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Propulsion and propulsion types
Power required to propel a warhead from launch to aim. Uses the following:
Gravity
Reaction
Impulse (ejector and gun type)
Gravity propulsion
Uses potential energy from launch to aim point
All free fall and glide bombs
Reaction propulsion
On-board energy source creates thrust to aim point
Ex: turbo jet and ram jet engine, missiles, torpedoes
Impulse propulsion
ALL energy provided via launching impulse mechanism
Ejector-type: compressed gas, mechanical force, or EM force used in BOTH launch and propulsion
Gun-type: burning propellant creates hot gas used in BOTH launch and propulsion
Exterior ballistics and types
Natural phenomena that impact a weapon in flight
Gravity
Drag
Win
Drift
Coriolis effect
Skin drag
Caused by projectile surface friction as projectile moves through air
Shape drag
Caused by low pressure behind a body due to the flow of air around it’s shape
Wave drag
Loss of energy due to shock waves separating the boundary layer from the body at speeds near or greater than the speed of sound
What is drift due to?
Combination of gyroscopic forces and relative wind
PROJECTILE ROTATION
What causes Coriolis effect?
Rotation of earth
What are the purposes of using weapon control surfaces for guidance systems?
Attitude control (stable flight path)
Flight path control (maneuvers to aim point)
Guidance systems phases
Boost (inertial): launch signal to stable flight
Midcourse (guided): inputs may be required to bring missile on course and stay there
Terminal (guided): systems required to maneuver at their maximum capacity to overtake and engage its target
What is the longest guidance system phase?
Midcourse (guided)
Guidance system types
Control guidance
Homing guidance
Track via missile (TVM)
Self contained
Control guidance
Launch platform controls weapon guidance to aim point
Homing guidance
Weapon sensor detects target, and uses homing logic to maneuver to aim point
Track via missile
Combines control and homing guidance
Self contained
Internal guidance to aim point
Control guidance: command guidance
Launch platform tracks target and interceptor
Control guidance: wire guided
Launch platform tracks target and weapon
Homing guidance types
Active
Semi-active
Passive
Homing guidance: active
Missile carries illuminator (transmitter) and receiver
Ex: Harpoon, SM-6, AMRAAM
Advantages and disadvantages of active guidance
Advantage: “fire and forget”
Disadvantage: acquisition range limited due to XMITER size, target may detect/engage weapon
Homing guidance: semi-active
Launch platform illuminates target. Missile detects reflected signal
Ex: sea sparrow
Advantages and disadvantages of semi-active guidance
Advantage: weapon remains undetected
Disadvantage: target may not reflect energy in direction of weapon, illuminating platform must remain locked on through intercept
Homing guidance: passive
Missile detects target energy
Ex: HARM, Sidewinder
Advantages and disadvantages of passive guidance
Advantage: weapon remains undetected
Disadvantage: target may “go dark”
Homing logic types
Preset: cannot be changed midcourse
Variable homing: adjusts during travel