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transducers
convert 1 type of energy into another
sensation
conversion of energy from environment into pattern of response by nervous system
psychophysics
how mind interprets physical properties of stimuli
absolute threshold
minimum amount of physical energy that can be detected 50% of the time
ex. humming noise may fall below threshold for old man
difference threshold
minimum difference in physical energy between 2 stimuli that can be detected 50% of the time
ex. how many extra grains of sugar to notice different taste in coffee
sensory adaptation
decrease over time in sensory response to unchanging stimuli
ex. no longer smelling a bad smell after being in the area for a while
perceptual features
basic attributes of a stimulus
ex. lines, shapes, colours, edges
feature detector
cells in cortex that respond to specific attributes of an object
hue
colour of light as determined by its wave length
cornea
curved, transparent protective layer of the eye that light enters through
lens
clear structure behind pupil that bends light towards retina
accommodation
changes in shape of lens to enable seeing close or far objects
hyperopia
difficulty focusing on nearby objects
myopia
difficulty focusing on distant objects
astigmatism
defects in cornea that cause unfocused vision
presbyopia
farsightedness caused by aging
retina
surface at back of eye that lens focuses light rays onto
cones
sensitive to colour and work best in bright light
rods
for dim light and produce only black & white sensations
visual activity
sharpness of visual perception
blind spot
area in retina where optic nerve exists that contains no photoreceptor skills
optic nerve
structure that conveys visual info away from retina to brain
fovea
tiny spot in centre of retina that contains only cones and visual acuity is greatest
dark adaptation
increased light sensitivity of eye under low-light conditions
pupil
black opening inside iris that allows light in
trichromatic theory of colour vision
based on 3 cone types: red, green, blue
opponent-process theory of colour vision
colour vision is based on coding things as red or green, yellow or blue, black or white (either-or messages)
pitch
high or loud tune sounds, frequency of sound wave
loudness
volume, related to amplitude of sound wave
eardrum
membrane that vibrates in response to sound waves and transmits them inwards
cochlea
snail-shaped organ in inner ear containing sensory receptors for hearing
basilar membrane
structure in cochlea containing hair cells that convert sound waves into action potentials
hair cells
receptor cells within cochlea that transduce vibrations into nerve impulses
conductive hearing loss
poor transfer of sounds from eardrum to inner ear
sensorineural hearing loss
damage to inner-ear hair cells or auditory nerve
noise-induced hearing loss
exposing hair cells to excessively loud sounds
frequency theory of hearing
pitch is decoded from rate at which hair cells of the basilar membrane are firing
place theory of hearing
higher & lower tones excite specific areas of cochlea
olfaction
smell
gustation
taste
skin senses
touch, pressure, pain, heat, cold
kinesthetic senses
body movement and positioning
vestibular senses
perception of balance, gravity and acceleration
lock and key theory of olfaction
odors are related to shapes of chemical molecules
ex. floral, minty etc
taste buds
receptor cells for taste
warning system
pain based on large nerve fibres, warns body of incoming pain
without this, unable to prevent injury
reminding system
pain based on small nerve fibres; reminds brain that body has been injured
ex. lower back pain
gate control theory
pain messages pass through neural gates in spinal cord
multimodal integration
brain combines info coming from multiple senses
ex. info from vestibular system, vision & kinesthetic integrated to give more complete sense of body’s orientation
selective attention
ability to focus on specific sensory input (we can tune stuff in and out)
inattentional blindness
failure to notice stimulus because attention is focused elsewhere
change blindness
situations where we fail to notice that background is changing because we’re focused on 1 element of scene
mind-wandering
attention is withdrawn from physical environment to focus on internal events
perception
selection, organization & interpretation of sensory input
illusion
misleading/misconnected perception
hallucination
perception with no basis in reality
synesthesia
perceptual phenomenon where stimulation of 1 sensory system creates perceptual experiences in another sensory system
ex. hearing colours
perceptual constructions
mental model of external events
bottom-up processing
start with raw materials and put them together to complete perception
ex. putting puzzle together without seeing image first
top-down processing
perception is guided by prior knowledge/expectations
seeing a face and recognizing who it is
figure-ground organization
organizing a perception so that part of a stimulus appears to stand out as an object against less prominent background
shape constancy
perceived shape of object is unaffected by changes in retinal image
size constancy
perceived size of object remains constant despite changes in its retinal image
brightness constancy
brightness of objects remain same so long as they are illuminated by same amount of light
muller-lyer illusion
2 equal length lines tipped with inward/outward pointing vs appear to be of different lengths
depth perception
ability to see 3D space & judge distances accurately
depth cues
features of environment & messages from body that supply info about distance and space
binocular depth cues
perceptual features that impart info about distance and 3D space that requires 2 eyes
retinal disparity
difference between images projected onto each eye (eyes are 2.5 inches apart)
stereoscopic vision
perception of space & depth as result of each eye receiving different images (different images fused together)
convergence
degree to which eyes turn in to focus on a close object
pictorial depth cues
monocular depth cues found in paintings, drawings and photographs that impact info about space, depth & distance
monocular depth cues
perceptual features that impart info about distance and 3D space requiring just 1 eye
virtual reality
environments where sensory stimuli are provided by computer software to realistically simulate ‘real world’ events