cmn 277 exam 1

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Last updated 4:01 PM on 2/14/23
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139 Terms

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components of scientific research
empirical, systematic, logical, seeks to be objective, public
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errors in human inquiry
inaccurate observation, overgeneralization, selective observation, ex post facto hypothesizing, ego involvement in understanding, premature closure of inquiry, mystification
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ways of knowing + example of each
tradition, intuition, authority, science
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survey
what people think, looking for relationship between two or more variables, cannot form causality
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content analysis
describes in a systematic manner the content of the communication, trends over time
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experiment
what is the effect of certain input variables on certain outcome variables, allows for causal claim
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goals of science
prediction, explanation, understanding (sequence of causal events), control
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hypothesis
specific prediction about what will happen under a certain set of well-specified conditions
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falsifiable
it should be possible to specify ahead of time what sort of data, if observed, would make the hypothesis false
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parsimonious
the aim is to gain the greatest amount of understanding from the smallest number of variables
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intersubjective
descriptions of observations must be sufficiently detailed that other scientists will be able to replicate the observations
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logical
scientists use inductive and deductive logic to achieve their goals. theories must not contain logical inconsistencies
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skeptical/scientific attitude
approaching phenomenons with a doubting attitude
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longitudinal survey
survey project that includes more than one sample taken at different points in time; trend, cohort, panel
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trend study
individuals surveyed the first time are not the same as the ones surveyed the second time, but they have a commonality
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cohort study
assessing changes in a group over many years, individuals are not the same in the second group but for example might be in the same age range
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panel study
assessing the changes in the same individuals over time
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time-order
variable doing the causing precedes the variable that is caused
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manifest content
in relation to content analysis; material that actually appears and requires a minimum of interpretation by the coder
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latent content
in relation to content analysis; content that might become apparent after a coder has interpreted or “read between the lines” of the message before coding
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coding reliability
agreement between coders on how to code a unit to avoid chance agreements
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unit of analysis
in relation to content analysis; what medium the coder is dissecting, paragraph, sentences, etc.
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convergence (studies)
use of different methods still leads to the same general conclusion
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meta-analysis
relies on studies that have already been published and uses those as the data for a new overall summary
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cognitive approach to media effects
emphasizes the way our minds create knowledge based on media
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mass communication as a process
1) message typically formulated by professional communicators

2) message sent in a rapid and continuous way via the media

3) message reaches larger and diverse mass audiences

4) audience interprets message so as to experience meaning intended (ideally) by the communicator
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media influences on audience
1) range from trivial to profound

2) learning of new facts

3) feeling better: entertained

4) change beliefs, attitudes, behaviors

5) intended and unintended influences
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consequences of using a mass medium
1) reduces feedback and process of role taking

2) possibility of incongruence in meaning (misinterpretation)

3) incongruence reduces influence

4) traditionally a largely one-way activity
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consequences of large audiences
1) content designed for the average citizen

2) assume audience have limited attention

3) audience prefers to be entertained > enlightened; lose interest in topics making intellectual demands
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society’s influence on media
1) media do not exist in a vacuum

2) cultural context shapes its nature and function

3) media systems differ greatly from society to society

4) level of tech dictates physical nature of media

5) economic support influences media

6) political system influences media content
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media evolution and change
started in 15th century > earliest drawing from 30,000 bce is discovered > 3500bc writing is invented > 105 paper is invented > 1116 Chinese sew books to make stitched books > 1451 a press is used to print an old german poem > 1609 newspapers in germany > 1704 newspaper in boston prints advertising > 1878 edison gets patent for phonograph, first moving picture in this year > 1920 first commercial radio station > 1927 introduced the sound era of movies > 1938 tv is presented at world fair
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propaganda model

1. ownership
2. advertisers
3. sources
4. flak
5. ideology
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trends of media ownership
1) concentration of ownership within one industry: ownership by fewer people

2) cross-media ownership

3) conglomerate ownership: non-media owner

4) vertical integration: produce and distribute
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pros of media ownership
1) synergy: enhanced combined effect

