conditioning)
Conditioned stimulus makes conditioned response (after conditioning)
Pavlov’s dogs went through this
Acquisition
When one links a neutral stimulus with an unconditioned stimulus, so that the neutral stimulus triggers the conditioned response
Higher-Order Conditioning
Pairing new stimulus with conditioned stimulus creating a second conditioned stimulus
Extinction
Diminished conditioned response when an unconditioned stimulus does not follow a conditioned response
Spontaneous Recovery
The reappearance, after a pause, of an extinguished conditioned response
Generalization
When a stimuli similar to a conditioned one elicits the conditioned response
Discrimination
The ability to distinguish between a conditioned stimuli and one that doesn’t elicit a response
Learned Helplessness
Passive resignation learned when unable to avoid repeated aversive events - Rescorla and Wagner study where dogs resigned to abuse even when able to escape
Operant Conditioning
A type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher
Operant Behavior
Behavior that operates on the environment, producing consequences
Law of Effect
Principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely
Shaping Behavior
Guiding behavior towards more desired behaviors through operant conditioning - consistency is key so they match behavior to the reinforcement
Positive Reinforcement
Increasing behaviors by presenting positive stimuli (ex. food) - a positive reinforcer is any stimulus that, when presented after a response, strengthens a response
Negative Reinforcement
Increasing behaviors by stopping or reducing negative stimuli (ex. shock) - a negative reinforcer is any stimulus that, when removed after a response, strengthens the response
Positive Punishment
Administering an unwanted stimulus to decrease the behavior
Negative Punishment
Taking away a wanted stimulus to decrease the behavior
Punishment
Decreases the behavior that follows - punished behavior is suppressed but not forgotten - punishment teaches discrimination - can teach fear - physical punishment can increase aggression because it’s a model to cope with problems
Continuous Reinforcement
Reinforcement every time after a behavior - ex. give your dog a treat when he does a command
Partial Reinforcement
Behavior is not always reinforced - ex. going to the movies (not always a good movie) - learned behavior tends to be stronger
Fixed-Interval Schedule
An exact amount of time passes between each reinforcement (ex. paychecks)
Variable-Interval Schedule
A varying amount of time passes between each reinforcement (ex. winning a video game)
Fixed-Ratio Schedule
Reinforcement occurs after a fixed number of responses (ex. restaurant punch cards)
Variable-Ratio Schedule
Reinforcement occurs after a varying number of responses (ex. slot machines)
Extrinsic Motivation
The desire to behave a certain way to receive rewards or avoid punishments - excessive rewards undermine intrinsic motivation - excessive punishment leads to anger and hostility
Observational Learning
When we learn by observing others - modeling involves observing and imitating specific behaviors
Mirror Neurons
Frontal lobe neurons that fire when performing certain actions or when observing another doing so - this may enable imitation and empathy - helps us grasp other people’s states of mind, makes emotions contagious
Bandura Experiment
Kids watched videos of aggressive play with one toy, and they ended up imitating and accelerating the aggressive behavior
Prosocial Behavior
Positive, constructive, helpful behavior - opposite of antisocial behavior - models are most effective when actions and words line up
Antisocial Behavior
Poor behavior - antisocial models teach children bad behavior as they observe them - children of abusive families tend to be more aggressive (child abuse is generation bc of imitation)
TV and Antisocial Behavior
Between 1957-1974 homicide rates doubled in the US and Canada right when TV was becoming popular - a similar trend occurred in South Africa after they were introduced to TV in 1975 - elementary students with heavy exposure to media violence tend to get in more fights
Memory
The persistence of learning over time through the storage and retrieval of information - three stages
Three stages of memory
Sensory Memory: immediate, brief recording of sensory information
Short-Term Memory: activated memory that holds a few items briefly and is forgotten after the task
Long-Term Memory: Permanent and limitless storehouse of the memory system - includes knowledge, skills, and experience
Working Memory
A newer understanding of short-term memory where we focus on active processing of sensory information that we are taking in with long-term memory that we recall
