Lesson 26 - Exterior Ballistics / Guidance

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28 Terms

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Propulsion and propulsion types

Power required to propel a warhead from launch to aim. Uses the following:

  • Gravity

  • Reaction

  • Impulse (ejector and gun type)

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Gravity propulsion

  • Uses potential energy from launch to aim point

  • All free fall and glide bombs

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Reaction propulsion

  • On-board energy source creates thrust to aim point

  • Ex: turbo jet and ram jet engine, missiles, torpedoes

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Impulse propulsion

  • ALL energy provided via launching impulse mechanism

  • Ejector-type: compressed gas, mechanical force, or EM force used in BOTH launch and propulsion

  • Gun-type: burning propellant creates hot gas used in BOTH launch and propulsion

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Exterior ballistics and types

Natural phenomena that impact a weapon in flight

  • Gravity

  • Drag

  • Win

  • Drift

  • Coriolis effect

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Skin drag

Caused by projectile surface friction as projectile moves through air

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Shape drag

Caused by low pressure behind a body due to the flow of air around it’s shape 

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Wave drag

Loss of energy due to shock waves separating the boundary layer from the body at speeds near or greater than the speed of sound

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What is drift due to?

  • Combination of gyroscopic forces and relative wind

  • PROJECTILE ROTATION

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What causes Coriolis effect?

Rotation of earth

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What are the purposes of using weapon control surfaces for guidance systems?

  • Attitude control (stable flight path)

  • Flight path control (maneuvers to aim point)

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Guidance systems phases

  • Boost (inertial): launch signal to stable flight

  • Midcourse (guided): inputs may be required to bring missile on course and stay there

  • Terminal (guided): systems required to maneuver at their maximum capacity to overtake and engage its target

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What is the longest guidance system phase?

Midcourse (guided)

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Guidance system types

  • Control guidance

  • Homing guidance

  • Track via missile (TVM)

  • Self contained

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Control guidance

Launch platform controls weapon guidance to aim point

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Homing guidance

Weapon sensor detects target, and uses homing logic to maneuver to aim point

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Track via missile

Combines control and homing guidance

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Self contained

Internal guidance to aim point

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Control guidance: command guidance

Launch platform tracks target and interceptor

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Control guidance: wire guided

Launch platform tracks target and weapon

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Homing guidance types

  • Active

  • Semi-active

  • Passive

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Homing guidance: active

  • Missile carries illuminator (transmitter) and receiver

  • Ex: Harpoon, SM-6, AMRAAM

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Advantages and disadvantages of active guidance

  • Advantage: “fire and forget”

  • Disadvantage: acquisition range limited due to XMITER size, target may detect/engage weapon

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Homing guidance: semi-active

  • Launch platform illuminates target. Missile detects reflected signal

  • Ex: sea sparrow

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Advantages and disadvantages of semi-active guidance

  • Advantage: weapon remains undetected

  • Disadvantage: target may not reflect energy in direction of weapon, illuminating platform must remain locked on through intercept

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Homing guidance: passive

  • Missile detects target energy

  • Ex: HARM, Sidewinder

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Advantages and disadvantages of passive guidance

  • Advantage: weapon remains undetected

  • Disadvantage: target may “go dark”

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Homing logic types

  • Preset: cannot be changed midcourse

  • Variable homing: adjusts during travel