Chapter 4: Sensation, Attention, and Perception

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74 Terms

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transducers

convert 1 type of energy into another

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sensation

conversion of energy from environment into pattern of response by nervous system

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psychophysics

how mind interprets physical properties of stimuli

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absolute threshold

minimum amount of physical energy that can be detected 50% of the time

  • ex. humming noise may fall below threshold for old man

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difference threshold

minimum difference in physical energy between 2 stimuli that can be detected 50% of the time

  • ex. how many extra grains of sugar to notice different taste in coffee

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sensory adaptation

decrease over time in sensory response to unchanging stimuli

  • ex. no longer smelling a bad smell after being in the area for a while

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perceptual features

basic attributes of a stimulus

  • ex. lines, shapes, colours, edges

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feature detector

cells in cortex that respond to specific attributes of an object

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hue

colour of light as determined by its wave length

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cornea

curved, transparent protective layer of the eye that light enters through

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lens

clear structure behind pupil that bends light towards retina

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accommodation

changes in shape of lens to enable seeing close or far objects

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hyperopia

difficulty focusing on nearby objects

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myopia

difficulty focusing on distant objects

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astigmatism

defects in cornea that cause unfocused vision

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presbyopia

farsightedness caused by aging

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retina

surface at back of eye that lens focuses light rays onto

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cones

sensitive to colour and work best in bright light

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rods

for dim light and produce only black & white sensations

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visual activity

sharpness of visual perception

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blind spot

area in retina where optic nerve exists that contains no photoreceptor skills

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optic nerve

structure that conveys visual info away from retina to brain

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fovea

tiny spot in centre of retina that contains only cones and visual acuity is greatest

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dark adaptation

increased light sensitivity of eye under low-light conditions

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pupil

black opening inside iris that allows light in

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trichromatic theory of colour vision

based on 3 cone types: red, green, blue

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opponent-process theory of colour vision

colour vision is based on coding things as red or green, yellow or blue, black or white (either-or messages)

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pitch

high or loud tune sounds, frequency of sound wave

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loudness

volume, related to amplitude of sound wave

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eardrum

membrane that vibrates in response to sound waves and transmits them inwards

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cochlea

snail-shaped organ in inner ear containing sensory receptors for hearing

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basilar membrane

structure in cochlea containing hair cells that convert sound waves into action potentials

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hair cells

receptor cells within cochlea that transduce vibrations into nerve impulses

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conductive hearing loss

poor transfer of sounds from eardrum to inner ear

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sensorineural hearing loss

damage to inner-ear hair cells or auditory nerve

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noise-induced hearing loss

exposing hair cells to excessively loud sounds

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frequency theory of hearing

pitch is decoded from rate at which hair cells of the basilar membrane are firing

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place theory of hearing

higher & lower tones excite specific areas of cochlea

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olfaction

smell

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gustation

taste

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skin senses

touch, pressure, pain, heat, cold

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kinesthetic senses

body movement and positioning

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vestibular senses

perception of balance, gravity and acceleration

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lock and key theory of olfaction

odors are related to shapes of chemical molecules

  • ex. floral, minty etc

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taste buds

receptor cells for taste

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warning system

pain based on large nerve fibres, warns body of incoming pain

  • without this, unable to prevent injury

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reminding system

pain based on small nerve fibres; reminds brain that body has been injured

  • ex. lower back pain

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gate control theory

pain messages pass through neural gates in spinal cord

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multimodal integration

brain combines info coming from multiple senses

  • ex. info from vestibular system, vision & kinesthetic integrated to give more complete sense of body’s orientation

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selective attention

ability to focus on specific sensory input (we can tune stuff in and out)

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inattentional blindness

failure to notice stimulus because attention is focused elsewhere

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change blindness

situations where we fail to notice that background is changing because we’re focused on 1 element of scene

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mind-wandering

attention is withdrawn from physical environment to focus on internal events

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perception

selection, organization & interpretation of sensory input

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illusion

misleading/misconnected perception

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hallucination

perception with no basis in reality

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synesthesia

perceptual phenomenon where stimulation of 1 sensory system creates perceptual experiences in another sensory system

  • ex. hearing colours

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perceptual constructions

mental model of external events

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bottom-up processing

start with raw materials and put them together to complete perception

  • ex. putting puzzle together without seeing image first

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top-down processing

perception is guided by prior knowledge/expectations

  • seeing a face and recognizing who it is

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figure-ground organization

organizing a perception so that part of a stimulus appears to stand out as an object against less prominent background

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shape constancy

perceived shape of object is unaffected by changes in retinal image

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size constancy

perceived size of object remains constant despite changes in its retinal image

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brightness constancy

brightness of objects remain same so long as they are illuminated by same amount of light

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muller-lyer illusion

2 equal length lines tipped with inward/outward pointing vs appear to be of different lengths

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depth perception

ability to see 3D space & judge distances accurately

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depth cues

features of environment & messages from body that supply info about distance and space

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binocular depth cues

perceptual features that impart info about distance and 3D space that requires 2 eyes

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retinal disparity

difference between images projected onto each eye (eyes are 2.5 inches apart)

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stereoscopic vision

perception of space & depth as result of each eye receiving different images (different images fused together)

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convergence

degree to which eyes turn in to focus on a close object

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pictorial depth cues

monocular depth cues found in paintings, drawings and photographs that impact info about space, depth & distance

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monocular depth cues

perceptual features that impart info about distance and 3D space requiring just 1 eye

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virtual reality

environments where sensory stimuli are provided by computer software to realistically simulate ‘real world’ events