Encoding
Processing information into the memory system - automatic or effortful
Storage
Retaining encoded information over time
Retrieval
Process of getting memories out of storage
Steps of Processing
Encoding
Storage
Retrieval
Automatic Processing
Unconsciously encoding incidental information like space, time, frequency, and well-learned information - includes parallel processing where multiple pieces of info are unconsciously processed
Effortful Processing
Encoding that requires attention - rehearsal, spacing effect, serial position effect (we only remember the first and last thing)
What we encode
Visual Encoding - what we see
Acoustic Encoding - what we hear
Semantic Encoding - meaning, including words
Chunking
Process of encoding where we organize items into familiar and manageable units, often automatically
Iconic Memory
Momentary sensory memory of visual stimuli, lasting only seconds
Echoic Memory
Momentary sensory memory of auditory stimuli - even with attention elsewhere words can be recalled within 3-4 seconds
Sperling Sensory Memory Experiment
Flashing things, can remember 4-5 of the letters/numbers
Working/Short-Term Memory
Limited in duration and capacity - only stores about seven bits of information - slightly better for random numbers than letters (ex. phone numbers) - approximately as many words as you can speak in two seconds - without rehearsal we can retain about four chunks of short-term memory
Long-term Memory
Limitless - we don’t discard information (unless there’s a lobotomy or alzheimers)
Long-Term Potentiation
Increase in a synapse’s firing potential after brief, rapid stimulation - believed to be a neural basis for learning and memory - increased synaptic efficiency makes for more efficient neural circuits
Flashbulb Memories
Clear memory of an emotionally significant moment/event - can cause people to relieve traumatic events
Emotions/Stress and Memory
Stress hormones can signal that something important has happened (cortisol) - the amygdala boosts activity in memory centers when stressed - weaker emotions makes for weaker memories
Implicit Memories
Retention independent of conscious recollection - cerebellum, motor skills - ex. riding a bike
Explicit Memories
Memories of facts and experiences that one can consciously know and declare - hippocampus
Storing Memories
Memories-to-be enter the cortex through senses and are directed according to the sensation (implicit or explicit)
Mandela Effect
Phenomenon where large groups of people adopt false memories about an event, image, song, etc. - they incorporate misleading information into their memory of an event (misinformation effect)
Source Amnesia
Attributing to the wrong source (typically more reliable) an event we have experienced, heard about, read about, or imagined - this, along with the misinformation effect, is at the heart of many false memories
True vs. False Memories
Our assumptions alter our perceptual memories - persistence does not mean a memory is real (children often remember false memories longer than real ones) - confidence also doesn’t mean it’s a true memory - prior to interrogation a detective may ask you to visualize a scene to activate retrieval cues
Repressed memories
These are common - those recovered under the influence or through hypnosis are not reliable - forgetting also can happen, leading to memory construction
Improving Memory
Study repeatedly
Make material meaningful
Activate retrieval cues
Use mnemonic devices
Minimize interference
Sleep more
Test your own knowledge
Recall
Ability of memory where the person must retrieve information learned earlier - ex. a fill-in-the-blank test
Recognition
Ability of memory where the person must identify items previously learned - incredibly quick and vast - ex. multiple-choice test
Relearning
Ability of memory to save time learning material again - ex. studying for a final exam
Retrieval Cues
Bits of information encoded with information that can help you access it in the future - acts as an anchor point to look back on - mood, colors, smells, seating position, etc.
Mnemonic Devices
Memory techniques that increase your ability to recall - ROY G BIV, Never Eat Soggy Waffles
Priming
Activating recall with particular associations in memory - often unconsciously
Context and Memory
Putting yourself in the context where you experienced something can prime memory - seating, walking through a door
Deja Vu
Sense of having experienced something before triggering retrieval for earlier experiences
Mood-Congruent Memory
Tendencies to recall experiences that are consistent with one’s current mood - memories retrieved through mood tend to extend the feeling