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3D Animator Responsibilities
Creating the environment, character, creature, and object movements.
3D animator job titles
Character Animation, Tech Animator, Cinematic Animator
2D and 3D Animation Principles
Principles like timing and weight for believable motion for realistic digital character animation.
Motion Capture Techniques
Records actors' movements.
Bitmap images limitation
Bitmap images lose quality when scaled up
Bump map, normal and displacement images
Add surface details to models without more polygons
Importance of layers
Enable non-destructive editing & organization
File Formats
FBI, PNG, TGA, & DDS
Animation Timelines
Visually organize model animation
Keyframing
Sets specific poses at points in time for interpolated motion
Controllers
Interface elements for manipulating rigs to animate
Rigging
Creates a digital skeleton and controls
Facial land marking
Identifies points on or tracking a face for rigging
Show emotions through the eyes
Manipulate eyelid shape, brow position, & pupil to show motion
Motion capture data for facial animation
Apply captured facial performance data to character's facial rig
Good menu flow
Provides intuitive & efficient user navigation
Ideal HUD
Clearly presents essential game info non-obtrusively
Particles for fire/smoke
Simulate fire/smoke by controlling emitted sprite mesh behavior
Water spray using 2D particles
Emit many fast, short-lived, semi-transparent 2D sprites in physics
Anatomy of an explosion effect
Involves flashes, fire/smoke, shockwave, debris, & lingering smoke
Create a 3D feel in a 2D world
Apply directional lighting & cast shadows from 2D elements
Particle system effects
Define emitter properties & particle attributes to create visual effects
Water spray using 3D particles
Emit 3D particles with physics & water-like materials
Computer tools for game development
Tools like Maya, Substance, Unity & Git
Integrate sound and music
Use sound effects for feedback & music to set mood & tension