IAT 340: Sound Design - Fundamentals of Audio Processing

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These flashcards cover fundamental concepts and vocabulary related to sound design and audio processing as discussed in the lecture notes.

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31 Terms

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Sound

Production, propagation, and perception of sonic waves.

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Acoustics

The branch of physics concerned with the production, control, transmission, reception, and effects of sound.

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Waveform

The graphical representation of the variation of a signal over time.

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Frequency

The number of cycles per second in a sound wave, measured in Hertz (Hz).

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Amplitude

The height of a wave, representing the loudness of the sound.

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Phase

The position of a point in time on a waveform, indicating the stage in the cycle of the waveform.

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Envelope

The contour of a sound over time, describing how its amplitude changes.

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Sampling

The process of converting analog signals into a digital format by measuring the amplitude at discrete intervals.

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ADC (Analog-to-Digital Converter)

Device that converts analog signals into digital form.

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DAC (Digital-to-Analog Converter)

Device that converts digital signals back into analog form.

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Sampling Rate

The number of samples taken per second when digitalizing audio.

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Bit Depth

The number of bits of information in each sample, determining the audio resolution.

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Aliasing

Distortion that occurs when a signal is insufficiently sampled.

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Quantisation Noise

Error introduced when mapping a range of values to a limited number of discrete symbols.

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Sound Designer

A person who creates and manipulates sound effects and audio for various media.

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Fundamental Frequency

The lowest frequency of a periodic waveform, perceived as the pitch of the sound.

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Harmonics

Multiples of the fundamental frequency that contribute to the overall sound quality.

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Overtones

Any resonant frequency above the fundamental frequency, can be harmonic or inharmonic.

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Spectrogram

A visual representation of the frequency spectrum of sound over time.

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Impedance

The measure of resistance in an electrical circuit, important for matching audio equipment.

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Loudspeaker

A transducer that converts electrical energy into acoustic energy.

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Microphone

A transducer that converts acoustic energy into electrical signals.

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Audio File Formats

Different methods of storing digital audio, categorized as uncompressed, lossless, and lossy.

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PCM (Pulse-Code Modulation)

A method of digitally representing sampled analog signals.

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DPCM (Differential Pulse Code Modulation)

A variant of PCM encoding the difference between samples to reduce data size.

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ADPCM (Adaptive Differential Pulse Code Modulation)

An adaptive coding method for audio that adjusts quantisation size.

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MPEG Compression

A technique that reduces file size while maintaining sound quality through perceptual losslessness.

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Musique Concrète

An avant-garde music style that uses recorded sounds from the environment as the basis for composition.

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Dynamic Microphone

A robust microphone type that generates an electric current through electromagnetic induction.

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Condenser Microphone

A microphone that uses a diaphragm and requires external power to operate.

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Mixing Board

A device or software used to combine multiple audio sources into a single output.