2) cuts down on business costs

3) increase in resources and services

4) less likelihood of local bias in news/information

5) larger companies can take more risks with certain projects
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cons of media ownership
1) reduces number of ideas/diversity

2) may reduce amount of local information available

3) less criticism of large corporations

4) non-media owners insensitive to media standards of professionalism and ethics

5) need higher profits to pay for buy-outs

6) too much political power
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active audience
an audience that seeks what it wants, rejects far more content than it accepts, interacts with the members of its’ group and with the media content it receives
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agenda setting theory
the press tells us what to think about by establishing the relative importance of certain issues
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blogs
website where information is updated frequently and presented in reverse chronological order (newest material coming first), typically accompanied with one or more hyperlinks
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convergence (media)
merging or coming together of computing, telecommunications, and media in a digital environment
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diffusion of information
how quickly news or information travels and the communication channels through which it spreads to a community of receivers
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framing
choosing a broad organizing theme for selecting, emphasizing, and linking the elements of a story
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gatekeeper
a person who, by selecting, changing, and/or rejecting messages, can influence the flow of information to a receiver or group of receivers
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hypodermic needle model
each audience member receives messages directly from the source of a given medium
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narrowcasting
programming designed to target a specific segment of the media audience
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selective attention
receiver processes certain of the available stimuli while filtering out others
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selective exposure
tendency to chose communication that will confirm your own opinions, attitudes, or values
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telecommuting
people who work at various locations outside the main office, often at home, and are usually connected to the main office by computer and a high-speed modem
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teleconferencing
holding a meeting with people in different, often distant locations
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major phases of newspaper development
1) penny press, 1833-1860’s, “inverted pyramid”, papers become less partisan, more accessible

2) yellow journalism, 1870’s-1915, content becomes sensationalized and occasionally untrue due to increase in competition, “watchdog journalism”

3) objective, 1896-today, verifiable facts, increase use of inverted pyramid, removal of reporters voice, multiple sides for every issue, reliance on sources

4) multi-media, 1916-today, slow erosion of newspaper audience, format changes
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major phases of tv development
1) network era, 1950’s- 1970s, content is entertainment inherited from radio, quickly the audience is the nation, networks dominate

2) transition period, 1980’s-today, network audience erosion, factors reducing network dominance (cable tv, dvd’s, new tech), tv adapts (product placement, dvd packages, video downloads, mobile devices and apps)
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four stages of fragmentation
1) unitary - one to many (og networks abc, cbs, nbc)

2) pluralism model - more options in unitary model (more networks, wb, fox)

3) core-periphery model - competing channels outside of unitary (cable and satellite)

4) breakup model - disintegration of unitary model (netflix, tailored computer screening)
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computer-mediated communication changes
1) multimedia (words, pictures, sound, video)

2) hypertextuality (multiple links to many other sites and stimulus sources)

3) interactivity (having feedback capability)

4) packet switching (internet relies on transfer of digital bits rather than dedicated connection)
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mass communication defined
having a large, anonymous, heterogenous audience, messages originates and then is communicated to the masses, are institutional and organized
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media use trends for tv
by the 1980s around 98% of US homes had a tv, there is group differences by age when you primarily watch tv, theres also a prime time on tv with is 8-11 pm, video recording became popular with the vcr but has later changed to dvr forcing advertisers to adapt to people fast forwarding through their ad
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media use trends for radio
age and interest segmented, most available mass communication method, broadcasts mainly news and music
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media use trends for newspapers
earliest form of mass communication, decreased seen in people buying physical copies of newspaper but increase in online engagement, have a local identity and are the first source for local news, advertising, and sports, generally read by older, well educated, wealthy white people
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media use trends for magazines
special interest, girls read more fashion focused ones such as cosmopolitan and vogue while boys tend to read ones like sports illustrated
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computer-mediated-communication
the use of computers and networks to connect/ communicate with one another
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media literacy
set of critical thinking skills involving the ability to access, analyze, evaluate and process media
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hypertextuality
multiple links to many other sites and stimulus sources
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interactivity
having feedback capability
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packet switching
internet relies on transfer of digital bits rather than dedicated connection
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synchronicity
one-to-one asynchronous (email)

many-to-many asynchronous (bulletin boards)

one-to-many asynchronous (posts)

also includes texting and skype
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policy players
legislative branch (congress)

