AP Physics Unit13_2: Mirrors

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What are the four key properties of images formed by plane mirrors?

  1. Location: Image appears behind the mirror at the same distance as the object is in front (|sᵢ| = sₒ).

  2. Type: Always virtual (light rays don't actually converge behind the mirror).

  3. Orientation: Upright (same vertical direction as the object).

  4. Size: Same height as the object (magnification M = 1).

Key Notes:

  • Virtual images cannot be projected on a screen.

  • The mirror equation confirms this: For a plane mirror (f = ∞), sᵢ = -sₒ and M = 1.

  • Used in everyday mirrors (bathroom mirrors, dressing mirrors).

<ol><li><p><strong>Location</strong>: Image appears <em>behind</em> the mirror at the same distance as the object is in front (|sᵢ| = sₒ).</p></li><li><p><strong>Type</strong>: Always <em>virtual</em> (light rays don't actually converge behind the mirror).</p></li><li><p><strong>Orientation</strong>: <em>Upright</em> (same vertical direction as the object).</p></li><li><p><strong>Size</strong>: <em>Same height</em> as the object (magnification M = 1).</p></li></ol><p><strong>Key Notes</strong>:</p><ul><li><p><strong>Virtual images</strong> cannot be projected on a screen.</p></li><li><p>The <em>mirror equation</em> confirms this: For a plane mirror (f = ∞), sᵢ = -sₒ and M = 1.</p></li><li><p>Used in everyday mirrors (bathroom mirrors, dressing mirrors).</p></li></ul><p></p>
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What are the key terms for spherical mirrors (concave & convex)?

  • Center of Curvature (C): Center of the sphere the mirror is part of.

  • Radius of Curvature (R): Distance from C to the mirror surface.

  • Focal Point (F): Where parallel rays converge (concave) or appear to diverge from (convex); f = R/2.

  • Vertex (V): Geometric center of the mirror surface.

Key Notes:

  • Concave mirrors:

    • f is positive (real focus).

    • Can form real or virtual images depending on object position.

  • Convex mirrors:

    • f is negative (virtual focus).

    • Always form virtual, upright, diminished images.

<ul><li><p><strong>Center of Curvature (C)</strong>: Center of the sphere the mirror is part of.</p></li><li><p><strong>Radius of Curvature (R)</strong>: Distance from C to the mirror surface.</p></li><li><p><strong>Focal Point (F)</strong>: Where parallel rays converge (concave) or appear to diverge from (convex); f = R/2.</p></li><li><p><strong>Vertex (V)</strong>: Geometric center of the mirror surface.</p></li></ul><p><strong>Key Notes</strong>:</p><ul><li><p><strong>Concave mirrors</strong>:</p><ul><li><p>f is <em>positive</em> (real focus).</p></li><li><p>Can form <em>real or virtual</em> images depending on object position.</p></li></ul></li><li><p><strong>Convex mirrors</strong>:</p><ul><li><p>f is <em>negative</em> (virtual focus).</p></li><li><p>Always form <em>virtual, upright, diminished</em> images.</p></li></ul></li></ul><p></p>
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What are the Ray Tracing Rules for concave and convex mirrors?

Concave Mirrors:

  1. Parallel to axis → Through F.

  2. Through F → Parallel to axis.

  3. Through C → Reflects back through C.

Convex Mirrors:

  1. Parallel to axis → Diverges as if from F.

  2. Toward F → Reflects parallel to axis.

  3. Toward C → Reflects back along same path.

Key Notes:

  • Only two rays are needed to locate an image.

  • Real images form where rays actually intersect (same side as object).

  • Virtual images form where rays appear to diverge (opposite side of object).

<p><strong>Concave Mirrors</strong>:</p><ol><li><p>Parallel to axis → Through F.</p></li><li><p>Through F → Parallel to axis.</p></li><li><p>Through C → Reflects back through C.</p></li></ol><p><strong>Convex Mirrors</strong>:</p><ol><li><p>Parallel to axis → Diverges as if from F.</p></li><li><p>Toward F → Reflects parallel to axis.</p></li><li><p>Toward C → Reflects back along same path.</p></li></ol><p><strong>Key Notes</strong>:</p><ul><li><p>Only <em>two rays</em> are needed to locate an image.</p></li><li><p><strong>Real images</strong> form where rays <em>actually intersect</em> (same side as object).</p></li><li><p><strong>Virtual images</strong> form where rays <em>appear to diverge</em> (opposite side of object).</p></li></ul><p></p>
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Mirror Equation & Sign Conventions

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How does object position affect images in concave mirrors?

  1. Beyond C: Real, inverted, diminished (|M| < 1).

  2. At C: Real, inverted, same size (M = -1).

  3. Between C and F: Real, inverted, enlarged (|M| > 1).

  4. At F: No image (rays parallel).

  5. Inside F: Virtual, upright, enlarged (M > 1).

Key Notes:

  • Focal point is the threshold:

    • Objects outside F → Real images.

    • Objects inside F → Virtual images.

  • Example: Makeup mirrors use the "inside F" case for magnification.

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Why do convex mirrors always form virtual images?

  • Mathematical proof:

    • f is negative, sₒ is positive → Mirror equation forces sᵢ to be negative.

    • Negative sᵢ → Virtual image.

  • Ray-tracing proof:

    • Reflected rays diverge; only virtual images form behind the mirror.

Key Notes:

  • Always upright and diminished (|M| < 1).

  • Applications: Security mirrors, side-view car mirrors ("objects are closer than they appear").

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Example Problem (Concave Mirror)

An object is placed 30 cm from a concave mirror (f = 10 cm). Find the image properties.

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Example Problem (Convex Mirror)

An object is placed 20 cm from a convex mirror (f = -30 cm). Find the image properties.

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Key Study Tips

  1. Draw ray diagrams to visualize image formation.

  2. Memorize sign conventions:

    • sₒ: +, f: + (concave) or - (convex), sᵢ: + (real) or - (virtual).

  3. Check units: Ensure all distances are in the same units (e.g., cm or m).

Need a mnemonic?

  • "Real Is Inverted" (RII): Real images are always Inverted.

  • "Convex = Cautious": Convex mirrors make things look smaller (and farther away).