FCC (indecency, children’s tv regulations)

FTC (regulates advertising and commerce, protects people from deceptive ads)

interested parties (industry groups (NAB), citizen activist groups (ACT))

judicial branch

executive branch
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scarcity
broadcasters have their license because airwaves are a national/natural source, co-channel interference
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how video distribution influences level of regulation

1. og broadcast has the most content regulation
2. cable/satellite: has more options, subscription based, fewer content regulations
3. computers/internet: almost limitless capacity very little regulation
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macro-policy issues

1. access: who is allowed to speak?
2. diversity: are different voices represented?
3. “public interest”: what helps the public or what does the public like?
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micro-policy issues
further regulation encompassing specific policy decisions can drive outcomes

deregulation: avoid involvement and let market rule
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means for achieving policy goals

1. regulation: government passes law
2. raised eyebrow approach: government threatens regulation
3. marketplace competition: government does nothing
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indecency regulation
content that describes or depicts sexual or excretory activities or organs is patently offensive according to contemporary community standards
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Obrien test
used to test policies’ constitutionality, if all three get a yes its legal


1. is regulation based on a compelling government interest?
2. does regulation further government interest?
3. is the regulation the least restrictive means of accomplishing the government interest?
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V-chip
electronic filtering device that parents can use to block the reception of programming they do not want their children to see because it contains violence or other sensitive material
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indecency defined
language or material that depicts or describes, in terms patently offensive as measured by contemporary community standards for the broadcast medium, sexual or excretory activities or organs
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first blow policy
children can be harmed by their first brief, exposure to an incident utterance or image
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deregulation
shift of political philosophy from an emphasis on regulation to achieve public goals to a reliance on marketplace competition to best serve the public’s interest
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children’s tv act
requirement that every broadcast station must provide programming “specifically designed” to serve the educational and informational needs of kids
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kids’ understanding of selling intent
children below 8 cannot understand selling intent
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bumper
program/commercial separation devices
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host-selling
program characters or hosts are prohibited from promoting products during commercials adjacent to their shows
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program-length commercials
a program associated with a product in which commercials for that product are aired
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powerful effects
moving/influential
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limited effects
only some are influenced
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mediated effects
effects depend upon many factors
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magic bullet theory
mass media affect everyone the same way, effects are powerful direct and immediate
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two-step flow of communication
reinforcement via opinion leaders
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media effects defined and complications
fundamentally the belief that the media has some influence upon peoples and their actions
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four general types of media effects
cognitive: how and what you think

attitudinal: how you feel

physiological: physical reactions

behavioral: what you do
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social learning theory
learn behaviors from observing others performing those behaviors and subsequently imitating them
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scripts schemas and social cognition
knowledge structures or frameworks that organize an individual’s memory for objects or events; media presentations produce inferences
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cultivation theory
extensive exposure to media over time gradually shapes our view of the world
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socialization theories
media teaches us about the world; effects greatest when we perceive the content as realistic
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uses and gratifications
people use media to fulfill certain gratifications; effects may depend on the gratifications sought
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agenda setting theory
news media do not tell us what to think, but what to think about
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administrative research
research done by or for tv networks, publishers, corporations, or ad agencies for commercial purposes
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critical research
performed by independent scientists, most often professors at colleges and universities, with the goal of understanding and explaining the effects of media and studying their role in society and in peoples lives
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operational definition
specific definitions of the variables being tested
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direct effects model
effects appear quickly and are relatively similar across all audience members
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theory of uniform effects
most individuals in a mass society perceive messages from media in the same fashion and react to them strongly and very similarly
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conditional effects model
media can still have substantial effects, but only under certain conditions or for certain audience members, often in less dramatic form than suggested by the most vocal critics
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cumulative effects
emphasizes the importance of repeated exposure to media stimuli and suggests that effects are due not so much to a single exposure as to the additive effects of many instances of exposures